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  1. #6641
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    The dps heals? Rangers and casters don't have that tho. Only melee and bloodbath. As for tank aoe heals. Only war has that. Unless ur running premade 3 melee I think this is literally not going to viable
    Pct has a heal and a shield on top of addle, Rdm has 2 mits and we know its heal kit, smn has heals in phoenix, lunar and self shield on top of addle, blm has a self shield and addle. That for casters

    All melees have second wind (which is buffed) and bloodbath (which is strong in aoe), on top of that sam had third eye and a self heal from there, mnk has a healing buff, nin has a self shield, cant remember drg now, rpr has an aoe regen and idk vpr

    Phys ranged has an aoe mit and second wind and on top of that mch has an extra mit and dnc has a strong aoe heal

    Tanks have standard tank stuff and on top of that both war and pld can heal in ale and drk and gnb can use their cds as a heal for other people

    You can easily run a comp with 1 dps of each role and a tank and kill calca dolls before they are an issue because non healer sustain is at an all time high
    (8)

  2. #6642
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Putting multiple ideas into the mix isn't a bad thing tho. At least the devs will have many angles to come in from when they do finally do something about it
    But personally as far as dt goes I think. What we have rn for healers is OK. We need to give the savages a chance to see how they'll feel. And yea tanks sustain needsa nerf I think at the point ud be pressed to find ppl not agreeing


    I've hit my daily limit for today so gl to you all.
    I mean I agree with you but you’ll find that when we accept multiple avenues of change people call us indecisive and directionless
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #6643
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I think the biggest sin in healing is that it's just boring.
    HW healing was a nightmare for me and I got so mad and frustrated that I punched holes in my wall and cried on A4S. (I was 13 pls ignore my dumbassness)
    But when I healed in E1-5S I can't even remember any of it, I have literally zero recollection of what I did. I remember the mechanics vaguely but I don't ever remember how I healed through stuff or my healing plan. Simply because I didn't have one.
    Honestly that's what makes me sad more than anything for healing, it's so boring that it's not even memorable anymore. I remember so much about my scholar gameplay from late ARR to mid SB.
    (5)

  4. #6644
    Player

    Join Date
    May 2023
    Posts
    343
    As someone who has been a part of a lot of beta tests for games, all the threads are giant arguments like this with conflicting ideas and disagreements about what works or is good for the game.

    And they all worked out fine. It's up to the devs how they want to handle and implement feedback. Even if we had a much more nice and neat presentation and we all agreed on the exact same changes, the devs decide what happens at the end of the day. They could ignore us and turn us down all the same. And for the same reasons they could look at this giant mess and pick out some ideas to try.

    It's kind of part of the job. Like it just comes with the territory of player feedback and testing. It's never neat and orderly and it never will be. And the devs knew that going into this. Why do you think Square shut down the forums before? They knew it was going to be a nightmare. On the other hand, the devs knew the nightmare was necessary.

    I come here to engage in discussion and give my honest feedback as it is, not dress it up in hopes of making it more palatable to the developers. I try to remain pleasant because I believe that it's good to treat my fellow players and otherwise with respect whenever possible.

    I think that's good enough. Truly good developers will take advice from anyone and anywhere. If advice is good, the bad vibes of the post or poster it came from are irrelevant. I'm not saying it's okay to be annoying, hateful, or anything like that. I'm just saying that it's a developer's job to look at things relevant to their job and separate it from who said it, how, or why they said it, and instead analyze it on its own as a piece of game development advice or theory.

    So I'm not really worried that all the healers are disorganized or have differing opinions or whatever, or that we might have some kind of image problem with this movement. I do not think any of that matters as much as some of you think it does.
    (5)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #6645
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    People disagree strongly on the details, but there are more generic ideas that most healers seem to agree on: Damage buttons need more variation. Outgoing unavoidable damage is to low in many bossfights. Heals from other roles shouldn't rival or eclipse the heals from healers.

    And sure you can find a few people who disagree with those points. But to me it seems most healers agree on them.
    (12)

  6. #6646
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Though I'm always against green DPS concept and I will die on that hill, that doesn't mean I can't be on the same side with other healer striker.

    Healer as a role has been at terrible state for years. I welcome any changes that could potentially save healers from this sorry state.

    If SE chose to go with green DPS route, I still can adapt it, embrace it and enjoy it. At least it's better than what we have now. It's also hard to disagree with how little impact adding various dps options would bring compared to increasing healing requirement. Not to mention green DPS fits current combat design better due to scripted fights and the amount of avoidable damage in general.

    Even though I personally dislike revisions posted by other fellow posters, I still think those revisions would provide more engaging gameplay than current healers. I don't mind if the dev team decided to enforce green DPS concept. I don't think people need to have unanimous opinions in order to support healers asking for change.

    In addition, AFAIK, many suggestions and feedbacks provided by many other were made with accessiblity in mind. I still struggle to identify where "people want complex rotation for healers" is coming from.
    (15)
    Last edited by Aword3213; 07-09-2024 at 07:47 PM. Reason: spelling

  7. #6647
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aword3213 View Post
    Though I'm always against green DPS concept and I will die on that hill, that doesn't mean I can't be on the same side with other healer striker.

    Healer as a role has been at terrible state for years. I welcome any changes that could potentially save healers from this sorry state.

    If SE chose to go with green DPS route, I still can adapt it, embrace it and enjoy it. At least it's better than what we have now. It's also hard to disagree with how little impact adding various dps options would bring compared to increasing healing requirement. Not to mention the green DPS fits current combat design better due to scripted fights and the amount of avoidable damage in general.

    Even though I personally dislike revisions posted of other fellow posters, I still think those revisions would provide more engaging gameplay than current healers. I don't mind if the dev team decided to enforce green DPS concept. I don't think people need to have unanimous opinions in order to support healers asking for change.

    In addition, AFAIK, many suggestions and feedbacks provided by many other were made with accessiblity in mind. I still struggle to identify where "people want complex rotation for healers" is coming from.

    I do mind that they want to embrace "green dps". Green DPS is just not healing, so rename these to some other kind of damage dealer and remove healers entirely from the game.

    The other thing they could do is actually put some effort into the jobs and instead of making everything under a role a cookie cutter of each other, give each an actual identity and place in a party that is more like what we've seen in previous titles. I know balance is hard work. They are making MORE than enough money to hire some more really talented number crunchers.

    What I'd like to see is a return to the classic support, damage dealer, healer, tank roles we had in XI. And anyone who says it couldn't be done here, I say look at the XI team who overcame so many crazy limitations over the years, this studio has TOP TALENT. If we raise our expectations as players, they WILL give us challenging and engaging jobs. But we have to stop asking for silliness like "I want more dps buttons to press on my white mage". You can't do that and in another thread complain that jobs don't have identity or class fantasy. It shows a fundamental misunderstanding of what the job is supposed to do in the first place, and this game is weaker for it.
    (5)

  8. #6648
    Player

    Join Date
    May 2023
    Posts
    343
    I disagree that class fantasy has to be defined so rigidly or not be experimented with but all the same I'd be happy to play a game with the type of job diversity you're talking about even if it meant healers lost all DPS abilities. I'd probably pick up some kind of support job. Well actually I'd just play everything like I already do, but still.

    As long as the game isn't boring slop.

    But like WHM doing damage to me is natural because I grew up with FF Tactics and the Holy spell so while I'm certainly not asking for DPS buttons to get added to WHM the idea of it being a pure healer only makes sense to me in non FF contexts (I'm just giving you my perspective here on class/job fantasy, I don't want to argue that I'm right or anything, I haven't even played all FF games or engaged with a lot of non FF Western style fantasy settings and experiences. I do get the vague idea of a white mage being a dedicated healing archetype though)

    My bigger concern is that even if you can balance that, balance isn't really the issue they want to solve. I feel like they just want to solve people being mad about balance. And the whole wanting to play any job in any content thing.

    Maybe you can still marry the concept of a game more like XI in terms of role design with balance and kits that don't create content that favors certain jobs over others but I have no clue
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #6649
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Souljacker View Post
    The other thing they could do is actually put some effort into the jobs and instead of making everything under a role a cookie cutter of each other, give each an actual identity and place in a party that is more like what we've seen in previous titles. I know balance is hard work. They are making MORE than enough money to hire some more really talented number crunchers.

    I agree with you, but I think balance is a lie perpetuated by CBS III so they can homogenize jobs. They keep dumbing down jobs over the years, somehow they still fail to achieve job balance. A good example is Picto, a job that brings party utility and damage buffs while also outperforms DT BLM by a mile in terms of damage output. There are more examples, but this is not the time nor the place.


    Quote Originally Posted by Souljacker View Post
    What I'd like to see is a return to the classic support, damage dealer, healer, tank roles we had in XI. And anyone who says it couldn't be done here, I say look at the XI team who overcame so many crazy limitations over the years, this studio has TOP TALENT. If we raise our expectations as players, they WILL give us challenging and engaging jobs. But we have to stop asking for silliness like "I want more dps buttons to press on my white mage". You can't do that and in another thread complain that jobs don't have identity or class fantasy. It shows a fundamental misunderstanding of what the job is supposed to do in the first place, and this game is weaker for it.
    Your vision parallels to mine. I personally would love more support oriented gameplay than doing DPS as healers. However, I don't want to collide my vision with others here. I think this healer strike is a step towards making SE ackowledge issues in healer role, and I want to focus on supporting the strike rather than debate.
    (5)
    Last edited by Aword3213; 07-09-2024 at 08:27 PM.

  10. #6650
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    I'm late to the party but seriously, why do people make it such a big deal ? Healers have a right to have fun as much as every person paying a sub. They are not happy with their jobs so they play something else until something is done.

    For all I know, everybody is playing their job for their own sake so why are so many people mad that healers want to do the same ? The question is obviously semi-rethorical : they don't want their queues to be even longer but can't be bothered to play healer themselves and I wonder why.

    They can throw as many bad faith arguments they want, we all know this is the thing that is bothering them but they can't admit it and find excuses because they know deep down it's insane to force someone who is paying for a service to do something they do not enjoy.

    EDIT : added meme
    (21)
    Last edited by Ozmandis; 07-09-2024 at 09:24 PM.

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