But healers already are green DPS, just a garbage one that keeps spamming one button.
Is the strike still going? I haven't noticed as of late tbh if it is.
Terrible is subjective. It’s is not objective fact.
Pointing out nonsense is your personal opinion. It may make sense to a lot of people.
Wow, it really does lead to nowhere
I see we are having this discussion again. I remember a certain poster who was similarly belligerent on this topic.
That's all I really want, jobs that are interesting to play (like they used to be). I wish the devs had not simplified jobs this much and then acted condescending as if players not doing ultimates is the reason why some of us don't like their job reworks. Many other jobs were better in that era too, like DRK.
755 pages now and it's still all aguing
TBH
>gut tank sustain/healing across the board, keeping things like heart of corundum as the bare MAXIMUM,
>prune healers' 10 billion buttons that all do variations of the same healing, keep mitigations, give incentive to actually use GCD heals other than as a panic button after you've fat fingered every other cooldown
>give healers like 2 more damage buttons, make it a combo like picto spells or something so they can at least pretend they are doing something different in damage rotation
>prune support skills from a bunch of DPS and give them to healers. Healers then have more different things they can do to aid the party other than pure healing and damage
there, I fixed healing, it's fun again
Tank heals aren't the issue.
Enemy damage isn't the issue.
Even if you just fixed those two, what you'd end with is spamming Cure instead of Glare, or other jobs equivalents. It's still the same lack of actual gameplay.
To actually fix it, they'll have to actually give healers something more to do.
I'm still confused by that cuz, I mean there's a lot of pages in this thread so its hard to follow, but last time I asked if this would be solved by giving healers more DPS buttons, I was told its not that simple, and I was told something about making healing "meaningful"Tank heals aren't the issue.
Enemy damage isn't the issue.
Even if you just fixed those two, what you'd end with is spamming Cure instead of Glare, or other jobs equivalents. It's still the same lack of actual gameplay.
To actually fix it, they'll have to actually give healers something more to do.
I really still have trouble narrowing down what healers truly want after 700 pages
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.