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  1. #6861
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kozmakis View Post
    I agree, but healers should be considered players too, you know

    If a DPS dies in a dungeon, for example they don't know the mechanics or they just stand in them to maximise their damage, there's the expectation that they will be instantly resurrected by the healer, continue playing and having fun. If the healer dies, however, even in the beginning of a boss fight - they are expected to stay dead and wait for the Warrior and the DPS to finish the boss on their own.. I know that DPS players do a lot of waiting and idling while queueing, but is that a reason to punish healers?

    Jokes aside, resurrections don't make you feel special or that you are carrying your team to victory, since they have no cooldown. If they had a long cooldown (4-5 minutes), it'd make them more important and rewarding, as you'd have to plan who and when to res... like LB3! It would feel like "playing God" when you res, and not a chore that you have to do when party members die.
    On the topic of 'if healer dies, chances are it's a RIP cos you'd need to have a RDM/SMN to res that healer', something SE could do to alleviate that issue is to allow Phoenix Downs to be useable in combat (maybe they do already IDK that's how little they're used), and let them stack (You're currently limited to holding just one, for some reason). If they have, say, a 5s cast time, it's still more efficient for the RDM/SMN to use their Res, but the Melee/Ranged/Tank can still have that 'in case of emergency, break glass' option when everything goes wrong. That'd also help alleviate the 'healer anxiety' that SE has mentioned as a reason to not do harder 4man content (before relenting and trying it via Criterion), and it'd also help Statics, because a great many of them have a Caster who gets plonked onto RDM even if they're not a massive fan of RDM, just for the Res potential. If everyone can Res via Phoenix Downs (a classic FF item), you don't 'need' a RDM quite as much
    (3)

  2. #6862
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LynxDubh View Post
    For WHM, if they added a stack of Sacred Sight to Assize it would be enough. That would double our casts of it, 6 in total every 120s. Or just make PoM a 60s cooldown.

    SGE, buff Toxicon’s damage. Have Rhizomata give 1-3 addersting. Let the dots stack, E. Dosis to 21s. And lower the cooldown of Psyche, nerf damage if needed, if you wanna be spicy and fun have it proc Kadia heal. Heck, let Psche try and apply paralysis for some dungeon CC, have fun with it.
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    (2)
    Last edited by GrimGale; 07-12-2024 at 11:29 PM.

  3. #6863
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GrimGale View Post
    The thing is I'd rather have something to compete with the moment to moment GCD. Or at least have something to take a GCD slot on a shorter cooldown. I'd rather not give oGCD damage skills shorter CDs I feel they do nothing to make the nukespam less apparent.

    Having Glare IV proc on Dia gives something to react to on the GCD and it also allows you to stack Glare IV charges so that you don't have to worry too much about overcapping if you can't spend them in the moment. Same idea with SGE and Toxikon, it allows you to basically have a combo action you can store three of. It also allows you to store them up for burst windows.
    Ruin II being a short DoT basically gives you another dot to manage on a much shorter timer and it's still good to being used as a Movement tool.
    I’m not going to attempt addressing SCH and AST for now. Both I consider to need extensive pruning and reworking to make better.

    For WHM though, it’s the closest to “acceptable” fun standards. It already breaks up a lot of the Glare spam with the lily skills, so it just needs a bit of a nudge to make it above brainless. WHM also has great mobility now, so too many procs of Glare 4 off of Dia might take it too far into the realm of focus on instant casts.

    For dots proccing skills, I’d prefer for SGE or SCH get something off of dots instead of WHM. Like a chance to proc Addersting for Toxicon.

    I’d also prefer Psyche to be an actual spell instead of a damaging ability. And I would still want it to have a lower cooldown. It has a cool animation, I wanna use it more. And I want it to feel meatier. So it either being a gcd spell or a more fun and frequent ability would be a win in my book.
    (1)

  4. #6864
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    On the topic of 'if healer dies, chances are it's a RIP cos you'd need to have a RDM/SMN to res that healer', something SE could do to alleviate that issue is to allow Phoenix Downs to be useable in combat (maybe they do already IDK that's how little they're used), and let them stack (You're currently limited to holding just one, for some reason). If they have, say, a 5s cast time, it's still more efficient for the RDM/SMN to use their Res, but the Melee/Ranged/Tank can still have that 'in case of emergency, break glass' option when everything goes wrong. That'd also help alleviate the 'healer anxiety' that SE has mentioned as a reason to not do harder 4man content (before relenting and trying it via Criterion), and it'd also help Statics, because a great many of them have a Caster who gets plonked onto RDM even if they're not a massive fan of RDM, just for the Res potential. If everyone can Res via Phoenix Downs (a classic FF item), you don't 'need' a RDM quite as much
    That is an option too, it would become kind of similar to ESO - where, however, by default resurrecting teammates is a priority for DPS, then for Healers and last for Tanks... I personally would prefer the other way around - almost no combat res (WoW-like). Wiping in casual content is and should be unlikely to happen - by the time you level up to play harder casual content (Extreme Dungeons), you should've learned the basics of the game, maybe your job and what to expect from trash and bosses (like, please avoid the red circles and cones ). And even if you wipe, there are always shortcuts so it's not like you're wasting a lot of time running around an empty dungeon. On the other hand, there is also always a lesson to be learned, so you grow as a player and sometimes prepare better for the real end-game, if you want to go in that direction. There might be toxic people that after one wipe might call for a group abandon, so there is a downside... That's just my 2 cents after 15+ years of being a healer main in several MMORPGs
    (3)

  5. #6865
    Player
    Talianore's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Marvati Khatshri
    World
    Jenova
    Main Class
    Arcanist Lv 100
    Honestly, I don't have a lot of high hopes for this dev team to make any significant changes since the problems affecting healers are myriad and would need changes from healer kits to encounter designs to tank sustain. Not to mention, they seem to lack creativity in making each job feel unique and interesting, which is my personal sticking point. I stay subbed for my FC at this point, but I am looking for other games that have healers with interesting play-styles.
    (20)

  6. #6866
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kozmakis View Post
    That is an option too, it would become kind of similar to ESO - where, however, by default resurrecting teammates is a priority for DPS, then for Healers and last for Tanks... I personally would prefer the other way around - almost no combat res (WoW-like). Wiping in casual content is and should be unlikely to happen - by the time you level up to play harder casual content (Extreme Dungeons), you should've learned the basics of the game, maybe your job and what to expect from trash and bosses (like, please avoid the red circles and cones ). And even if you wipe, there are always shortcuts so it's not like you're wasting a lot of time running around an empty dungeon. On the other hand, there is also always a lesson to be learned, so you grow as a player and sometimes prepare better for the real end-game, if you want to go in that direction. There might be toxic people that after one wipe might call for a group abandon, so there is a downside... That's just my 2 cents after 15+ years of being a healer main in several MMORPGs
    I am afraid the time for that is long past. many in this thread would scream "but what about accessibility!!!" and complain about any added expectation of competence. its been becoming simpler for so long, I am sure subs would drop at the mere hint of responsibility for learning your job.
    (2)
    #FFXIVHEALERSTRIKE

  7. #6867
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    How does the game continue from here? Most players use duty finder which requires healers to play content. Healer participation declined in post EW. DT sees even less healer participation with a lack of attention to the role.
    In addition, they release 2 new dps jobs, inflating the dps role playerbase. It's a balloon and will deflate, but will always be higher than it was before.
    Worst of all, they said they will never release more healer or tank jobs because theyre very hard to balance. So there will be no increased interest in these roles in future expansions short of reworks and new abilities. Which we can expect to continue to be the same uncreative trash that does nothing but scale to new content levels.

    Counteractions to the future decline in healer and tank interest:
    -cross server duty finder, world visit and data center travel Honestly without this, we'd be back to ARR 30min-1 hour long dps queues. It helps to even out parties faster.
    -people want commendations for some reason? I guess they want to insult themselves with the burger king crown of mentorship and make everything think theyre a jackasz
    -people will play healer just for instant queues. This doesnt make the problem null, it's a symptom of the problem, like a fever. It hurts the game as people should be able to play what they want, not what they have to.

    Healer interest will only decline from here on after sage in EW, while dps interest increases.
    (4)

  8. #6868
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kes13a View Post
    I am afraid the time for that is long past. many in this thread would scream "but what about accessibility!!!" and complain about any added expectation of competence. its been becoming simpler for so long, I am sure subs would drop at the mere hint of responsibility for learning your job.
    Honestly, as much as this is going to draw out the "You're elitist!" crowd...

    Good. It would honestly trim the most toxic players in this game. As much as people like to harp on the WoW community for being toxic elitists, I have never seen the sheer level of bile that comes from XIV's militant hyper casuals, in even the most elitist content in WoW.
    (13)

  9. #6869
    Player
    Talianore's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Marvati Khatshri
    World
    Jenova
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    How does the game continue from here? Most players use duty finder which requires healers to play content. Healer participation declined in post EW. DT sees even less healer participation with a lack of attention to the role.
    In addition, they release 2 new dps jobs, inflating the dps role playerbase. It's a balloon and will deflate, but will always be higher than it was before.
    Worst of all, they said they will never release more healer or tank jobs because theyre very hard to balance. So there will be no increased interest in these roles in future expansions short of reworks and new abilities. Which we can expect to continue to be the same uncreative trash that does nothing but scale to new content levels.

    Counteractions to the future decline in healer and tank interest:
    -cross server duty finder, world visit and data center travel Honestly without this, we'd be back to ARR 30min-1 hour long dps queues. It helps to even out parties faster.
    -people want commendations for some reason? I guess they want to insult themselves with the burger king crown of mentorship and make everything think theyre a jackasz
    -people will play healer just for instant queues. This doesnt make the problem null, it's a symptom of the problem, like a fever. It hurts the game as people should be able to play what they want, not what they have to.

    Healer interest will only decline from here on after sage in EW, while dps interest increases.
    They could always give healers achievement mounts, same as tanks.
    (4)

  10. #6870
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    I am afraid the time for that is long past. many in this thread would scream "but what about accessibility!!!" and complain about any added expectation of competence. its been becoming simpler for so long, I am sure subs would drop at the mere hint of responsibility for learning your job.
    A fair point, we'll have to wait and see what the Devs choose to do in the future I am definitely not saying I understand better than them or others in the forums, as I said just sharing my personal thoughts and experiences. In the end, I would assume and hope we can agree that the current state needs to be torn apart and rebuilt.
    (2)
    Last edited by Kozmakis; 07-13-2024 at 03:41 AM.

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