Sure and that's the main difference anyway. WOW has plenty of mechanics but it's more damage oriented versus FF where mechanics are king and even "normal" fights can have mechanics that are far more difficult in comparison versus WOW's "normal" fights.I mean I don’t think anyone in the strike or this thread in general would oppose WOW’s healing to damage distribution (the bigger problem being it just doesn’t really work with 14’s slow methodical combat)
Everyone want to heal more but people also acknowledge there is always downtime so something better than broil spam is a good thing
Wow can have pretty complicated mechanics in mythic at least. But yeah in general the normal mechanics in heroic and normal mode are pretty basic in wow. But it's not like wow has no mechanics, looking into any mythic raid guide will show that.
Oh, yes and the mixture of the hardest fights being hardcore number checks while having very difficult mechanics is the great epitome of encounters. Just never gets to the point of "Dodge these 50 lasers for the next 5 seconds while also dodging the rotating lasers and find that tiny safe spot in the tiny corner of the northwest part of the room" feel lol. It gets a little close sometimes though.
I want you to do yourself a favor. Delete these thoughts from your head and promise never to say something like that to yourself ever again.
Your opinion matters. It doesn't have to be the same opinion as anyone else's.
If you enjoy where healers are at, that's wonderful! I hope you continue to have fun.
I also like it, but i'm not fully enjoying it.
I don't care about DPS part, it's not why i play a Healer.
What i really miss it's healing more frequently, having real support other than heal/shield/mit.
To be busy again.... It's why i was often playing SCH or AST before DT.... But now, all the Healer are even less busy than before.
It's my only real complaint : I want to heal and to buff, i want to feel busy, i want to play.
A little bit of fun trivia.
You all know the Novice Hall.
In my language there is two form a "you", a familiar one and a polite one.
Tank and DPS NPC have a familiar and energic tone using the familiar "you" when then explain what you will do.
But the Healer NPC use the polite "you" while explaining in a very polite and calm tone.
This difference is quite funny.
I wonder how many statics would break in ff14 if they ever got the ny'alotha football boss mechanic. That would be so funny in a savage raid.Oh, yes and the mixture of the hardest fights being hardcore number checks while having very difficult mechanics is the great epitome of encounters. Just never gets to the point of "Dodge these 50 lasers for the next 5 seconds while also dodging the rotating lasers and find that tiny safe spot in the tiny corner of the northwest part of the room" feel lol. It gets a little close sometimes though.
I'm very confused. You seem to be referencing a very, very specific part of a very, very specific fight as an attempted response to my comment about the general flow of playing a healer in typical DF parties. The graphic I referenced was showing the variety of DPS spells healers had in the past and the more complicated DPS rotation compared to now. It was trying to imply that playing a healer without a complicated DPS rotation is now extremely simple, while ignoring that in typical DF content with typical players, there's a significant amount of "unnecessary" damage being taken either by standing in the wrong places, not using mitigation at ideal times, etc., the end result of which is of course a spell sequence that also includes a regular mixture of healing spells. This isn't about what top-tier players do in top-tier content; it's about what the typical player experiences on a day-to-day basis.Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)
The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up
It's exactly the latter. People in general are more likely to "speak up" when they have a complaint compared to when they're happy, and this forum itself has been an echo chamber of negativity for virtually its entire existence. What you see here doesn't reflect the reality in-game. I think the best example I've seen is Living Memory - if you read this forum, you'd see posts bashing the zone getting dozens of upvotes and could easily think that's the general perception...yet swing on over to YT, and there's positive comments about how much people enjoyed the zone and found it meaningful getting around a thousand upvotes. If you let this forum be the entirety of your viewpoint, you'd come to a very inaccurate conclusion about how the playerbase as a whole truly feels.So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.
No, they don't pull it "from absolutely nowhere." They pull it from a variety of sources we as random players simply don't have access to. The dev team has a veritable ton of data and engagement metrics to pore over that we don't have.they just pull the feedback from absolutely nowhere then try to retroactively justify it
You say that but healer complaints about the lack of healing all the time in game, they keep it out of NN and local chat because so many jerks jump on them for bringing it up. But most people who love the role of healing in MMOs though gave up and moved on be it to other roles or other games. So no this forum isn't alone in the opinion. Healers just gave up hope that square enix gives a crap about what healers want and need a long time ago.I'm very confused. You seem to be referencing a very, very specific part of a very, very specific fight as an attempted response to my comment about the general flow of playing a healer in typical DF parties. The graphic I referenced was showing the variety of DPS spells healers had in the past and the more complicated DPS rotation compared to now. It was trying to imply that playing a healer without a complicated DPS rotation is now extremely simple, while ignoring that in typical DF content with typical players, there's a significant amount of "unnecessary" damage being taken either by standing in the wrong places, not using mitigation at ideal times, etc., the end result of which is of course a spell sequence that also includes a regular mixture of healing spells. This isn't about what top-tier players do in top-tier content; it's about what the typical player experiences on a day-to-day basis.
It's exactly the latter. People in general are more likely to "speak up" when they have a complaint compared to when they're happy, and this forum itself has been an echo chamber of negativity for virtually its entire existence. What you see here doesn't reflect the reality in-game. I think the best example I've seen is Living Memory - if you read this forum, you'd see posts bashing the zone getting dozens of upvotes and could easily think that's the general perception...yet swing on over to YT, and there's positive comments about how much people enjoyed the zone and found it meaningful getting around a thousand upvotes. If you let this forum be the entirety of your viewpoint, you'd come to a very inaccurate conclusion about how the playerbase as a whole truly feels.
No, they don't pull it "from absolutely nowhere." They pull it from a variety of sources we as random players simply don't have access to. The dev team has a veritable ton of data and engagement metrics to pore over that we don't have.
Last edited by BunnyQueen; 08-09-2024 at 08:21 AM.
#FFXIVHEALERSTRIKE
So many people keep saying that "Healing is fun in regular content with players who get hit by everything and don't know how to play their job properly!", but that's precisely the point, why does the healer role only get fun when everyone else doesn't know what's going on and are running around like headless chickens?You say that but healer complaints about the lack of healing all the time in game, they keep it out of NN and local chat because so many jerks jump on them for bringing it up. But most people who love the role of healing in MMOs though gave up and moved on be it to other roles or other games. So no this forum isn't alone in the opinion. Healers just gave up hope that square enix gives a crap about what healers want and need a long time ago.
Even in the hardest content in the game right now, there's still no need for healing most of the time. Something's wrong when 6/8 players playing perfectly means 2/8 players don't get to have fun.
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