That's too intelligent for this dev team. More like Assize gives Dia II, because that way you have extra clunk and downtime on your DoT.
So uh, ...how's that Healer Strike coming along?
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The menacing aura of every Lalafell.
I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it
Imagine griefing the party by being slower than the rest of the group as tank, and accusing them of being the problem. Put on your big boy tank pants and pull the few mobs the game lets you.I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it
How often does this actually happen? I keep hearing about healers pulling and I have not seen it once in over 2 years of nearly daily roulettes.I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it
Because there's really nothing else remaining to watch out for in dungeons, everything are streamlined for the sake of "ease of duty clearing". Take away all the nuances, suddenly everybody realizes finishing the dungeon faster is the only thing that remains/that can be work on for. Can you really blame people not wanting to purposely run these dungeons slower, especially when SE also implemented trust system to accommodate these players who prefer to go by their own pace? SE played a part in fostering this environment whether they will it or not.I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it
Last edited by Rein_eon_Osborne; 07-31-2024 at 08:46 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Honestly, I agree.I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it
The solution isn't streamlining dungeons to the point we have now but make them more interesting with at least a little bit of randomness. I can't blame people wanting dungeons to be over ASAP.
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