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  1. #8201
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    we all know almost all classes have a design problem in one way or the other and in general with over simplification and homogenisation.
    In case of Healer we face the problem that we are a Role that doesnt have a lot DPS options as our task isnt to do damage much damage which inutself Solo openworld play aside would be fine.
    BUT we are a Role that gets mostly active when mistakes and error happen while the game gets design with a utter fear of fail points, expressed by overly strong tanks and more accesible heals on non-healers. This is a problem in design.

    I wouldnt even say we need more Damage abilties BUT we need something else than just spamming the Attack button.
    Logicaly would be something like keeping up meaningfull buffs and other utility mechanics. But the utter streamlining made most forms of abilties that dont directly do damage, reduce damage or revert damage or buff damage non existent.

    Astrologian could have proper 6 different cards with 6 different buff/effects, i know a novel concept.
    White Mage could maybe place more Elemental Liturgies with different effects.
    Scholar - is a war strategist so maybe they could have a ability shares buffs from allies wich synergizes with other supporter. And other idea would be more placeable minigation and utility fields. When Picto can have buff fields then so can the Healers.
    Sage is suppose to be the offensive Healer so grant them there DoT gameplay that also stacks.
    (1)
    Last edited by Ayalu; 08-08-2024 at 12:00 PM.

  2. #8202
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Tools that go completely wasted in most content. Even in savage. I don't need the kit I have.

    Please apply this logic to tanks. They should focus on tanking. Remove their entire dps rotation for a filler and dot. Then give them 20 buttons of mitigation that do the same thing. Now don't actually change content to warrant needing those buttons.
    Finally, make it so the healers and dps do all the mit for you.
    Remember, healers who legitimately think like that person want the entire skill ceiling crushed downwards so you don't even have the option of having to "focus healing". Notice how they cite things that are nebulous and don't matter in the context of how XIV is actually played? No, just "healers are supposed to heal" and " if I want to DPS, I would play DPS." These strawmen have been knocked down since Heavensward, and if you looked at....most other games that has a healer role in and out of this genre, they are in fact, allowed to have some kind of engaging non-healer gameplay.

    A literal zero sum game. Cannot believe there is a functional human being walking the earth who is essentially saying "What if I need to spam Succor on the world's most recent raidwide + tankbuster" in the first twenty seconds of the fight. Or be absolutely BELABORED by having to apply, not even manage, more than a single DoT over just being a filler spam bot. At least actual bots don't peddle nonsense.

    Don't look at the GNB/old DRK openers! Might be forced to realize the cognitive dissonance of the NON-DPS JOBS having some of the HIGHEST openers in the game of pure damage output and APM when you focus on ROLES and not HOW SOMETHING ACTUALLY PLAYS.
    (10)
    Last edited by OdinelStarrei; 08-08-2024 at 12:09 PM.

  3. #8203
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,016
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful.
    Well, you should be pleased to know that's a beautiful strawman argument. I've yet to see anyone who actually understands FFXIV's encounters and job design say that healers need to or ought to learn "a full DPS rotation."

    It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.
    The OG FF1 White Mage/Wizard could wield hammers, daggers, and the strongest sword in the game. They had access to Harm 1-4, Dia 1-4, and Holy. Which is to say nothing of the fact that FFXIV's own lore puts White Mages in a position of contributing to a bona fide calamity. Or the fact that FFIV's Rosa had Aim, a unique damage skill. Or the fact that FFX's Yuna was a summoner.
    (10)

  4. #8204
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Valid points. Rosa was a hybrid, as were many others. Though I know not the point I suddenly miss ninja's having throw abilities.

    I think they struggle to figure out identities for classes that won't lead to massive upkeep increases on how much thought needs to be put into balancing.
    (0)

  5. #8205
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Garnet and Eiko ,both FF9 Characters, were also a mix of Summoner and White Mage.
    (3)

  6. #8206
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    We could even go as far as mentioning Selphie from FF8 and Aerith from FF7. Their limit breaks were more so for healing, but the materia / junction systems allowed them to cast Black Magic or even Ultima if they really wanted to.

    FF6 pretty much had Terra and Celes as the natural magic users without learning from Espers and they even had fire, ice, Ultima and Meteor. Strago could count too as a "healer" using Blue Magic (Lore) and having Grand Delta (Train).
    (1)

  7. #8207
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Healers in FF's history have basically always been Hybrids, because they needed something else than just Cure and Heal spells.

    And in cases like the Tactics games and FF 5, you made your own hybrid class by giving some other class White Magic, or a White Mage some other skill set.
    (2)

  8. #8208
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    34
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    I think I might go back on strike after the terrible dungeons runs I have had as a healer
    3rd time this week I have had a Paladin as my tank and each time they use Requiescat to heal themselves instead of doing damage. Yes I am healing them but they feel the need to keep themself above 90% hp apparently.
    So from now on any Paladin Using Requiescat to clemency or just use clemency in general. you can die for all I care, I will do the damage.
    Healers should get damage if tanks are just going to do the job anyways. Fuck tanks
    (1)

  9. #8209
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I do think the healer community's a bit split on how much of the role should be healing and how much should be dps though. We've been left with neither and agree that's Not Good, at least.
    (4)

  10. #8210
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tigore View Post
    We could even go as far as mentioning Selphie from FF8 and Aerith from FF7. Their limit breaks were more so for healing, but the materia / junction systems allowed them to cast Black Magic or even Ultima if they really wanted to.

    FF6 pretty much had Terra and Celes as the natural magic users without learning from Espers and they even had fire, ice, Ultima and Meteor. Strago could count too as a "healer" using Blue Magic (Lore) and having Grand Delta (Train).
    God I'd kill for a Celes / Rune Knight class.
    (1)

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