damn this still hasn't ended yet?
damn this still hasn't ended yet?
Nope. They're still whining about non-issues.
Just because you aren't aware of the problem doesnt mean it doesn't exist
1) damage mitigation of the party has always been a healers job, even in old MMO’s, everyone does DPS, the problem is non healer healers are so strong they can actually replace the healer role, you aren’t clearing content optimally on healer DPS, but you can do it on tank healsIf you bothered to read. you would have noticed the word "everything."
But if you want me to break it down, I can.
-The choice/direction to give such abilities to roles outside of healer encroaches on the role.
This one is strange. This is like saying Scholar shouldn't have damage mitigation because it encroaches on Tank roles. Or White Mage shouldn't have any DPS capabilities. It's not and has never been that type of game.
-Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
Literally contradicts the first point.
-Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
-These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
An outright lie. A reduction from what? Zero?
-Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
Player error.
2) your point here makes no sense, saying I don’t want to press glare 70% of the time doesn’t contradict the first point
3) saying “all roles are shit so healers being shit isn’t a problem” isn’t a good counter argument
4) yes all heals are incredible powerful I don’t know how else to say that to you, it definitely messes with the design of the game
5) it’s not player error that my role is functionally vestigial
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
No, just no.
Goplay SMN and then RDM and come back later.
How would that make any sense, when my point was that the jobs are generally balanced well?
Yes because tanks being able to outsustain bosses is perfectly balanced gameplay.
Because healers are the role most easily replaced once a fight is learned in a game with the trinity system is fine
Because your gameplay loop from level 1-100 is virtually unchanged.
Total non-issues
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