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  1. #7291
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,840
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Naychan View Post
    Also the jap base forums are heavily moderated and if you say anything negative they probably remove it, cause heaven forbid somebody has an opinion different the SE.
    ^This.

    Try find places like 2ch and suddenly you'll start seeing some real unfiltered opinions - sometimes even worse than what we see around here lol.
    (3)

  2. #7292
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Media Tour 2021:
    I love that interview, because of this line:

    'Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique'

    Very unique, as in, 'DRK has had this for a whole expansion with TBN/the Dark Arts proc'. I don't know if Yoshi-P knows what happens with jobs outside of BLM

    But the point remains: If Y-P thinks that the sense of exhilaration for healers should come from 'doing really good heal work', then they should have that reflected in ALL content. Healing should be harder in EX roulettes, so that we're forced to spam GCD heals to keep up. Make every EX roulette dungeon have a section like TEA's JWaves, make those dolls in Deadwalk hit for 20k per slam instead of 5k each

    Y-P's insistence that 'we cannot do X because of a hypothetical that I just thought of' is very annoying. It's like when he was on about how 'we cant let BLU be a real job, because what if someone didn't learn all the actions?'. Yeh, and we still get the occasional level 90 CNJ who refuses to pick up their jobstone. Or 'we can't let BLU be a real job, because it'd be no fun if the BLU just used LVL-5 Death and oneshot the raid boss' Yeh, and look which raidbosses LVL5 Death works on... None of them! Because you can code the bosses to be immune to the effect! Wow! For crying out loud, if people were to say 'you have a damage action, why don't you use it' that's literally covered by the TOS and can be reported!

    If you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!

    Oh and also, again, it's not 'cheese' or 'cheating' to use healer damage to clear content week 1. Your 'feelings' about how healers should play don't trump the simple maths of whether it's required or not (it is). If Y-P is right in that interview, and his stance applies to all content, he'd better have a word with the battle team to lower the DPS checks on Savage so it's actually clearable without healers dealing damage
    (15)
    Last edited by ForsakenRoe; 07-20-2024 at 09:50 AM.

  3. #7293
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    544
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    I come from 1.0 thanks. I've seen the arguments, and I've seen how the content has never changed to REQUIRE DPS from the healer. Between the developers confirming that, and poorly skilled players complaining about DPS numbers for purely egotistical reasons, not once has anyone shown where a piece of content in the game was actually designed as not completable by playing it as designed.

    Media Tour 2021:

    Yoshi-P said they will not give full DPS rotations to healers because their main goal is keeping the party going and he wants the healing aspect of the game to feel rewarding. Not that they shouldn't do any DPS at all and heal.

    As for the rest, as long as DPS checks exist in the game, it is obvious there is an optimal way for classes to be played to beat that. There aren't many in casual content, but they sure do exist in the harder ones.
    (0)

  4. #7294
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    (10)

  5. #7295
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic
    (1)

  6. #7296
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
    (0)
    #FFXIVHEALERSTRIKE

  7. #7297
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    not only that, but where is the damage for us to have to actually heal? for maybe a month after new content releases isnt really doing it for my engagement.
    (1)
    #FFXIVHEALERSTRIKE

  8. #7298
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,792
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Somnolence View Post
    Offtanks don't tank.
    To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?

    (Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
    (1)

  9. #7299
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?

    (Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
    I miss when tankswaps were done because "I'm out of CDs" and not "The boss has applied a vuln on me and I shall perish on the next hit".
    (4)

  10. #7300
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,282
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
    Swiftcast-Holy is very useful here. Will save more damage on those "I don't mit" tanks you get than a cure 2.

    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.

    Quote Originally Posted by Local_Custard View Post
    if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic
    He didn't say they were only meant to heal. He said their DPS isn't needed. Those are two different statements. Also Healers still need to be able to solo quest, and it's something to cast during downtime. It's not that confusing.
    (0)
    Last edited by ZephyrMenodora; 07-20-2024 at 10:42 AM.

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