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  1. #6791
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    You can but you'd have them do it a different way i.e a damage spell that leaves a debuff on the boss that heals the players think drain samba on 11. There you have a regen on sage that's dps based and a debuff.
    Kardia already kinda does that anyway as a buff rather than debuff. For the most part I think Sage could be better by putting attacks that trigger different Kardia effects, like an attack that Regens the Kardia target, a barrier, a stronger heal on a cooldown, etc. as well as a speed buff on itself (or a high apm burst) to back-to-back trigger Kardia quickly. It already has a good working drain-like mechanic, it just doesn't take full advantage of it in favour of copy-pasting Aetherflow.
    (2)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  2. #6792
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Used to also have to deal with poison, doom and paralyze quite regularly at one point. Hell give silence to enemies too after you've made them spicier and force us to bring echo drops.
    I miss dungeons where curing status effects were a common part of the healer's role. In DT I wouldn't be surprised if you use esuna more in the healer role quests than in actual duties...

    Yet, improving dungeons is only part of the solution since it doesn't address older content nor fix the one button spam. Even the new "DPS actions" are just minor enhancements that barely change anything.
    (5)

  3. #6793
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RulerOfPotaoes View Post
    There was never a healer strike. There never will be either.
    thanks for bumping the thread of something that never happened and never will.

    your contribution to the cause is appreciated sir ^^
    (13)
    #FFXIVHEALERSTRIKE

  4. #6794
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,821
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Kardia already kinda does that anyway as a buff rather than debuff. For the most part I think Sage could be better by putting attacks that trigger different Kardia effects, like an attack that Regens the Kardia target, a barrier, a stronger heal on a cooldown, etc. as well as a speed buff on itself (or a high apm burst) to back-to-back trigger Kardia quickly. It already has a good working drain-like mechanic, it just doesn't take full advantage of it in favour of copy-pasting Aetherflow.
    To be honest I know nothing about Sage i've not got round to playing it yet. It was just one of those pluck an idea from the air thoughts :P
    (1)

  5. #6795
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    39
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I'm honestly impressed by the amount of posts in this thread dedicated to talking down healers and the concept of the healer strike. As someone who doesn't play healer, and just plays DPS & Tank, it's pretty visible that the healer role is 100% borked. Playing GNB for DT, I've had a few instances in boss fights where the healer throws a Band-Aid at me and I'm sitting there thinking "why did you even bother, I'm going to heal all of that damage to myself in two seconds with my own toolkit, I don't need you". I've had other times where I spend arguably more time healing the healers and keeping them alive than they do me. There's been other times as well where the healer dies to the first mechanic and we just clear the boss without them... why can we even do that? Why can we do that in expert dungeons? Healers honestly feel optional, they're only there to bubblewrap everyone's favorite 16 year old sprout little Jimmy- who forgot not to stand in the radioactive orange juice for the 4th time today. Can't even claim the healer is there to rez little Jimmy, because that jobs belongs to Summoner (who has eaten so much glue that they pretend to be a healer by constantly pressing the same button to attack) and the foreign contractor we hired: Red Mage (who will be replacing all healers by 9.0 when we finish our outsourcing plans). The only other purpose healers seem to have is being the target for blame when the party wipes due to failing mechanics.

    On a different note, I do think the Healer related design problems extend to other roles in their own ways. Kes13a stated the elephant in the room: FF14 jobs need to get more fun. Healers have it worst with their absolute tiny amount of damage buttons and overly bloated healing kits- but the other classes honestly have similar problems. I look at the current job roster and think to myself "why is it that you all operate off of 2 min bursts, why is it that around half of you also use nearly the exact same meter mechanic, how is it that you all manage to feel almost exactly the same to me". Feels like the "healerstrike" should be more of a "funhaverstrike".
    (26)

  6. #6796
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Khutulun View Post
    I'm honestly impressed by the amount of posts in this thread dedicated to talking down healers and the concept of the healer strike. As someone who doesn't play healer, and just plays DPS & Tank, it's pretty visible that the healer role is 100% borked. Playing GNB for DT, I've had a few instances in boss fights where the healer throws a Band-Aid at me and I'm sitting there thinking "why did you even bother, I'm going to heal all of that damage to myself in two seconds with my own toolkit, I don't need you". I've had other times where I spend arguably more time healing the healers and keeping them alive than they do me. There's been other times as well where the healer dies to the first mechanic and we just clear the boss without them... why can we even do that? Why can we do that in expert dungeons? Healers honestly feel optional, they're only there to bubblewrap everyone's favorite 16 year old sprout little Jimmy- who forgot not to stand in the radioactive orange juice for the 4th time today. Can't even claim the healer is there to rez little Jimmy, because that jobs belongs to Summoner (who has eaten so much glue that they pretend to be a healer by constantly pressing the same button to attack) and the foreign contractor we hired: Red Mage (who will be replacing all healers by 9.0 when we finish our outsourcing plans). The only other purpose healers seem to have is being the target for blame when the party wipes due to failing mechanics.

    On a different note, I do think the Healer related design problems extend to other roles in their own ways. Kes13a stated the elephant in the room: FF14 jobs need to get more fun. Healers have it worst with their absolute tiny amount of damage buttons and overly bloated healing kits- but the other classes honestly have similar problems. I look at the current job roster and think to myself "why is it that you all operate off of 2 min bursts, why is it that around half of you also use nearly the exact same meter mechanic, how is it that you all manage to feel almost exactly the same to me". Feels like the "healerstrike" should be more of a "funhaverstrike".
    yeah, you can see a lot of the base problem in other jobs, you just dont NOTICE as much because they are busier. healer its obvious because... not much to do either way. 2 button dps or heal something that doesnt happen often after the 2 week honeymoon

    fun is important, this is a game after all and what we pay for is entertainment, which seems to be in short supply lately
    (8)
    #FFXIVHEALERSTRIKE

  7. #6797
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    To be honest I know nothing about Sage i've not got round to playing it yet. It was just one of those pluck an idea from the air thoughts :P
    Fair, personally I think if any healer should be debuff focused, I'd nominate SCH. It's already had an identity in the past around DoTs, Shadowflare inflicting Slow, Virus pre-SB, etc. Even now it has Chain Stratagem as a debuff on a mob to increase critical attacks received, so it makes sense for it to lean in much more heavily around that idea.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #6798
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kes13a View Post
    yeah, you can see a lot of the base problem in other jobs, you just dont NOTICE as much because they are busier. healer its obvious because... not much to do either way. 2 button dps or heal something that doesnt happen often after the 2 week honeymoon

    fun is important, this is a game after all and what we pay for is entertainment, which seems to be in short supply lately
    That's what happens when the developer over-emphasises balance over all else. It's one thing for players to optimise the fun out of the game, it's another thing for the developers themselves to balance the fun out of the game.

    All the non-standard stuff we had, was it good for balance? Debatably no. But was it fun? Yes, it was. It was fun to find new and interesting ways to play jobs, having all alternate ways to play a job removed in the name of chasing the perfect balance just sours the whole experience of the game.
    (9)

  9. #6799
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    That's what happens when the developer over-emphasises balance over all else. It's one thing for players to optimise the fun out of the game, it's another thing for the developers themselves to balance the fun out of the game.

    All the non-standard stuff we had, was it good for balance? Debatably no. But was it fun? Yes, it was. It was fun to find new and interesting ways to play jobs, having all alternate ways to play a job removed in the name of chasing the perfect balance just sours the whole experience of the game.
    I agree. and as I said before pages ago, balance is a fools pursuit and only useful in pvp games.

    if I am playing a job I think is fun, I personally dont care if another job does something better. their pursuit of this "balance" their need to copy and paste to new jobs to appease a section of the playerbase, I dont see it ending well for any jobs in the game, healers just are suffering first because they dont care or play healers
    (9)
    #FFXIVHEALERSTRIKE

  10. #6800
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Not sure how it is on other servers, but in PF, Healer has by-and-large the slowest filled role.

    I think a major part being there’s more DPS people want to try and there’s no quick healer to level. Moreso, I think a lot of folks are finding healer a slog to playthrough making it a detriment for endgame.

    If it’s this bad for EX, will it be much more worse when Savage comes out?
    (9)

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