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  1. #6571
    Player
    Kazumi_Ametrine's Avatar
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    Jan 2023
    Location
    Gridania
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    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    Just to put my two cents in.

    To get what those involved in the healer strike is asking for is to gatekeep healing. The ego one must have to claim that "No role in the game pushes this skill more than healer", what a load of crock honestly. And I say that as a healer main who is quite skilled herself. It's like comparing apples and oranges. Tanks have to do a lot to ensure they stay alive, because guess what, in raid settings they are not going to survive on their own without us. Likewise, if they die, it is unlikely that we will survive because those auto attacks the tanks tank pack quite a wallop. Sure you get the occasional quick save with healer LB3 or you might have someone particularly skilled able to raise the tanks quick enough to survive such a thing, but it is not often. And of course the DPS need to master their rotations to be properly effective.

    With regard to the dungeons, there is a reason why dungeons are so easy. It's for the casual crowd. Highly skilled anyone is going to be bored in those dungeons, period. They made the content more difficult this time around, but it's still "easy" enough so as not to be overwhelming to casual players.

    Regarding the other roles having self sustain? Melee and phys ranged get what, second wind? That's barely a quarter of their HP, if that. Bloodbath is only available for melee, and casters? Ha, nope (red mage gets vercure but let's be real, that falls right within the lore). Also, I can't tell you how many times I've seen a red mage save the party when BOTH HEALERS DIE. As for Tanks, warrior's whole shtick is literally being "warrior smash, warrior self sufficient." Paladins have holy magicks after a fashion and frankly reminds me most of war cleric in D&D. Dark knights don't get much in self sustain—they get Abyssal Drain which is only really effective in AoE, and then living dead, which they get every 5 minutes and they have to be healed to full or else they die. I'm not so sure about gunbreaker and their capabilities, but i've never seen a GNB finish off a boss all on their own with no one else. Even when I do see a tank pull it off on their own, I cheer them on. You know why? Because they are succeeding where EVERYONE ELSE FAILED. Frankly, the fact that you have to watch a tank do that sounds more of a skill issue and less of a design flaw.

    Also, I love that these classes have self sustain. It helps ME out as the healer, because I don't have to be like "oh s---" and trying to save them because they stepped in bad. I can effectively triage who needs what.
    (2)

  2. #6572
    Player
    Kazumi_Ametrine's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    Concerning the homogenization of healer jobs, this is not a healer unique issue. This is a problem with tanks. This is a problem with DPS. And we won't even get into crafting and gathering. DPS use the same heccin 1-2-3 combo all over the place with a few things thrown in the mix. Tanks? 1-2-3 mitigate. It's all a matter of what flavor you wanna do.

    With the low threat level, I dunno man, like, change doesn't come quick and looking at DT, I do like where it's going so far. They definitely ramped it up, and I get that this is a strike because of Endwalker and previous expansions, however... bearing in mind that change doesn't come quickly, it would be worth noting (tying in the above point) that Yoshi P has mentioned a desire to tweak classes to make them less homogenized, and therefore more interesting to play. That will likely in turn result in more difficult mechs within dungeons and such.

    Healers are a support class. There is a reason why Meteor hasn't been depicted as a healer. We are support. We do what we can to support the party in heals and shielding. And we do damage when we can when healing isn't necessary. I don't personally get why folks are so upset that healer isn't being given many dps buttons. I figure if you want to dps, then play a dps. But this healer strike feels more like an ego move and development of a god complex. I think the biggest take away too is to remember that we are part of a team. Healers most certainly do have a place. Okay so what if your tank can literally run the dungeon by himself? What about your dps? They certainly can't. And even if you don't heal, the additional DPS you provide will help kill things faster.

    I will not partake in the healer strike, I'm gonna play the game as a healer because it's a game and I want to have fun. I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.

    Finally, I personally see the role of healer as a doctor of sorts. Do no harm. This protest frankly does harm not only to those who are trying to play and causing queues to be high, but it also makes the collective healer community look elitist and frankly... really... egotistic. And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died? Not cool. It's just a game and isn't that serious friends.
    (2)
    Last edited by Kazumi_Ametrine; 07-09-2024 at 10:08 AM.

  3. #6573
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,371
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazumi_Ametrine View Post
    snip for both halves of this comment
    How is it gate keeping to say “no other role pushes this skill more than healer” when literally all healers press broil/dosis whatever more than 50% of the time while no other class exceeds 25% of buttons being one press (and before you say “oh it’s because of 1-2-3” the class with the highest percentage of singular button presses when you consider 1-2-3 as one button is WAR at about 38%, SCH is at 67% with broil. We have FFlogs to prove that, there is no “I don’t feel like that’s right” about hard data

    I don’t think you understand just how overpowered the tanks are. The tanks don’t have to try to stay alive. They have an inbuilt 80% damage reduction because of their gear. Savage doesn’t even hurt them they just kitchen sink the TB and go right back to being immortal. In casual content they basically can’t die, they didn’t succeed where others failed, the game just doesn’t allow them to fail. That’s a big difference and is causing a lot of friction in DT. You say that healers have a space in the party but it’s all too easy to replace them with overpowered tanks. That’s half the issue. As for “broil broil broil is the same as 1-2-3 mitigate on tanks” I’ll just direct you back to button presses over a fight as shown by FFlogs because they are nothing remotely similar

    ALSO ALSO ALSO I USUALLY DONT GET ANGRY IN THESE POSTS BUT AS A DOCTOR IRL HOW DARE YOU EVOKE THE HIPPOCRATIC OATH TO MAKE A POINT (okay rant over)
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #6574
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazumi_Ametrine View Post
    Concerning the homogenization of healer jobs, this is not a healer unique issue.
    << "I've been shot in a main artery. Without aid, I'll bleed out."
    >> "Quiet, you. Other people are dying, too, you know."

    And even if you don't heal, the additional DPS you provide will help kill things faster.
    The thing is, it's far from an "even if". Healing is the tiny minority of your uptime as a healer unless running MiNE Extremes or the like. Dealing damage... is the vast majority. So why don't we have accordant means of engagement therein? It wouldn't take as nearly much as on a DPS, as we still have other considerations and uses of uptime beyond damage dealing, but that damage-dealing certainly should have more available to it than we have now.

    I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.
    The promises for the game, such as being able to have fun on each role, doesn't seem rooted in reality in terms of what the game currently achieves, either.

    And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died?
    You know full well that leaving a dungeon when a tank PKs their healer only to then insist on taking 7 minutes to solo a final boss that'd have been dead in 3 by just resetting has absolutely nothing to do with the healer strike.
    (15)
    Last edited by Shurrikhan; 07-09-2024 at 02:25 PM.

  5. #6575
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Snow and Shurrikhan,

    I really commend your patience to answer to all this non sense. I don't know where you find the strength to achieve that.

    Sadly, I already expect a dismissive answer from the other side, in the same passive agressive way they started their posts.

    They didn't even take the time to try to understand our points and rejected all existing datas from the beginning in the name of "Since I have fun, you must have fun too, if not, you're bad people".
    (8)

  6. #6576
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PapaIggy View Post
    I got a 7 day ban for calling someone narcissistic. First and only time I have been banned from these forums and that is the only comment that was removed. So yeah I'm going to say mass reporting shenanigans because I didn't 100% support the strike.
    Square doesn't remove based on automation; it doesn't matter how many times someone gets reported, if the moderators don't find you at fault they leave the post up. The fact you resorted to calling someone a narcissist is enough for them to slap you with a ban. No mass report required, and if you're going to accuse people of mass reporting, you need more evidence than "well, I got banned for name calling when I called someone a name".
    (15)
    Last edited by TheDustyOne; 07-09-2024 at 11:08 AM.
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #6577
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    Snow and Shurrikhan,

    I really commend your patience to answer to all this non sense. I don't know where you find the strength to achieve that.

    Sadly, I already expect a dismissive answer from the other side, in the same passive agressive way they started their posts.

    They didn't even take the time to try to understand our points and rejected all existing datas from the beginning in the name of "Since I have fun, you must have fun too, if not, you're bad people".
    not just bad, but egotistical elitists for asking for fun.

    the ONLY difference is, instead of being quiet sheep and not having fun on healers, we are joining queues as one of the two new dps classes, or leveling other jobs. this time instead of not announcing it, we have announced it. just like everyone else. how dare we.

    we are horrible people for not making queues pop faster. I am glad there are those that are healing in my absence, it makes my queues as a dps pop faster, my queues as a tank pop faster. so, thanks. the only difference this time is... you can point at us and say we ARE having fun.
    (21)
    #FFXIVHEALERSTRIKE

  8. #6578
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Kazumi_Ametrine View Post
    Concerning the homogenization of healer jobs, this is not a healer unique issue. This is a problem with tanks. This is a problem with DPS. And we won't even get into crafting and gathering. DPS use the same heccin 1-2-3 combo all over the place with a few things thrown in the mix. Tanks? 1-2-3 mitigate. It's all a matter of what flavor you wanna do.

    With the low threat level, I dunno man, like, change doesn't come quick and looking at DT, I do like where it's going so far. They definitely ramped it up, and I get that this is a strike because of Endwalker and previous expansions, however... bearing in mind that change doesn't come quickly, it would be worth noting (tying in the above point) that Yoshi P has mentioned a desire to tweak classes to make them less homogenized, and therefore more interesting to play. That will likely in turn result in more difficult mechs within dungeons and such.

    Healers are a support class. There is a reason why Meteor hasn't been depicted as a healer. We are support. We do what we can to support the party in heals and shielding. And we do damage when we can when healing isn't necessary. I don't personally get why folks are so upset that healer isn't being given many dps buttons. I figure if you want to dps, then play a dps. But this healer strike feels more like an ego move and development of a god complex. I think the biggest take away too is to remember that we are part of a team. Healers most certainly do have a place. Okay so what if your tank can literally run the dungeon by himself? What about your dps? They certainly can't. And even if you don't heal, the additional DPS you provide will help kill things faster.

    I will not partake in the healer strike, I'm gonna play the game as a healer because it's a game and I want to have fun. I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.

    Finally, I personally see the role of healer as a doctor of sorts. Do no harm. This protest frankly does harm not only to those who are trying to play and causing queues to be high, but it also makes the collective healer community look elitist and frankly... really... egotistic. And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died? Not cool. It's just a game and isn't that serious friends.
    Wow I didn't know tanks had malefic spam! :0

    Maybe I'll think of that next time I see a WAR eat a fat stack of 8 vulns and slip on a banana peel after focussing on that juicy 1 button spam (Fell cleave). Maybe when I log in I'll see if gun breaker only gets 1 button of dmg and 20 buttons of mit! Tanks mit they don't damage! what do you mean they have damager rotations, they're blue! Clearly you haven't read the tooltips. Tooltip 1: button no longer exists please delete
    Dragoon? Pssshhhh! You just jump and- oh that was the edge. oops.
    Red mage? hah! I only have the absolute premium res mage- why am I falling?

    So let's see your points are (taking into account the first part of your response)
    -healer strikers want to gatekeep (gaslight? girlboss? owo)
    -we have an ego for asking for more
    -tanks do mega effort to live (wow!) so they NEED healer
    -healers are valued for the lb3 and the most skilled of healers raise tanks and live
    -dungeons are baby mode because casuals get overwhelmed easily
    -dps have barely any sustain
    -we should be cheery if the tank manages to kill the boss. we should be THANKFUL because we FAILED! Even if we wait behind the barrier for 10 sometimes 15 minutes!
    -dps have have 1-2-3 rotations so we shouldn't complain because homogenization is applied everywhere
    -change doesn't come quick
    -John Fantasy isn't ever depicted as healer because it is support and he cannot be support because we are support
    -Go play dps! Healer cannot have dps! Such big egos! No! Go back to your [key 1] spam, peasant! God complex- all of you have god complex!
    -this is a team game so know your place
    -tank cannot go without healer. Tank cannot solo. Tank cannot...
    -have you considered your dps kills things faster?
    -doctor do no harm. healer do no dps.
    -it's just a game! Why so serious?

    I'll have to be honest. You are just missing one small point:
    -unsubscribe. leave the game
    If you said that I would have a full bingo. Alas, I'll have to look elsewhere for that chip. I don't pay your sub so I cannot tell you what to do. I do appreciate the comment because it bumps the thread so that is still supporting the cause. Might I ask you why you see people earnestly asking for better gameplay as egotistical and god complex-y?

    To respond to your points...
    -Our request is to raise the skill ceiling. The strike is made up of players from a variety of skill levels. We have penta-legends and ultra-casuals. Midcore raiders and sprouts. Don't you think it would be healthier for the game to have healers that can accommodate a variety of playstyles, healers for newbies, and healers designed for people who enjoy rubbing a couple of braincells together and planning ahead? key 1 button with the occasional DoT and dps key every 2 minutes isn't that riveting gameplay. Healers should be more unique among each other. Right now it feels like we barely have 2 healers- scholar and white mage.
    -Everyone has an ego. You have an ego, I have an ego, your friends and my friends have egos. Let's not get it twisted. An ego holds a person's sense of self and sense of importance. A healthy ego helps with mental health. Though, ego health varies from person to person. The human condition is in every human. What does that say about what you are saying when you use ego as an insult?
    -Have you played the game lately? Tanks can solo most content. People have been running healer-less runs for crying out loud. That is not healthy for a trinity. The worse part? It is faster! Healers have low dps so they slow down parties. What healers can heal can be found in paladin, tank, and gunbreaker. It can be found in dps like summoners to a lesser extent and pictomancer too. The trinity in this game is broken. I'm sure you have watched tanks solo bosses from 50% of more of the boss's hp and survive to see it reach 0%. tanks don't need us and that is the problem. Warrior and paladin aren't hard to play. I honestly prefer harder tanks like gunbreaker because I feel like I go insane when left idle. I don't even like tanking. Ask anyone who plays a tank more than me and you may find WAR to be the easiest of all and someone who has played it for 3 hours could solo a lot of content.
    -There is no arguing that healer lb3 is strong. It is great for picking up parties. It isn't in every single content, however. That makes it less consistent. Not only that, but an lb3 may be better served on a dps unless the content specifically has a mechanic that calls for it. That isn't going to be very often. If you want to talking about ressing on healers wait till you realize red mage is the king of raising with their instant casts. Sure, they'll take a hit to their dps and their mp but mp is barely a concern anymore. Raising doesn't take much skill. Do you know what does take skill? coordinating among healers in a tankless run for agro management. But SE is real quick to patch that out when they catch wind their precious tanks aren't required.
    -Maybe for the first or second run of that instance. This game is very scripted. Who are we kidding? Don't underestimate sprouts.
    -Depends on the dps. You bring up ranged dps and my counter for that is dancer. We have summoner. We also have pictomancer. Bloodbath is more powerful than you give it credit.
    -Maybe don't tell people who to feel when the tank solos bosses?
    -Yet unless you are a summoner, you have variety in your buttons. Even summoner has more to do than healers with their dps. What do healers have? They have their basic damage button, a dot... and maybe the occasional burst damage button. Now, even with that occasional dps button nothing really changes. You will be using your singular damage button on repeat for the whole fight because the game has low healing requirements outside of accidental damage.
    -I agree with you there. Change tends to be slow. Until the devs find out about nonstandard rotations... then it just takes a week or just days.
    -More than anything it is quite telling you are defending the fact Meteor hasn't been seen in any healer roles. Your reasoning says a lot. If I am getting this right, you see healers and support as being incapable of being main characters. Yeah sure, push us to the background while we make the game fun for everyone else.
    -The above point also responds to your point about the team aspect. The game barely feels like a multi-player experience anymore. Dps are very detached from the team. Tanks can solo. and healers? Healers continue to get stripped of anything fun. Just look at what they did to Sage's new DoT.
    -Maybe you should play WAR before assuming tanks cannot solo anything
    -have you considered 3 pictomancers and 1 tank is faster than 2 pictomancers, 1 healer, and 1 tank?
    -Then why are you saying healers help kill things faster? If we can do no harm then why did you say healers kill things faster?
    -People are passionate. Are you going to tell people to not get angry because of the plot in a book because it is just a book? Much like any piece of media, ffxiv deserves to be criticized. Constructive criticism is a tool to improve things. The strike is a criticism of ffxiv's battle systems, especially how healers have been designed.
    (23)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  9. 07-09-2024 12:06 PM
    Reason
    hit enter before intended...

  10. #6579
    Player
    Kazumi_Ametrine's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    > Might I ask you why you see people earnestly asking for better gameplay as egotistical and god complex-y?

    Out of all the things in that wall of text, I think perhaps I'll answer this first. It is egotistical to ask to fundamentally change the game to suit one role. It isn't better gameplay that's desired, the desire is to have the game changed to better fit how you feel that healer should be, never mind how any one else might feel about it. Sure, let's go ahead and add a full on 1-2-3 damage combo for healers, on top of the fact that we need to heal in higher difficulty content. No thank you. You trade one problem for another essentially. That's not to say that I couldn't do it, I most certainly would be quite capable. But the gatekeeping comes from wanting to make healing more difficult and the end result being, that people who don't want to do it just say nope and leave healing behind.

    Another thing about the ego trip is the lack of accountability that strikers seem to have. The bad behavior I mentioned, it's funny how out of that which I mentioned, the whole "tank soloing for 7 minutes and healer leaving has nothing to do with the healer strike" was what was focused on. It does when said healer leaves #healerstrike in the chat before leaving. It leaves a bad taste in my mouth, and further shows the ego and entitlement that folks seem to have. And there's no acknowledgement of the bad behavior, it's just waived off as nothing more than "healers are pissed." Sorry, that doesn't justify said behavior in my book. That's not healthy ego, that's anger directed at people who don't deserve it with an overinflated sense of self importance.

    -Our request is to raise the skill ceiling.
    This was done in DT. At least in my opinion it was, I was taken rather off guard by the increase in difficulty for the dungeons. Maybe that'll change, maybe not. But even incremental change is good. And of course things are scripted, it's what allows for the dungeons to be completed in a reasonable time without being crazy difficult.
    (1)

  11. #6580
    Player
    Kazumi_Ametrine's Avatar
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    Jan 2023
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    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    -Have you played the game lately? Tanks can solo most content. People have been running healer-less runs for crying out loud. That is not healthy for a trinity. The worse part? It is faster! Healers have low dps so they slow down parties... [truncated for length]

    Ten years and going. I remember protect and stoneskin. I remember Aero III. What's funny is I seem to recall a time where healers were upset that they were expected to DPS, especially in Stormblood. Which of course prompted SE to make the changes that have been made, and now suddenly we want everything back when we got what was asked for. History quickly seems to be forgotten here.

    -More than anything it is quite telling you are defending the fact Meteor hasn't been seen in any healer roles. Your reasoning says a lot. If I am getting this right, you see healers and support as being incapable of being main characters. Yeah sure, push us to the background while we make the game fun for everyone else.

    This is not what I meant, but I can see how you reached this conclusion. We do get some pretty cool moments, though maybe not as much as it would be nice to have. The saving the raid at the last moment and bringing everyone back right before everyone wipes when we're only 10% on the boss? Pretty great. And it would be nice to see a main character for healers, though I struggle to see how this can be accomplished. Though prove me wrong on that, I'd genuinely love to see it c: I will however point out for those who do have healing classes unlocked and leveled, they do have special cutscenes to recognize your role as one and are called upon as such. So, I suppose that does help with the main character aspect.

    I feel like much of my points raised are frankly taken over the top and words are being put in my mouth that I never said, so I'm not going to address them further. The do no harm bit refers to the way not only how we heal folks, but also how we should treat them. Clearly we must have a means of self defense. Being rude, being angry at people who have honestly done nothing to you, and just up and leaving dungeons because oh no, the tank is soloing. Yes it's slow, yes it can be annoying, but honestly, it's not that big of a deal. I'm not sure a 30 minute cool down at the end of a dungeon is really worth trying to make a point that frankly, those in the dungeon are going to shrug off entirely and just label you as impatient.

    I'm not going to go over every point listed here. Frankly my energy is best placed elsewhere. But I will say simply this: were this a strike that was conducted in a civil and reasonable manner, sure I could support that. But when all I have seen from the strike is bad behavior (it's entirely possible this could be an aberration and simply bad luck on my part, I will admit), it's frankly going to skew this very badly for me, which is why I can't support it. Some of the points made? Sure. But not this strike. Not with how folks have acted, sorry.
    (1)

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