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  1. #7221
    Player
    bp_isa_ff's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Audrey Nocturne
    World
    Seraph
    Main Class
    Samurai Lv 100
    Quote Originally Posted by alfarini View Post
    yall still at this? christ, what a shame.
    Right? While I was supportive of the idea of a strike at first, ironically had they played a crumb of healer this expansion they'd know all of their demands have been satisfied.
    (3)
    On May 16th 2024, Creative Studio III made the decision to terminate the existence of non-standard Black Mage. The impact of this decision on the job's population will be negligible.

  2. #7222
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,837
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    "All of their demands"? Where's my 4 different healers? Do I get my engagement past 1st week or am I back to Glaroilficosis purgatory after?
    (10)

  3. #7223
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by bp_isa_ff View Post
    Right? While I was supportive of the idea of a strike at first, ironically had they played a crumb of healer this expansion they'd know all of their demands have been satisfied.
    Thank you, I needed that laugh.
    (7)

  4. #7224
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by bp_isa_ff View Post
    Right? While I was supportive of the idea of a strike at first, ironically had they played a crumb of healer this expansion they'd know all of their demands have been satisfied.
    Point me to a healing job whose base rotation does not consist of one dot and one damage spell.
    (9)

  5. #7225
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by bp_isa_ff View Post
    Right? While I was supportive of the idea of a strike at first, ironically had they played a crumb of healer this expansion they'd know all of their demands have been satisfied.
    Did both fights and with an orange healer parse and still did sleep same in dungeons. Are these satisfied healer demands in the room with us here ?
    (12)

  6. #7226
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.
    So, SE wants to remove points of failure for group content. For tanks, they grant the gift of ascension to godhood, then they take a meat cleaver to healers. I think it's fair to call out that double standard.

    Also, they want to minimise one role being a point of failure, but they were perfectly fine to make one person a point of failure in harder content with their body check style of mechanics. SE is hardly consistent at all lately.
    (13)

  7. #7227
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,786
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bobby66 View Post
    I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.

    It appears SE wants the point of failure to be on the group overall and not just one role. Least it seems like that.

    I love healing in SWTOR merc healer was a lot of fun, and disc priest and rshammy are also a lot of fun. Also specs come into play cause if you want brain dead healing in WoW or Tor you just went rdruid or sorc.
    Point of failure was never on just one role, though. Enrages exist and sheer time-efficiency still exist, the risk and/or reward from which all but healers engage with decently. Tanks can still live or die, and of course cost their party dps, through failure to mitigate sufficiently.

    Why should other roles be allowed engagement even when its potential failure points (e.g., mitigation, enrage) aren't pushed to their limits while healer alone should not only have little to no other means of engagement but also not be allowed any significant test of its unique potential failure points?


    Also specs come into play cause if you want brain dead healing in WoW... you just went rdruid...
    Not surprised that cat-weaving / moon-weaving was left out despite absolutely being a "healer's" job there (at least) as much as here.
    (3)
    Last edited by Shurrikhan; 07-19-2024 at 09:42 AM.

  8. #7228
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    Yeah it is, Its a common community labelled genre.
    WOW, FFXIV, LOTR Online, GW2 and Runescape 3 are all labelled as tab target MMOs. This is an extremely common term I am shocked you have never come a cross it.
    All "tab target" means is that it can only played with a keyboard and mouse. Nothing else. FFXIV can be played with a controller, and in order to do that, it has to reduce the amount of buttons you can press to about 8.



    Quote Originally Posted by Ramiee View Post
    Ok? This is opinion based. There is no objective correct opinions. I like how WOW looks and don't like how BDO looks. WTF is this even about? How is this relevant to healer gameplay?
    I didn't say that made them bad. WoW looks 20 years old because IT IS 20 years old. There is no amount of lipstick you can paint on it that will not make it feel 20 years old.

    A lot of these "pretty games" from Asia have short life spans too because people over there are not as attached to physical or virtual items as westerners are. Western players get absolutely enraged when you take away the things they earned in a game.



    Quote Originally Posted by Ramiee View Post

    Yeah but healer damage is needed to pass during the first few months, look at p8s.
    It's only needed to cheese the raid before everyone has geared up, they are not designed for the healer to be required to DPS. The developers are on record about this.

    Fundamentally the problem is that they designed the core game mechanic around DPS, and haven't given healers any thought to how they should work since ARR. Look how samey-same the healers play. Look at how little damage healers and tanks actually do. They know that if they made all roles straight DPS in the first place, every fight would just be a "how fast can I burn this boss down" contest and players would become super toxic in group play because they would all believe they are in competition with each other.

    How the developers want the game to work and how players believe it should work can be at odds, but right now it's mostly "at odds" with the western playerbase more than the Japanese playerbase, and that's because they want the roles to be exactly what they are supposed to be and not "Every role to be the same as a DPS".

    Less people forget that Final Fantasy has an identity, and trying to change that identity is just not going to happen. The White Mage is always going to be a healer first, and is lucky to even have DPS actions since it doesn't in other games since mechanically it should only be able to damage undead.
    (0)

  9. #7229
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Point of failure was never on just one role, though. Enrages exist and sheer time-efficiency still exist, the risk and/or reward from which all but healers engage with decently. Tanks can still live or die, and of course cost their party dps, through failure to mitigate sufficiently.

    Why should other roles be allowed engagement even when its potential failure points (e.g., mitigation, enrage) aren't pushed to their limits while healer alone should not only have little to no other means of engagement but also not be allowed any significant test of its unique potential failure points?



    Not surprised that cat-weaving / moon-weaving was left out despite absolutely being a "healer's" job there (at least) as much as here.
    Sorry yes point of failure is not just one one role, but for the most part other roles are easier to recover from or at the very least have the perception that is easier to recover from. I mean while it may not be as common as it was years ago we still have people suffering from tank anxiety due to not wanting to feel like the leader of the group, or don't wish to do W2W because they find it stressful. Still run into healers that don't wish to heal W2W or even want to damage because they are afraid they will miss out on a heal and let the tank die. These are still concerns that are echoed in the game.

    Should other roles get a sense of engagement with healers are left holding a bag because SE cannot figure out how to give them something to do that does not take their attention away from healing? No, but that is where we are.

    Also if we are being honest and truly honest no cat weaving / moon weaving are not exactly required or even needed for general content. Even with Rshammy which has probably the most intuitive DPS rotation and healing kit their damage or even interrupts are not required for general content. Isn't that for the most part what we are talking about? Maybe I am just a bad healer but I still find savage and ultimate fights engaging as a healer at least when doing prog. Sure once the fight is mapped out it is a different story but that has more to do with fight design rather then healers themselves.

    Edit: Deleted the other post cause I wrote on mobile while standing on the bus.
    (0)
    Last edited by Bobby66; 07-19-2024 at 01:42 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  10. #7230
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KisaiTenshi View Post

    A lot of these "pretty games" from Asia have short life spans too because people over there are not as attached to physical or virtual items as westerners are. Western players get absolutely enraged when you take away the things they earned in a game.
    I would like to introduce you to japanese idol culture and hikikomori video game no life shut ins. There's a reason they can't allow any of the scions to have romance dialogue with players. Because Japanese players will go rabid over who is the "real" partner to their favorite npc. Idol culture is actually the theme of the tournament raid series.
    But it is true that they are also generally much less attached to the secular, being largely shinto. Whereas atheism is big in the west which is entirely secular and believes exclusively in the secular, so there is nothing else to existence than one's physical possessions.
    (0)

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