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  1. #701
    Player
    PapaFranku's Avatar
    Join Date
    Oct 2019
    Posts
    11
    Character
    Timur Ura
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Love the part of my post you didn't respond to. Speaks volumes.

    There are many reasons why I return to FFXIV. I would like gameplay to be one of them like it was in the past. Simple as that.
    Could just roleplay, seemingly as that's the one thing that they don't keep mucking with and ruining (this will age like fine milk, I'm sure of it.)
    (1)

  2. #702
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jojoya View Post
    HPS is a terrible metric to judge healers by, whether in this game or in WoW. The more my party screws up so they take more damage, the higher my HPS goes. It's almost never a sign of a good healer. It's a sign of how bad the party is when it comes to mechanics.
    Not necessarily true. I think you are forgetting there is a lot of raid fights that have unavoidable damage as well as very noticeable damage patterns designed for healers to act through. Its simply not "group bad" metric, but a metric that is somewhat useful to determine if your healing for certain fights doesnt meet a threshold.

    WoW has a good number of healer checks, where your ability to clear is dependent upon how good your healers.

    Its just encounter design difference, HPS doesnt matter in FF14 as much.
    (1)

  3. #703
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bun_Vivant View Post
    It's CBU3's role, which they give you the opportunity to play.
    As long as that "opportunity" costs me 15 USD / month and another 40 USD / 2 years, I'll continue to consider my feedback on the product that they are selling me to be quite justified.

    I am not contributing to the Square-Enix Goodwill Charity Fund purely out of a selfless sympathy for Japanese game designers that need food and shelter.
    (20)

  4. #704
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Dear Dps community, the healing community full heartedly appologies aheaded of time for the possible increased ques you will suffer from. The healing community also appologies for deciding that you are perfectly alright with shouldering this burden.
    (1)

  5. #705
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iedarus View Post
    I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
    Eh, he was pretty adamant on healing/damage being brain-dead but the "dungeon must be accessible for all" does ring true but only from a healing perspective. On the damage side... I'll just say add up all the potency increases for tanks during Endwalker and you can add 2-3 damage spells per healer and be fine. Tanks don't need additional damage or healing, yet somehow they keep getting them.
    (2)

  6. #706
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,014
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I'm not sure I understand the folk who offer only, "The strike won't work."

    Thinking this through: Healers who aren't happy with the state of healing stop playing healers (in group content, in Duty Finder, in Party Finder, whatever). There are two possibilities:
    • SE does not change the healer jobs in such a way as to make these healers happier. In this case, these healers have already moved on to doing things that they do find more enjoyable, so they win.
    • SE does change the healer jobs in such a way as to make these healers happier. In this case, these healers still win.
    What exactly is the downside to the strike for these healers?
    (16)

  7. #707
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    [*] SE does change the healer jobs in such a way as to make these healers happier. In this case, these healers still win.
    What exactly is the downside to the strike for these healers?
    It's only a win if they don't want to keep the status quo.
    (1)

  8. #708
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Dear Dps community, the healing community full heartedly appologies aheaded of time for the possible increased ques you will suffer from. The healing community also appologies for deciding that you are perfectly alright with shouldering this burden.
    I thought most people said this strike is "performative nonsense" and it won't work at all? Now we're being told we're burdening the DPS players?

    You guys need to make up your mind, will this work or not?
    (9)

  9. #709
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    I'm not sure I understand the folk who offer only, "The strike won't work."

    Thinking this through: Healers who aren't happy with the state of healing stop playing healers (in group content, in Duty Finder, in Party Finder, whatever). There are two possibilities:
    • SE does not change the healer jobs in such a way as to make these healers happier. In this case, these healers have already moved on to doing things that they do find more enjoyable, so they win.
    • SE does change the healer jobs in such a way as to make these healers happier. In this case, these healers still win.
    What exactly is the downside to the strike for these healers?
    I mean - the first bullet point is the definition of the strike not working.
    (0)

  10. #710
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iedarus View Post
    I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
    I think he made good points, but I also think he kind of missed the point in regards to feeling unnecessary in content vs the healer-less ultimate clear:

    The concern in regards to feeling unnecessary stems from how much sustain non-healers have access to now relative to how little outgoing damage we see in normal content like roulettes. There are already players who have stopped doing roulettes with random players and opted to have premade groups, and since this is becoming easier to accomplish, this trend may pick up further. But even when that isn't the case, it kind of makes you feel like a burden to the team--that your position on the party is slowing them down when the healing requirements are as relaxed as they are.

    The ultimate clear is a different topic and is more a response to the statement Yoshi P made in response to a player's question about the direction of healer design. We want to be engaged with our role, and his response was to go play ultimate if we want to be engaged, which doesn't address the main point, and also isn't even all that true. The fact that TOP was cleared without healers, regardless of how suboptimal it was, shows that even ultimate does not challenge the overwhelming power that our healing kits offer if even Clemency and Vercure were enough to clear. If Ultimate were supposed to engage healers with more healing challenge, that shouldn't be possible for them to keep up with the demand for healing. And that's supposedly the content where we're allowed to have fun.

    Quote Originally Posted by Yenrz View Post
    Adding to this thread for posterity. AST's kit is ridiculously bloated with heals now and with the tank mitigation buffs on top of that, what will I be needing to use all of these new heals on??? Holy hell I'd hope that they drastically rack up heal checks in content to compensate for all these new tools but I very much doubt it, especially with what we know from the media tour.
    It blows my mind that Astrologian has four single target mitigation cooldowns. Like, sir... We don't even need two. One cooldown is enough.
    (9)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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