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  1. #7411
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    lmao, all is see is a bunch of casual healer crying days and night.
    (0)

  2. #7412
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xuled View Post
    Healers already crying about having to heal vs Valigarmanda and Zoraal Ja. They won’t ever be happy. Too much pressing buttons? Cry. Too little pressing buttons? Cry.
    > Healers crying about having to heal in content.
    > Healers are striking and not doing content as a healer.

    "Well, those healers crying about having to heal in content MUST be those darn strikers!"

    Make some sense please.
    (5)

  3. #7413
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,032
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lak14 View Post
    lmao, all is see is a bunch of casual healer crying days and night.
    Ah the cycle has returned to we are all casuals
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #7414
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Ah the cycle has returned to we are all casuals
    you dont ?
    (0)

  5. #7415
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,672
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by ForsakenRoe View Post
    Something that occurred to me within the hour, while taking with some people about previous design idea pitches. One thing that came up a lot in relation to one of the changes in a WHM design that I've posted (here), was that the UI for trying to track DOTs in FFXIV is... quite bad. And the part of my design where I suggest reducing Aero/Dia to 12s duration (so we use it more often and therefore Glare less often), would exacerbate the issue somewhat. The game doesn't show your DOTs on the Emnity List (although starbirds inform me that there's a way to do just that via less-than-TOS-compliant methods), for example. But, the point raised was that if your DOT falls off, it can be difficult to 'notice' and refresh it. If only the DOT was a burst CD instead, so you could see it on your hotbar that it's 'ready', some players would say.

    ...So, why not do just that? Abilities can 'light up' when a combo is being executed, or when a resource is high enough to use the action (for example, Fan Dance lights up when you have a Feather). So, how about some kind of system change, or a trait, or whatever way to implement it, wherein 'If you have an enemy targeted, and that enemy does not have <DOT name> applied to them by you, the ability 'lights up' on your bar to indicate 'hey, it could be a good idea to use the DOT again''

    Is there any reason not to implement this? As far as I can think, it'd help lower end players keep their DOT up, and higher end players who have the fight knowledge to know 'I should ignore the DOT even though it's flashing, because the boss jumps away in 8s and it'd be more efficient to use another use of <filler spell> instead' would be able to, 'ignore the dot even though it's flashing'. Make it optional of course, some people might not like having their DOT yelling at them 'USE ME USE ME'

    edit: maybe even make it customizable, so that you can specify that it starts to flash 'at or below X duration', EG you could tell it to start flashing when the DOT is at 3s or less, rather than 'it fell off'
    I love this idea! It wouldn't be hard to implement either.

    Quote Originally Posted by sharknado View Post
    I doubt healing throughput was ever the problem. Dawn Trail is like "There is actually some use in that third row of healing buttons" while IMHO we should have 2 rows instead of 3 and then get some fun factor into healing jobs.
    I strongly agree, Sharknado. There isn't a need for so many redundant heals. The number should be reduced.

    What I'm wondering is what kind of abilities should healers have in their place? Buffs to damage are already covered.

    Personally, I'd like crowd control to become a thing because wall to wall pulls are too simple. Currently, the tank pulls multiple mobs. Tanks and healers use their regen and mitigation abilities. Everyone uses AoEs. Rinse and repeat...

    Imagine how much more interesting it'd be if certain mobs did too much damage for wall to wall to work and the party had to pick who to pull and had to use crowd control on some of the other mobs to avoid being overwhelmed.

    Quote Originally Posted by Shenlao View Post
    Is the strike over? Can I play healer again?
    No, the strike isn't over.

    Participating in the strike is purely voluntary. If you wish to be a healer, be a healer. May you have fun whatever you play.
    (2)
    Last edited by Kacho_Nacho; 07-22-2024 at 10:17 AM.

  6. #7416
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lak14 View Post
    you dont ?
    Given that the 15 posts you've bothered to post in the forums is little more than complaining about casuals ruining the game, it seems you just like to complain in general
    (6)

  7. #7417
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Given that the 15 posts you've bothered to post in the forums is little more than complaining about casuals ruining the game, it seems you just like to complain in general
    ah yes, another casual.

    (0)

  8. #7418
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Oh, is "casual" THE popular insulting term again? I thought "elitist toxic raider scum" was still in.

    Man, I'm behind the times.
    (6)

  9. #7419
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    Oh, is "casual" THE popular insulting term again? I thought "elitist toxic raider scum" was still in.

    Man, I'm behind the times.
    Just ignore children like him, they go away to their little corner when left alone.
    (2)
    #FFXIVHEALERSTRIKE

  10. #7420
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    534
    Character
    Lina Young
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Even if healers got a 1-2-3 dps combo that could be then consolidated to one button in the settings, it wouldn't actually fix your problem. As its still just pushing three buttons 50 times each, or one button 150 times.

    Dawntrail's 1st and 2nd story dungeons proved red mage would be the perfect fit for a healer that breaks the traditional healer norm of being a damage dealer first. As in trust's, Alisaie uses for example vermedica 2, and she is actually a competent healer, while still having the normal dps rotation.

    Like just take red mage, copypaste it as a healer, call it green mage or whatever, make it's primary stat be mind instead of intellect, make it able to use piety, then give it a couple of the bog standard healing tools like vermedica and vermedica II and a couple others so it has the bare minimum to be considered a healer. It would rarely run into the same problem healers have with rezzing aside from the large MP drain, even with lucid dreaming and hi-ethers. Plus dualcast offers fluidity from wanting to heal, raise, or damage. As any given combat instance is not necessarily about how much can be healed, its how fast and efficient the team is at taking the boss to 0 health. As the quicker its done, the less healing needs to be done.
    (0)

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