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  1. #6821
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    If it's been discussed then what healing options have we decided need to be removed from WHM to add DPS?
    What I had suggested didn't remove any abilities.

    I hope you have a good day~
    (2)

  2. #6822
    Player
    HealerGuy's Avatar
    Join Date
    Jul 2024
    Posts
    31
    Character
    Eri Battlesaint
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LyraShu View Post
    What I had suggested didn't remove any abilities.

    I hope you have a good day~
    If I remember correctly, I didn't hate your idea but it wasn't exactly a huge change.
    You have a good day too.
    (1)

  3. #6823
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Venarius View Post
    PLD was my go to job when I wasn't on a healer. Lost all interest in playing when they "reworked" it.
    (11)

  4. #6824
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    If you really want to make a difference go to https://www.metacritic.com/game/fina...-realm-reborn/ sign in and leave a review.
    (0)

  5. #6825
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,337
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    If it's been discussed then what healing options have we decided need to be removed from WHM to add DPS?
    Cure 1 is pointless once you learn Cure 2. Having Cure 1 upgrade to Cure 2 saves a slot (unless you are one of the many players who realize that Cure 1 is pointless and have already removed it from the bars).
    The MP cost of Cure 2 could be lowered to match Cure 1 (somewhere around 500mp) if that's a concern, the main 'price' of Cure 2 has always been the fact it's a GCD, not the MP cost.
    This also has the side effect of making FreeCure proc a free Cure 2 when you cast a Cure 2, meaning spamming it (the time you'd most need a free cast) occasionally rewards you with a free cast

    Thanks to the EW trait, Medica is 400p. Medica 2 is 250p, plus 5 ticks of 150p. This means that, after a single tick, Medica 2 is equal to Medica 1.
    So, we could lower the duration of Medica 2 by 3s (one tick), and add that 150p tick to the base cast.
    That way, Medica 2 becomes '400p, plus 4 ticks of 150p', which totals the same 1000p as before. Spamming Medica 2 would then be 'equal' to spamming Medica 1 in 'upfront potency'.
    To incentivise not spamming Medica 2, I would add a trait that simply says 'when Medica 2's Regen is active on the WHM, Cure 3's MP cost is halved (from 1500MP down to 750MP).
    Hopefully, that simple trait would teach newer players not to spam Medica, and gives them a more efficient 'spammable action'.

    That's it for 'healing action removal', just two common-sense consolidations, and as my previous post in response to yours illustrated, I would only need to add two buttons, Water and Blessing of the Elementals (the Barrier Lily spenders can be left out if needed). And BOTE is a healing action, so I'd actually be adding more healing actions too, not just replacing healing actions with damage actions.
    (10)

  6. #6826
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    So why are you so mad? You are being disingenuous. You are called out. You also fit the criteria of the slur you spewed out. That's just a fact of life.




    No, I'm not. According to your ally Spreadsheet the Arbitor, I'm a pathetic casual.

    Try again



    I don't see your intent on conversation. All I see is your vile attempts at nonsensical accusation.
    Honestly, after the A-Hole comments, I'm not sure why anyone would continue to engage this person rather than block them and move on with their lives. They're not arguing in good faith and just dismissing anyone that has actually made suggestions per his request. There's nothing to discuss with him.

    Edit: Not you Aword but the guy you're quoting as I have them blocked
    (17)

  7. #6827
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by HealerGuy View Post
    OK, set up your keyboard to access mounts to be: Shift+button then you have to hit another button so you use a mount then you have to hit shift+button to go back to your class abilities.
    That's just bad design on it's face. SE has to make everything work on a controller.
    We are talking about controllers, not keyboards. You are shifting the goalpost. Keyboard hotbar optimisation work completely differently, esp. since you also have a mouse.
    Based on the keyboard setups I have seen I'd say if you play on keyboard you can use your screen space a lot more efficiently (because bars are easier to place than our controller crossbar) so you can place set 4/5/6 on your screen where it doesn't bother you and literally just click on your mount with your mouse. (You can even set up your keyboard hotbars as squares or smaller rectangles for some advanced tetris.)
    Example
    (The topic of the vid is unrelated. I just think the hotbars on his screen are a good example. Though I do think it's also a good example of how convenient operating your keyboard-based UI is with a mouse and how you can optimise it.)

    Quote Originally Posted by HealerGuy View Post
    Having to deal with "a bit of annoyance" to mount every single time you mount (what like 30 times a day, 210 times a week) after about 300 times dealing with that, it's not "a bit of annoyance" it's a constant annoyance bordering on a massive headache.
    Sorry but hard agree to disagree. This is again your subjective perception that you are turning into an objective statement. I don't consider it a headach at all. So from my perspective I could also say claiming that "LB+x" is a massive headache blows the whole issue completely out of proportion. You'd probably think that's quite dismissive, after all it bothers you and who am I to dictate what bothers you and what doesn't. But the thing is, it works both ways. You are not to dictate what bothers other controller players and what is "objectively" a massive headache. So at least acknowledge the subjectivity in your statement, just as I acknowledge that it not bothering me in the slightest is my own subjective experience.

    Quote Originally Posted by HealerGuy View Post
    Sorry, "that's just not going to work" and you're right, it is subjective, just like enjoying eating a little toilet paper for lunch is subjective.
    Such a good faith argument. Such a display of your willingness to engage in a constructive conversation.
    Please try to come up with a more creative strawman next time.
    (7)
    Last edited by Loggos; 07-12-2024 at 12:58 AM.

  8. #6828
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    I get it though, it's just the toxic raiders complaining like they always do about everything. That's all I see here.
    Ruin the game for everyone just so they can fine tune it to high end content (which any developer worth their salt would never do).
    I am sorry to say that, but you are sorely mistaken here. It is literally said in the very first post of this thread (and several other times in the past almost 700 pages) that one of the issues is that healers are just bland/boring in casual content. And I can confirm that, as a casual player who barely finished anything harder than Expert Dungeons in the past 3 expansions (I still haven't had the time to finish the 2 "optional" i.e. non-MSQ Dawntrail Expert Dungeons yet, as I would level up my DPS instead after finishing the MSQ)

    I understand why you would assume this to be true - in most cases, the highly engaged players who spend more time in the game are the ones playing the most difficult content. They also are the people, who are most likely to write in the forums, they are way more invested in the game than casuals like me, who play for at most a few hours a week. I can assure you that this is not just "toxic raiders" who support this.
    (19)
    Last edited by Kozmakis; 07-12-2024 at 12:56 AM.

  9. #6829
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by HealerGuy View Post
    Three responses were given to me and a bunch of whining. None of the three responses that I saw were adequate, actually workable options and the whining goes in the trash.
    After like two pages of trash comments I figured I'd skip like 10 pages because I assume they're all the same trash.

    Sorry, having to hit LB+(x), then mount up, the LB+(x) to get off the mount crosshotbar sounds incredibly annoying after a day of use let along years.
    That's just not going to work. Everything needs to be on two sets of cross hotbars to allow mounts, deep dungeon potions, etc to be on the third. That's 32 free slots to work with.
    Every single job fits on 2 hot bars with the WXHB. Get that every single one. Setting up a third option is there with the buttons not on show then 7 more hot bars worth of buttons.

    Yes jobs should work on the WXHB but that doesn’t mean the WXHB should limit job design. We have had healers designed better in this very game. With DPS and healing options.

    In a game designed around every job doing damage - encounter design heavily encourages this with damage coming out so few and far between - jobs DPS rotations should be fun.

    If they’re intent on taking healing responsibilities away from healers with non healing roles having more and more healing/shielding then healers in turn should be given more and more DPS options.

    Healers have been relegated to being unnecessary for too long.

    The game is no longer balanced around them so 1 of 2 things needs to happen.

    Either - remove all healing from non healing roles

    Or

    Add a meaningful DPS rotation to the healers so we feel like we’re actually contributing.

    It’s that simple.

    Btw I play controller. Have done for the decade I’ve played this game. I’ve also healed for 8 years and this is the first expansion where I’m actively choosing to play dps instead because healing has become so boring. The fixes could be easily implemented.

    Also you’re talking about high end raiders being elitist. Here’s the points you’re missing though.

    1 - the game cannot be designed around either the best or worst players. It should be fun for everyone.

    2 - a roles responsibility impacts that role more than anything. Having that diminished to the point you don’t NEED that role in the majority of content even with average level players is a major design flaw that needs to be addressed.
    (5)

  10. #6830
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    After multiple futile attempts to have a civil discussion, why bother responding to someone who is seems to be more interested trying to get the thread locked and/or derailed due to their posts.
    (14)

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