How very unsurprising.
Just shows that “encounter” isn’t the only issue. Wakey wakey now, folks. There’s a lot more to be rectified.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
The character may be portrayed poorly, but her ideals are something worth striving for imo. It's a good ruler's perspective, albeit very idealistic. Except this is Final Fantasy, where there are precedents towards that idealistic reality in that game.
So no, I don't think the idea about acceptance and understanding is wrong, nor hated by the community. We had multiple instances about the very themes of acceptance and understanding in multiple expansions. Even Heavensward had a lot of topics on understanding and acceptance towards differences in race. The whole dragonsong war initially stopped because people were able to put aside that difference initially, thereby living in Harmony with two distinct races and cultures merging into one. Estinen himself mentioned while being possessed, he intimately felt the rancor, fury, and grief -- and through the experience, Nidhogg is not so different from him. He now wields his lance not for men but for men and dragon both and his armor was given to him by Hraesvelgr.
The cumulation of efforts in Endwalker also led to the renaming of Allied Society Quests rather than the Beast Tribe Quests. Putting aside differences in both appearance and way of life. Dawntrail is just another extension to that. The story might be told poorly compared to its previous expansions, but the themes still ring true.
All dungeons cleared without healers, ex encounters cleared without healers. Good job balance team
I never thought I would miss juggling cleric stance in damage/healing, but that gameplay was way more engaging than what we have now.
Bingo. XIV is the first MMO I've ever played where a healer is bored both healing, AND DPSing. Every other MMO gives us things to heal, and engaging DPS rotations when there's nothing to heal. I don't know why the current design in XIV is literally braindead, and frankly, I hate it.Fwiw, I don't think this dichotomy exists- the majority seems to want both. People want better healing content, both with more oncoming damage and more reactive healing (crit autos were an easy source of this in older XIV, but this mechanic basically vanished), but they understand that changing the encounter design in that way is both difficult and probably cannot be broadly applied to all content, so they also want more engaging dps tools. The better dps kit is super low hanging fruit, they literally need to undelete some of the 10 missing actions that healers had in HW. It's like, few hours of work and testing, most likely. The former takes more time, although I think it's a necessity to truly bring the healer support fantasy alive.
If you want an example, I mained SCH in HW, when it was at the peak of its dps complexity, and I really enjoyed keeping all the different timed dots rolling perfectly. But the peak of SCH gameplay for me was moments like, for example, in A6S pre-nerf, my team messed up the slow/stuns on the orbs in the Brawler add phase and, if you were a good scholar, using your own slows/Supervirus/Fey Illumination, you could salvage the pull and make it through that mechanic. That was peak Scholar gameplay, a combination of defensive buffs, debuffs and mitigation used tactically making it through a difficult mechanic. I still think back on those moments even more than I do on managing all the dots- I don't think the latter is enough without the former.
Boss killed in the middle of second Mountain Fire tankbusters, which is what, 40s before enrage? Comp was 2 of each tank jobs.
Edit: Different PF group https://www.reddit.com/r/ffxiv/comme...ed_as_8_tanks/
Last edited by Somnolence; 07-10-2024 at 10:52 PM.
And in typical Redditor fashion, they mock our movement, intentionally missing the actual point of it in order to bow down to the perfect job designers.Boss killed in the middle of second Mountain Fire tankbusters, which is what, 40s before enrage? Comp was 2 of each tank jobs.
Edit: Different PF group https://www.reddit.com/r/ffxiv/comme...ed_as_8_tanks/
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Gotta love that these people are supporting us despite their condescension lol. Thank you for actually making healerless runs a more and more common public thing![]()
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
And then the people just move the goalpost.
"It's just an extreme fight, wait til Savage".
"Wait til Ultimate"
"Wait for 8.0"
Rinse and repeat
I'd honestly be surprised if a WAR can't solo the first floor of the normal raid at this point.
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