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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You are right the devs play the game so they obviously know everything about how everyone else plays the game so they obviously don’t need feedback because the devs know what’s going on
    Maybe they do but they’re all just really really bad at the game and all the gameplay changes are specifically for them lol.

    I mean, they’ve gotta be aimed at someone , and I really don’t see anyone like ‘wow I’m so glad they made the healer role functionally redundant so I can spam any button and succeed’. Maybe it was aimed at the devs themselves all along?!
    (1)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Maybe they do but they’re all just really really bad at the game and all the gameplay changes are specifically for them lol.

    I mean, they’ve gotta be aimed at someone , and I really don’t see anyone like ‘wow I’m so glad they made the healer role functionally redundant so I can spam any button and succeed’. Maybe it was aimed at the devs themselves all along?!
    The recent interviews actually shined a light on this a little bit. In their internal testing, they identify "common stress points" and just aim to remove those regardless of any player feedback. Basically they just assume the playerbase is awful at playing the game and they want to remove anything that could possibly cause stress to the players, so that explains why they removed a lot of the failure points in job rotations and such, can't have the players making a wrong decision after all.
    (6)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    The recent interviews actually shined a light on this a little bit. In their internal testing, they identify "common stress points" and just aim to remove those regardless of any player feedback. Basically they just assume the playerbase is awful at playing the game and they want to remove anything that could possibly cause stress to the players, so that explains why they removed a lot of the failure points in job rotations and such, can't have the players making a wrong decision after all.
    That actually does well explain why they don’t really see the excessive amount of tanks soloing the bosses with their immortality as a priority because they don’t see that as a downside of the system they see it as their completely incompetent playerbase being carried by a benevolent “talented” player
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    735
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    (0)
    Last edited by Maltothoris; 09-04-2024 at 02:11 PM.

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    [...]So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    Psst! They'll also buff the other dps/tank jobs for whatever reason which also feeds to SCH and AST, bringing us back to square one lmfao.
    (1)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Psst! They'll also buff the other dps/tank jobs for whatever reason which also feeds to SCH and AST, bringing us back to square one lmfao.
    "Oh no! We buffed every DPS job up to the absurd numbers of PCT and now the 2 healers that have party buffs have pulled ahead! How could this have happened?"
    (8)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    They could buff Glare 4 to be like 850p and WHM will probably still fall behind AST/SCH again by the end of the expansion

    You either tune the raidbuff classes to be roughly inline with the 'selfish' classes like WHM based on nobody having any gear (eg everyone's in full crafted), which results in the raidbuffers creeping ahead because of everyone getting gear, or you tune the raidbuffers to be inline with the 'selfish' when everyone's in BIS, which results in the raidbuffers feeling like they're 'working harder for no reward' during prog

    It's always going to end up with the raidbuff classes being ahead, unless they do some crazy thing like making the potency of the raidbuffs scale based on your gear level


    But also remember that all of this is smoke and mirrors, making WHM actually be inline with AST/SCH doesn't change the fact that the gameplay loop for healers needs adjustment
    (2)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    They could buff Glare 4 to be like 850p and WHM will probably still fall behind AST/SCH again by the end of the expansion

    You either tune the raidbuff classes to be roughly inline with the 'selfish' classes like WHM based on nobody having any gear (eg everyone's in full crafted), which results in the raidbuffers creeping ahead because of everyone getting gear, or you tune the raidbuffers to be inline with the 'selfish' when everyone's in BIS, which results in the raidbuffers feeling like they're 'working harder for no reward' during prog

    It's always going to end up with the raidbuff classes being ahead, unless they do some crazy thing like making the potency of the raidbuffs scale based on your gear level


    But also remember that all of this is smoke and mirrors, making WHM actually be inline with AST/SCH doesn't change the fact that the gameplay loop for healers needs adjustment
    It’s not like a 10 potency buff every sub patch is really that hard to do. Just slowly buff the selfish healers over the expansion as the buff healers creep up with more gear and you’d be totally fine. They basically already do this with MCH where they constantly give it 10 more potency on its tools every patch to compensate for DNC and BRD creeping up with buffs
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    596
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Maltothoris View Post

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    Buff WHM? They won't.
    (1)

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    They also upped the effect time of divination and chain stratagem without changing the buff amount so it scales more than before too.

    I've wondered if they didn't account for that when they made the potency buffs in 7.05, at least with WHM/SGE
    (0)

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