^This.
Try find places like 2ch and suddenly you'll start seeing some real unfiltered opinions - sometimes even worse than what we see around here lol.
I love that interview, because of this line:
'Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique'
Very unique, as in, 'DRK has had this for a whole expansion with TBN/the Dark Arts proc'. I don't know if Yoshi-P knows what happens with jobs outside of BLM
But the point remains: If Y-P thinks that the sense of exhilaration for healers should come from 'doing really good heal work', then they should have that reflected in ALL content. Healing should be harder in EX roulettes, so that we're forced to spam GCD heals to keep up. Make every EX roulette dungeon have a section like TEA's JWaves, make those dolls in Deadwalk hit for 20k per slam instead of 5k each
Y-P's insistence that 'we cannot do X because of a hypothetical that I just thought of' is very annoying. It's like when he was on about how 'we cant let BLU be a real job, because what if someone didn't learn all the actions?'. Yeh, and we still get the occasional level 90 CNJ who refuses to pick up their jobstone. Or 'we can't let BLU be a real job, because it'd be no fun if the BLU just used LVL-5 Death and oneshot the raid boss' Yeh, and look which raidbosses LVL5 Death works on... None of them! Because you can code the bosses to be immune to the effect! Wow! For crying out loud, if people were to say 'you have a damage action, why don't you use it' that's literally covered by the TOS and can be reported!
If you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!
Oh and also, again, it's not 'cheese' or 'cheating' to use healer damage to clear content week 1. Your 'feelings' about how healers should play don't trump the simple maths of whether it's required or not (it is). If Y-P is right in that interview, and his stance applies to all content, he'd better have a word with the battle team to lower the DPS checks on Savage so it's actually clearable without healers dealing damage
Last edited by ForsakenRoe; 07-20-2024 at 09:50 AM.
I come from 1.0 thanks. I've seen the arguments, and I've seen how the content has never changed to REQUIRE DPS from the healer. Between the developers confirming that, and poorly skilled players complaining about DPS numbers for purely egotistical reasons, not once has anyone shown where a piece of content in the game was actually designed as not completable by playing it as designed.
Media Tour 2021:
Yoshi-P said they will not give full DPS rotations to healers because their main goal is keeping the party going and he wants the healing aspect of the game to feel rewarding. Not that they shouldn't do any DPS at all and heal.
As for the rest, as long as DPS checks exist in the game, it is obvious there is an optimal way for classes to be played to beat that. There aren't many in casual content, but they sure do exist in the harder ones.
Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:
If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?
Makes you think.
if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic
I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situationsIf you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!
#FFXIVHEALERSTRIKE
not only that, but where is the damage for us to have to actually heal? for maybe a month after new content releases isnt really doing it for my engagement.
#FFXIVHEALERSTRIKE
To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
I miss when tankswaps were done because "I'm out of CDs" and not "The boss has applied a vuln on me and I shall perish on the next hit".To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
Swiftcast-Holy is very useful here. Will save more damage on those "I don't mit" tanks you get than a cure 2.I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.
I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
He didn't say they were only meant to heal. He said their DPS isn't needed. Those are two different statements. Also Healers still need to be able to solo quest, and it's something to cast during downtime. It's not that confusing.
Last edited by ZephyrMenodora; 07-20-2024 at 10:42 AM.
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