I am. No, you're not getting details. Yes, there are things I very much cannot do, especially in real life. It's not my place to force the people around me to cater to me, and it should not be the case here.
I would rather have this option (self-raise) which does exist in other games. There are also additional options, for example, when I first started in this game, I found it really odd that the healers had such low HP. Yes, I realize that they're classified as the typical casters, however in at least one other game that I played, their basic armour was one step up from caster armour and thus gave them higher basic defensive stats. So this, combined with a self-raise and personal shields allowed for a healer to have some self-control over that point of failure if a healer were to die.Personally would go for giving Healers their own emergency buttons like tanks have, with varying levels of flavor. Let White Mage just rez themselves every once in a long while.
That said, the suggested duty action or LB style action for everyone may be easier to balance- content wise. You can have it enabled in lower end content where you don't want fights to be overly stressful for any one person and their individual skill level (or turnip level)... and then totally disable it for higher end content where it's the expectation that every party member will be fully capable of handling math problems while juggling assorted fruit and reciting Mark Antony's speech.
This game actually needs way more accessibility options including taking the ones it already has and making them work across all platforms (as I understand it, the half baked colorblind filters do not exist on console?)
Accessibility doesn't have to make the game easier, reduce the skill floor, or raise the skill ceiling. But accessibility has been largely wrapped up inside ease of access and difficulty and now it's hard for people to tell them apart.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
This, exactly.This game actually needs way more accessibility options including taking the ones it already has and making them work across all platforms (as I understand it, the half baked colorblind filters do not exist on console?)
Accessibility doesn't have to make the game easier, reduce the skill floor, or raise the skill ceiling. But accessibility has been largely wrapped up inside ease of access and difficulty and now it's hard for people to tell them apart.
I like when clerics have an Auto-REz skill they can use in an emergency. Rather than just get a free rez, they cast it on themselves if they are at risk of dying in the next X seconds. If they use it badly then it's wasted. But it can be a 180 second "oops" button that could prevent wipes but still have some level of skill to use.Personally would go for giving Healers their own emergency buttons like tanks have, with varying levels of flavor. Let White Mage just rez themselves every once in a long while.
That said, the suggested duty action or LB style action for everyone may be easier to balance- content wise. You can have it enabled in lower end content where you don't want fights to be overly stressful for any one person and their individual skill level (or turnip level)... and then totally disable it for higher end content where it's the expectation that every party member will be fully capable of handling math problems while juggling assorted fruit and reciting Mark Antony's speech.
Aion was my first mmo to heal in, and it spoiled me honestly, a lovely mix of dps and healing spells. They had a rebirth skill that was a self buff only that ressed them on death. But healers were more important to the party in that game in all forms of content so...I mean it would be helpful on raids during prog of course, but if everything is going right, its a waste. Often times if the whole party wipes and healer lb3s its a wipe regardless because we wont reach enrage, until of course we get enough gear that it becomes irrelevant and no one really dies anymore and blah blah blah round and round we go
God, Aion was one of the best games for healers in my opinion. Cleric had a legitimate DPS build, a good hybrid build or straight up full support. Chanter was equally awesome. I even made a support bard later on.Aion was my first mmo to heal in, and it spoiled me honestly, a lovely mix of dps and healing spells. They had a rebirth skill that was a self buff only that ressed them on death. But healers were more important to the party in that game in all forms of content so...I mean it would be helpful on raids during prog of course, but if everything is going right, its a waste. Often times if the whole party wipes and healer lb3s its a wipe regardless because we wont reach enrage, until of course we get enough gear that it becomes irrelevant and no one really dies anymore and blah blah blah round and round we go
The nostalgia is real.
Its not really the same as adding a spell or two and outright changing the whole "philosophy" of the role. TL: D R the stikers requests goes beyond just adding 1 spell but gives an impression of turning healer roles into some dps with support abilities role.
So we weren't healers before ShB?
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
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