
Originally Posted by
Lorika
I don't understand this strike at all, i always played healer since HW (WHM and Scholar from ShB).... It's true i'm missing Stone Skin, and the aqua spell (the one that did damage and was slowing down), the MP management.
But, from the beginning,healer never had any real DPS choice... For a while, Scholar did have a lot of DoT, renmant of the old ARC/SMN.... but that's all
It's true we were more busy because enmity was working in another way, and tank wasn't sturdy as they are now (and skill were using TP, so less DPS).
The problem, in the end, it's not the healers kit, but how the game system evoloved whithout us.... And, be serious, it's not a useless DPS rotation that will chag,e something (and if they implement a DPS rotation to healer, you can be sure that it will only one button combo like VPR and Picto....so...)
It's the entire role that need to evolve and change, but, do you see CU3 do something like that? I mean, right now we heal more than enough to keep a full team alive easily... I think it's all they see. For them it's working, and since it's working, why "breaking it", by changing it completly?
So, i realy think your strike it's pointless, it will change nothing at all, and, anyway, people doing the "strike", are in fact a very little minority and it doesn't impact the game at all.... so....