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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Yes! A thousand times yes!

    It should have been pushed from the very top person in Square Enix to the lowest office intern to the player base that FFXIV is not a competitive game like World of Warcraft.
    ...Why, though? Why would competitiveness be bad for the game?

    And why are we pretending that being a "competitive" game means less fun or job identity? WoW tends to be far more based around both than XIV, "competitive" or not. And that's just broadly -- not even focused on the far better healing experience.
    (1)

  2. #2
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    personally, I agree. screw balance...
    I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

    I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.
    (11)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

    I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.
    i tend to agree. I play jobs because I like them, either play wise or aesthtically. I dont care if they are "the best", since that often changes next patch... (because people whine)
    (1)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,016
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?
    Inter-role balance is important. It's not fun being the healer in a dungeon run when the tank can take care of all the mitigation and healing that's required.

    Intra-role balance is important. It's not fun being told, "Aw, that's baby's first healer. All the other healers are just better."

    The balance problem is, itself, one of balance. By all accounts, it's not been healthy for the game to try and balance damage output on a knife's edge, so that every possible party composition can clear an enrage with some seconds to spare. On the other hand, no amount of "gameplay" can make up for a job that's consistently the worst in its role.

    It's fine if one job is simply better at some task or in some particular scenario. It just also needs to be the case that these opportunities to shine are spread out somewhat fairly across all the jobs.
    (2)

  5. #5
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kes13a View Post
    who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?
    I agree but be aware that there are players where more damage = more fun.
    (0)

  6. #6
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    322
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Either that or ignore all the complainers and let Astrologians be Astrologians. It's individuals excessively obsessed with job balance who bent the job designer's ear and led us to where we are now.

    It's also important to note, given the sheer amount of odd or unasked for changes in our jobs, these individuals were highly likely to have been family members or co-workers of the job designers than anyone from outside of Square Enix's workforce.

    We're in a classic ivory tower situation all around.
    Can't wait for the day we find out all the job changes in FFXIV are because some clueless exec is telling them to do stuff based on their kid's awful ideas or something like that.
    (2)

  7. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Aravell View Post
    I wasn't trying to dig at you for that again. I was pointing out the general state of the community discussion.

    Some raiders blame RPers, some casuals blame raiders, some RPers blame the hidden modders.

    It would be nice if people just admitted that we're just not being given enough content longevity rather than tearing into each other for scraps.

    Anyway, as for the healer situation, I'm apathetic to it. I've already basically quit healing anyway. If they manage to surprise us in 8.0, great, if not, then it is what it is.
    Okies, that's good.

    Yeah, there's a lot of finger pointing on who is to blame for the current state of the game. The truth is it's clearly not any of the playerbase.

    The problem lays exclusively at the feet of Square Enix. We're getting a lot less content for our money than we did when FFXIV was still young. We're not in maintenance mode but we're close.

    As far as the healer situation, I'm more depressed about it than apathetic. Before now, I gained a lot of satisfaction and enjoyment out of healing.

    I love playing support jobs more than any other role. I've even gone into full backup healer mode on Red Mage in progression raids in prior expansions because that helped everyone out for more than sticking to dealing damage.

    Now, tanks and several damage dealers are self sufficient enough that healing is barely needed in a lot of duties. Heck, if I wanted to waste the time, I could just let the tanks carry the entire party, and let all the other characters repeatedly die, self rez and run back, until after the final boss is downed. How in the blazes did we even get here?

    I don't know what I'd do if the proposed 8.0 job rework turns out to have been smoke and mirrors and healers get more of the same. I don't have a house so I'm not constrained to stay.

    Quote Originally Posted by Emitans View Post
    Can't wait for the day we find out all the job changes in FFXIV are because some clueless exec is telling them to do stuff based on their kid's awful ideas or something like that.
    Oh. You mean like what happens in Hollywood and most of the publishing houses nowadays. There's always some exec trying to justify their job while not reading the material and throwing out vague suggestions to change things.

    While I don't believe it's like that in Creative Studios III, I do think they're only listening to fellow employees, friends, and family members, while neglecting to listen to over five year's worth of feedback from the playerbase.

    Yeah, we may disagree a lot. But, specific concerns and suggestions have regularly cropped up since Stormblood. Someone should have been passing this information to CS III rather than sitting on it. If it's discovered that it's been been buried because of Japanese culture, and their general tendency to not do anything different from anyone else for fear of ostracashion, I'm going to be really disappointed.
    (2)
    Last edited by Kacho_Nacho; 12-07-2024 at 05:10 AM.

  8. #8
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Instead of radio silence or complete transparency why not have fake leaks? Show them ideas of what your thinking, but be able to completely deny it.

    I can already know in my heart that 8.0 is gonna be a lie. I still haven't seen anything worthy of them saying they're enhancing the fight design
    (2)

  9. #9
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    ah, didn't realize the 1.5 cast was introduced to AST in 4.3. Other than Lightspeed I'm guessing they used Combust and Aspected Benefic to do it in HW, but then they merged the DoTs in SB, and with CombustII at 30s that reduced weaves, so that was the solution (to a problem they made). It seemed the system back then didn't call for the busy raid buff that requires constant weaves across a few GCDs either, so lightspeed probably functioned better as a healing tool too.
    (0)

  10. #10
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    guys please understand FFXIV is a side project that SE is working on they have a main project called NFT project that's the plan for SE for next 10 years
    (1)

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