Page 758 of 1117 FirstFirst ... 258 658 708 748 756 757 758 759 760 768 808 858 ... LastLast
Results 7,571 to 7,580 of 11167
  1. #7571
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs

    It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
    You mean "terrified of nerfs unless they're nerfing SCH"?

    I think SCH remains the only job that has gotten a direct nerf in recent memory.
    (0)

  2. #7572
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,373
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ruruura View Post
    Yes but as i said and i assume you know, in WoW tanks are literally unkillable even in completely unreasonable situations and can effectively and speedily solo current content.
    FFXIV tanks are not even close to what WoW tanks are so pretending the issue is the same and tank self-sufficiency needs to go is ridiculous.

    And i used WoW like i could use any other MMO where tank self-sufficiency is high, which is like 8 mmos out of 10.

    Healer fantasy and fun should not come from tanks essentially becoming DPS players who can mitigate tank busters and can aggro a lot.
    And that’s our entire point

    Tanks functionally don’t exist in this game as tanks, they are DPS with some mitigation and a lot of healing. You don’t want healer fantasy to reduce tanks to “DPS but ones who take the tankbusters” but that’s not healers fault, that’s them stripping out literally anything that actually make a tank a tank from 14’s tanks.

    Denying healer gameplay in a hard trinity which is healing primarily of the tank because if you did it that way tanks would just be DPS isn’t a healer problem that’s a tank problem
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #7573
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ruruura View Post
    Yes but as i said and i assume you know, in WoW tanks are literally unkillable even in completely unreasonable situations and can effectively and speedily solo current content.
    FFXIV tanks are not even close to what WoW tanks are so pretending the issue is the same and tank self-sufficiency needs to go is ridiculous.

    And i used WoW like i could use any other MMO where tank self-sufficiency is high, which is like 8 mmos out of 10.

    Healer fantasy and fun should not come from tanks essentially becoming DPS players who can mitigate tank busters and can aggro a lot.
    And I don't think we are saying the self-sustain needs to fully go, but I would say that there is a bit. In fact, if I want to be lazy and not care while I am in Deep dungeons, I play tank so I don't need to use potions. If I wanna actually have harder gameplay, I play dps.

    Oh, and this is taken also from that wow page because they are saying all the right things~

    "Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.

    Tanks should have autonomy over their own survival and will still have cooldowns or emergency self-heals like Renewal or Impending Victory. But the healing of continuous effects like Elune’s Favored or Indomitable are reduced, so tanks must have more of a partnership with healers to restore their missing health once it’s lost."
    (7)

  4. #7574
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    492
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LyraShu View Post
    "Healer gameplay should not be dominated by tank healing.-----let me throw real buffs on the party -ded-
    Honestly I feel this would be the path I would take with healers; I would transition them to a "support" model; currently the FF XIV dynamic is "shield or pure" for healers; but I would like to see generally all the roles start to vary more; however then you would begin to see more anal statics where they would only demand certain classes as the balance nightmare begins.

    Myself I played a "Healer" for migard in DAOC; we provided buffs and most importantly a melee attack speed buff in a group of players that were most commonly melee-dps. So while I was healing I was also providing CC and this additional side job which felt good. I think looking at each of the role designations and making them fill some sort of sub-role would be nice; but being careful not to have the sub-role outshine the actual jobs roles. Its one of the reasons I am really reluctant to make healers in FF XIV a significant source of damage as it will then become a expectation and skill ceiling that will round up some decent healers but sub-par DPS dealers in the healing community. I worry given that "faster killing = faster winning" will just round out all the other sub-role healers however. Its why I always roll my eyes at the GNB/DRK as the damage Off-tank notion as generally the majority of them are not drastically outpacing paladins or warriors damage wise despite their lower survival.
    (1)

  5. #7575
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kes13a View Post
    here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.

    https://www.wowhead.com/blue-tracker...94517#24223979
    Thanks, if only FFXIV would align in future with that.
    (9)

  6. #7576
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    (1)

  7. #7577
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    Personally, I think that is kinda fair to say.

    I will say that in the current day, I had to force myself to play healer for my friends and it was just because of the 100+ casts of my 1 ability in a trial, not really from the other job's abilities. I do get, quite often, poked at for trying to mit the tank during a tank buster though also in the current gameplay so I agree, there is a balance between too much self-sustain and not enough.

    Really though, IF there is an answer that comes out from this, I just hope that it becomes an interesting change and one that doesn't invalidate anyone's jobs.
    (2)

  8. #7578
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    (11)

  9. #7579
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by aiqa View Post
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    I mean i play PLD and SGE so i would not know, but as i said before, the problem here is that the entire game is designed around DPS instead of defense.

    If you want to take healing away then you have to give tanks something else, you cannot just turn tanks into "dps with a provoke" so that you feel relevant and useful.

    But what?

    If you make us more tanky and chonky, like the classic design, then a whole new healing issue will happen as healing will be slow and predictable and only busters will be a real threat, which i doubt is much more engaging than what you have now.
    (0)

  10. #7580
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,800
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ruruura View Post
    Tanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.

    FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.

    So again, keep us out of your problems.
    I mean, doing normal content as a geared player late xpac in WoW is akin to doing last expansion's early content unsynced here but also with actual ability to kite. It's a bit apples to oranges.

    Agreed that reducing tank sustain isn't really the answer, though. (Though I'd happily see passive %DR greatly reduced, thereby placing more emphasis on the active skills, even if they have to get a use or two more per minute to compensate.)
    (0)

Page 758 of 1117 FirstFirst ... 258 658 708 748 756 757 758 759 760 768 808 858 ... LastLast