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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,808
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I'm not sure if I follow, Forsaken Roe. Cure II's potency is 800, which means I've increased the health of the target immediately.

    Medica I heals for half (400). So, for 100 MP, I've put twice as much health on my target. That seems like a good deal and I'm not overhealing the party with an unnecessary AoE heal.

    Now taking into account that I'm level 96, I can cast Medica III...

    Medica III heals my target for 250 potency with an addition 175 potency over 15 seconds for a cost of 1000 MP. The total health restored being based on a potency of 425.

    Once again, Cure II restores a lot more health for only an additional 100 MP without the worry of overhealing the rest of the party with an unneeded heal.

    So, I'm not understanding your statement that Cure II heals less in single target situations. Can you please explain?
    HoTs heal the stated periodic potency per 3 seconds, not in total. Divide the duration by 3 and multiply by the potency to get the total healing done over time.

    M3 therefore heals for 1125 potency in total per target. 250+(175x5).

    Or, up to 9000 potency total across an 8-man party.

    (Now, compare that AoE strength relative to ST heals here against their strength in, say, WoW, and you see why spammable AoE heals there aren't spammed even if there were both damage enough [an absurdity here] and MP enough [an actual limitation there].)
    (5)
    Last edited by Shurrikhan; 11-03-2024 at 09:18 AM.

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also as previously mentioned somewhere, the stat scaling if piety itself is aslo pretty bad. For this expansion, it changes every 18 to 19 points. Basically not wven getting 180 extra piety gives 10 more mp per tick and the other mentions of mp regen and matters of preserving are much more efficient.
    (0)

  3. 11-03-2024 06:05 AM
    Reason
    Wrong thread oops

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Roe means the overall heal. Medica 3 dot heals for 15 seconds for 5 ticks. This is a total of 875 potency. Add the 250 and you get 1125 potency. Sure it takes 12 seconds for it to pass cure 2 potency but it is overall stronger on a mp per heal basis.
    (3)

  5. #5
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    546
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Roe means the overall heal. Medica 3 dot heals for 15 seconds for 5 ticks. This is a total of 875 potency. Add the 250 and you get 1125 potency. Sure it takes 12 seconds for it to pass cure 2 potency but it is overall stronger on a mp per heal basis.
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    (0)

  6. #6
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by ForsakenRoe View Post
    Can't wait to see the new 'JP no cast times' BLM rotation of something like F3, Paradox, Thunder, Despair, Transpose, Paradox, Thunder, Transpose, Paradox (and from there it loops, throwing in Xenoglossy in Ice phase whenever it's up) etc
    I'm so going to try this out in a Trust.

    Quote Originally Posted by Kohashi View Post
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    I disagree.
    (4)
    Last edited by Kacho_Nacho; 11-05-2024 at 03:57 AM.

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kohashi View Post
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    I disagree. HoTs are great when you know you won't be taking more damage for a while, which is often.
    (6)

  8. #8
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    546
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I disagree. HoTs are great when you know you won't be taking more damage for a while, which is often.
    Provide high-end instances where medica 2/3 is a better option than Afflatus Rapture is for example.

    There is no reason not to do Rapture considering it's a DPS gain overall with a 20s replenish.


    Care to elaborate why you feel HoTs are overrated, Kohashi?
    Sure. because there are better spells that achieve better results. The only instance where Medica 2, regen, and Cure 2 are valuable is in low-level dungeons. Otherwise, there is very little incentive to use them.

    Another example is Physis 2 where what you want is not necessarily the HOT but the 10% extra heal which not only strengthens your shield but makes subsequent spells heal more when you have a timeframe where you take repeated raidwides. (like intermission into multiple strong hits in phase 2 of m4s).
    (0)

  9. #9
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    Provide high-end instances where medica 2/3 is a better option than Afflatus Rapture is for example.

    There is no reason not to do Rapture considering it's a DPS gain overall with a 20s replenish.




    Sure. because there are better spells that achieve better results. The only instance where Medica 2, regen, and Cure 2 are valuable is in low-level dungeons. Otherwise, there is very little incentive to use them.

    Another example is Physis 2 where what you want is not necessarily the HOT but the 10% extra heal which not only strengthens your shield but makes subsequent spells heal more when you have a timeframe where you take repeated raidwides. (like intermission into multiple strong hits in phase 2 of m4s).
    Hello World from TOP, A fait bit of Ucob, the second boss in mount rokkan criterion savage, the start of the eye phase from Dsr, tea soft enrage before perfect alex. Thrte still a few parts where its more useful than rapture.
    (2)

  10. #10
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kohashi View Post

    Sure. because there are better spells that achieve better results. The only instance where Medica 2, regen, and Cure 2 are valuable is in low-level dungeons. Otherwise, there is very little incentive to use them.

    Another example is Physis 2 where what you want is not necessarily the HOT but the 10% extra heal which not only strengthens your shield but makes subsequent spells heal more when you have a timeframe where you take repeated raidwides. (like intermission into multiple strong hits in phase 2 of m4s).
    Yeah, there is a point here for the reference frame of Normal difficulty dungeons. The Afflatus spells take priority over Regen and Medica 2 / 3. As well as Asylum and Temperance. By the time I am used up on the Afflatus spells, Tetragramaton and Divine Benison, usually no damage is happening with a break period and the tank is fine with their own cooldowns. The only time I typically used Regen is before a pull starts during Endwalker's end times of 4 man Expert.
    (1)

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