Page 725 of 971 FirstFirst ... 225 625 675 715 723 724 725 726 727 735 775 825 ... LastLast
Results 7,241 to 7,250 of 11398

Hybrid View

  1. #1
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It kind of makes me wonder if the healing redundancies were done on purpose for both the healers and tanks due to uncertainty on how many avoidable mechanics are actually avoided on average. It also may be due to some situations where either the healer or tank may not be using their kit fully so the other one can cover for it. Not trying to say it is good or bad, but the damage healed definitely has a great variance depending on if people get hit by avoidable mechs or not.

    It may be time for Square to consider switching a few mechs to more consistent damage pulses that cannot be avoided to increase the healing needed. So far, the level 93 trial has a perma DoT on the raid when it reaches the half way mark as one example. Another could be to increase boss auto attack damage or speed for some certain moments too. An example of this would be the Festergut boss from Warcraft's ICC raid of Wrath of the Lich King. As the boss inhaled the room gas, the raid wide damage converged to more heavy tank damage with speedy and chunky auto attacks. This should help to increase the need to use more Cure 2, Benefic 2, Adloquium or Eukrasian Diagnosis casts. Whether it can lead to needing a Cure 1, Benefic 1, Physick or Diagnosis spam, not sure. If they are aiming for the latter, I can already tell them the Freecure trait won't be sufficient in its current form. That 30% ish chance would need to be more so 100% under a yellow border trait cooldown if they want to go this route.
    (1)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I don't heal in this game cause it boring.
    Actually this is a semi lie, I play healer in blue mage because its fun. I get a damage system and I also ironically heal way more than any true healer in this game, in dungeons I am needed or the tank will die and this is the same job that deletes trash in dungeons with 2 moves. So yeah there are good healers in this game but the only way to play them is through blue mage which is mainly designed around being solo, lol.
    (11)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Reasonable maybe, I don't think I share your faith in SE though. When I look at the options they can A: Buff all the tanks to WAR level, thereby delighting all the tank players who love WAR, and remove healers entirely thus removing in one go the only group that has consistently complained about their role for years. Or B: They reduce tanks self healing such that healers are actually useful, probably make most healers happy, and spark outrage from the aforementioned tank players.

    If I were a developer with SE's apparent track record, I'd happily choose option A.
    Square Enix: “Sorry best we can do is Option C - do a complete 180 no-scope on random abilities for absolutely no reason then claim we were addressing feedback whilst either changing absolutely nothing or actively making things worse”.
    (8)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sharawiwi View Post

    SE can't have the cake and eat it, either they cater the whole game experience to laid back players who purposefully refuse to improve (countless examples in the thread of disabled/low playtime/beginner/etc. players who all have found ways to be efficient and are not to be used as an excuse) and they see high/middle end players leaving (I did, I know plenty did too and I regularly see "average" players discussing how bored they are, all anecdotal evidences
    Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.

    Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
    (1)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.

    Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
    Well unfortunately for them, new players are finite. Also, if a lot of veteran players speak up and say the game is going in a bad direction, that further stifles growth.

    Completely catering to new, fresh players and completely ignoring veterans will not end well for them because endless churn does not keep games alive, you do need a core happy playerbase so the new players see a healthy community.

    The current XIV community is far from healthy, it's basically tearing itself apart at this point.
    (12)

  6. #6
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.

    Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
    I had a thought this morning and while true, I do not think this is the only bad choice they have made. For several expansions they have increased the solo playability. so while they have also made content for their target demographic of barely mobile corpses with free cash, they also needed to add the ability to solo everything except the actual mmo content. so now you have people healing, who dont care about the rest of the party because they are npc's, tanks who dont care for the same reason. (whether they are or not)

    the current steaming pile of gameplay is due to them trying to shoehorn in the single player experience. who cares if a tank is invincible? because it doesnt matter in a solo game. who cares if self sustain negates healers? because those things are needed for solo play.

    I do not think that any issues can be resolved as long as SE continues to solo out the mmorpg experience of the game. yeah, you should be able to progress if you never want to group up... but the game should not be balanced around that. and many of their changes seem to be leaning in that kind of direction, solo play. why bother trying to add things for group play, groups are... "stressful" and require responsibility. all about "the friends we made along the way" is nice in the story, but doesnt hold any water in their game design philosophy.
    (1)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I don't think hobbling self healing will make spamming heals any more fun. Healing in this game is boring and almost unnecessary.

    How about just let everyone have fun like warriors instead of forcing an artificial need for healers?

    If everything is burst and dodge, no need for sustained healers. You could probably make encounters require controllers, too.... doesn't mean it would be any fun.

    Maybe we shouldn't confuse "needed" with "fun"... right now healing is just bout neither.
    (0)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I don't think Tanks will be happy about losing their self-sustain capabilities. But they also do need to lose them for the health of the healer role. So, a middleground solution could be this: All selfhealing on Tanks, is replaced by barrier effects.

    So, a WAR has Bloodwhetting, Equilibrium, Storm's Path (lol) and Shake it Off. Bloodwhetting can apply a layered shield (ala Panhaima) to the WAR each time it delivers an attack, with a short duration (say, 6s). Thus, hitting 10 enemies with an AOE still gives a crazy amount of EHP (by applying 10 layers of shield per attack), but it doesn't magically fix the WAR's wounds. Instead, it 'protects' the WAR (which is the tank's 'thing', protection instead of healing). Equilibrium could have its Healing portion still, but the HOT trait can be changed to a layered shield (5 stacks of 300p, for example), or it could have the initial hit also be a shield too, for way more defensive capability. Shake it Off is, from the level you get it, to level 85, more total healing than CURE 3. How does that make sense? It gained the HOT effect due to 'SIO struggling to find effectiveness in protecting the party from damage over time effects'. So, if that 500p HOT were instead converted to 5 stacks of 100p shields, it'd still 'help the party against DOTs', but without taking the healer's job away from them as much.

    Then, of course, Souleater/Storm's Path/PLD spells would apply a barrier to the tank instead of a heal. GNB already kinda does this with Brutal Shell (being half healing and half barrier) and it opens up the design option for more interesting interactions between said shield and other actions. For example, GNB's Brutal Shell can be given to an ally by using Heart of Stone/Corundum on that ally
    (2)

  9. #9
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I don't think Tanks will be happy about losing their self-sustain capabilities. But they also do need to lose them for the health of the healer role. So, a middleground solution could be this: All selfhealing on Tanks, is replaced by barrier effects.

    So, a WAR has Bloodwhetting, Equilibrium, Storm's Path (lol) and Shake it Off. Bloodwhetting can apply a layered shield (ala Panhaima) to the WAR each time it delivers an attack, with a short duration (say, 6s). Thus, hitting 10 enemies with an AOE still gives a crazy amount of EHP (by applying 10 layers of shield per attack), but it doesn't magically fix the WAR's wounds. Instead, it 'protects' the WAR (which is the tank's 'thing', protection instead of healing). Equilibrium could have its Healing portion still, but the HOT trait can be changed to a layered shield (5 stacks of 300p, for example), or it could have the initial hit also be a shield too, for way more defensive capability. Shake it Off is, from the level you get it, to level 85, more total healing than CURE 3. How does that make sense? It gained the HOT effect due to 'SIO struggling to find effectiveness in protecting the party from damage over time effects'. So, if that 500p HOT were instead converted to 5 stacks of 100p shields, it'd still 'help the party against DOTs', but without taking the healer's job away from them as much.

    Then, of course, Souleater/Storm's Path/PLD spells would apply a barrier to the tank instead of a heal. GNB already kinda does this with Brutal Shell (being half healing and half barrier) and it opens up the design option for more interesting interactions between said shield and other actions. For example, GNB's Brutal Shell can be given to an ally by using Heart of Stone/Corundum on that ally
    Or, I dunno it could be heal over time while healers get ... I dunno reactive heals, smart heals, shields, a diverse set of fun to use tools instead of heal or barrier?

    Prayer of Mending is the most fun healing spell I have ever used. This game just doesn't support fun healing. I had a blast healing on bloodmage in Vanguard... that was a disaster of a game... still nothing here comes close.
    (0)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Or, I dunno it could be heal over time while healers get ... I dunno reactive heals, smart heals, shields, a diverse set of fun to use tools instead of heal or barrier?

    Prayer of Mending is the most fun healing spell I have ever used. This game just doesn't support fun healing. I had a blast healing on bloodmage in Vanguard... that was a disaster of a game... still nothing here comes close.
    yeah, Vanguard was fun, too bad SOE had it.
    (0)
    #FFXIVHEALERSTRIKE

Page 725 of 971 FirstFirst ... 225 625 675 715 723 724 725 726 727 735 775 825 ... LastLast