Page 645 of 971 FirstFirst ... 145 545 595 635 643 644 645 646 647 655 695 745 ... LastLast
Results 6,441 to 6,450 of 11398

Hybrid View

  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    You point out that we should be mindful of the regular players for any changes, that's fair. But where was that same mindfulness for us when SE completely reforged the entire healer role upon the anvil of accessibility in ShB? People who do higher-skill content has lost the entire healer role, there is not a single healer that caters to us, not a single one of them has a decently high skill ceiling, why was that same consideration not extended towards us? Why did we have to lose an entire role in the name of accessibility?

    Also, like it or not, even people who mostly do savage/ultimate need to cap tomes, that means doing regular content like expert roulette and hunts. You might have a point about sticking with content that satisfies your skill level if savage gives 225 tomes per kill of each floor, then we could cap off doing the weekly tier clear even after tome cap is increased to 900, but they didn't do this, savage barely gives tomes so higher-skilled players are still forced to do regular content to cap tomes, so you can't really tell them to just go stick to their content and not do regular content.
    SE needs to give their accounting for that. They are the ones that made the changes.

    Those who mostly do Savage/Ultimate don't need to do normal content. They get gear for doing Savage. Getting tomestone gear to fill in gear gaps while waiting for Savage gear is helpful for progression but it is not mandatory. Executing mechanics properly goes a lot farther than getting BiS.

    Tomestones are the way for the average player to get better gear and they're role agnostic. No one has to do normal content as healer if they don't enjoy healing in normal content. Hunt die so fast with the numbers of players that turn out these days that it doesn't matter what buttons you have to press, you're not going to get to use all of them unless its in the middle of the night during the second half of a patch.

    If you're going to set your sights on getting optional gear for whatever reason, then it means accepting that the experience you get may not be to your standards. It is not realistic to expect developers to make all content fit every player of every skill level.

    If Savage/Ultimate raiders want to see jobs + normal content changed to make it more interesting for them, then the average player has every right to turn around and ask the developers to make jobs + Savage/Ultimate interesting for them. Is that what you want?

    Quote Originally Posted by Kijok View Post
    Is this strike some kind of joke that I'm too noob to understand?
    People complaining that other roles have self healing abilities that make healer useless and obsolete?
    Then why in the content I'm playing I have to jiggle every single ability in my healers kit and still see other players die while all of my skills are on cd?
    It would be more challenging and interesting to have party 100% rely on healers even in normal content, yes, but people already complain about normal content difficulty. Do we really need to spike the difficulty if healer is bad?
    What creates difficulty?

    From my point of view as a healer, it's the other players that create difficulty in normal content more often than not. It's not necessarily that they're bad but there's the learning curve that every player has and it isn't the same for every player. As one player gets enough experience to master the mechanics, a new player will appear that is starting from scratch. For every player lucky enough to play with only 60 ping, there are other players at 400 ping (or more) so they're getting hit by things that from their viewpoint at home they had moved out of in time. As healer, I see my primary role in normal content as keeping other players alive as they get the chance to practice and learn (and that includes myself - I don't always get mechanics figured out first try).

    For most players, normal won't be difficult in the long run but it can feel that way at first because fights aren't familiar to us yet.

    That aside, are DPS or tanks really impacted if encounter design is changed so healers need to use more GCDs to cast a heal or Esuna instead of Glare/Broil? We're casting something either way. At most, if we're trying to AoE heal we may need to be a bit more cautious about our positioning to make certain everyone that needs a heal gets it. In that respect I don't think difficulty gets changed.
    (2)
    Last edited by Jojoya; 07-23-2024 at 06:02 PM.

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Much of the discussion has been centered around being a healer doing normal content so that shouldn't invalidate anyone's opinion. After all, any changes to a healing job will affect every player that uses that job. Any change to general encounter design including normal will any affect players doing that content.

    Does that more or less screw over the healers who are part of the smaller percentage with greater skill when they do normal content? Yeah, but they're not doing content intended for their skill level. That's why the developers say do harder content if you're not feeling satisfied healing in the content you currently do.
    ...
    So are you feeling bored? Ask your static to let you solo heal, or let your partner solo heal while you go DPS (or tank while a tank switches to DPS, whatever works best). If you're doing normal content, go tank and DPS only. You and your friends may not require the healing. Most groups will, even in normal content.

    I've always found the pushback that some players have against the idea that they might be better skilled than the majority of players puzzling.
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.

    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters was for me, and I doubt anyone is going to say ARR dungeons were savage difficulty. Any suggestions to "go play harder content" are misguided because it has nothing to do with content difficulty. It's mostly a job design problem and playing other content doesn't change how the job plays. Can the devs give me 5 buttons for single target dps and less oGCD heals and more interesting AST cards when I zone in front of a savage boss? No? Then doing harder content changes nothing and I'm still spamming one button most of the time.

    Jobs should be fun to play in a standard comp with random players in all content. Why should healers be the only role who have to go through the recruitment process for a static or sit in PF just to do a dungeon and then convince other people to do gimmick runs just to cope with the boredom of their rotation? That's completely absurd. Before telling the player who is not having fun they are playing the wrong content in the wrong way, you need to acknowledge that healing used to be fun in a standard comp with random players in all content. I'm not "too skilled" to enjoy healing. I'm not too "dps oriented" to enjoy healing. The healing jobs changed, not me.
    (3)

  3. 07-23-2024 06:08 PM

  4. 07-23-2024 06:09 PM

  5. #5
    Player
    Kijok's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Abdulla Alhazred
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinha View Post
    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters
    For me it was quite the opposite. EW savages were the first savage content for me and healing there was stressful and the most fun than I've ever had before. It taught me to actually use all of my skill set
    (0)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kijok View Post
    For me it was quite the opposite. EW savages were the first savage content for me and healing there was stressful and the most fun than I've ever had before. It taught me to actually use all of my skill set
    Did you play healer in ARR or HW? What did you think of the skill set we had back then?
    (1)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reinha View Post
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.

    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters was for me, and I doubt anyone is going to say ARR dungeons were savage difficulty. Any suggestions to "go play harder content" are misguided because it has nothing to do with content difficulty. It's mostly a job design problem and playing other content doesn't change how the job plays. Can the devs give me 5 buttons for single target dps and less oGCD heals and more interesting AST cards when I zone in front of a savage boss? No? Then doing harder content changes nothing and I'm still spamming one button most of the time.

    Jobs should be fun to play in a standard comp with random players in all content. Why should healers be the only role who have to go through the recruitment process for a static or sit in PF just to do a dungeon and then convince other people to do gimmick runs just to cope with the boredom of their rotation? That's completely absurd. Before telling the player who is not having fun they are playing the wrong content in the wrong way, you need to acknowledge that healing used to be fun in a standard comp with random players in all content. I'm not "too skilled" to enjoy healing. I'm not too "dps oriented" to enjoy healing. The healing jobs changed, not me.
    Agreed that EX trials should give more tomestones per kill.

    How much of the fun you had back in ARR was because you were new to the game and still learning how things worked, how to improve as a player?

    Saying all content should always be fun for every player with a standard comp is just as ignorant as someone saying content can't be cleared unless using the meta. So much depends on the individual skill of a player in their chosen job. What works for one party may not work for the next that has members with different skill levels using different jobs.

    The game is not one size fits all. Find what fits for you and your friends then play that way.

    I said it before. That SE has not been making changes to healing in the direction that you and others are asking for after 6 years of feedback makes it very unlikely they're going to change directions now. Unlike you, they have to consider what is going to work for everyone and not just the highly skilled players doing content not intended for their skill level.

    You can keep leaving your feedback, of course. But what are you doing to have fun while waiting to find out if and how SE will respond to it?
    (2)

  8. #8
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinha View Post
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    (9)

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Somnolence View Post
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    Man, WAR is like a black hole that sucks the fun out of other jobs. The Wuk Lamat of job design.
    (2)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by flowerkatie View Post
    If you think refusing to spend time arbitrarily calculating how much damage would be required to force a healer to use X amount more GCD's means I cannot express I think healing can be more difficult then you're free to have that opinion. I remain under the belief that doing such calculations isn't required for throwing out suggestions on a forum.
    Would you like to use your Phone-A-Friend for this one
    (8)

Page 645 of 971 FirstFirst ... 145 545 595 635 643 644 645 646 647 655 695 745 ... LastLast