Even if healers got a 1-2-3 dps combo that could be then consolidated to one button in the settings, it wouldn't actually fix your problem. As its still just pushing three buttons 50 times each, or one button 150 times.
Dawntrail's 1st and 2nd story dungeons proved red mage would be the perfect fit for a healer that breaks the traditional healer norm of being a damage dealer first. As in trust's, Alisaie uses for example vermedica 2, and she is actually a competent healer, while still having the normal dps rotation.
Like just take red mage, copypaste it as a healer, call it green mage or whatever, make it's primary stat be mind instead of intellect, make it able to use piety, then give it a couple of the bog standard healing tools like vermedica and vermedica II and a couple others so it has the bare minimum to be considered a healer. It would rarely run into the same problem healers have with rezzing aside from the large MP drain, even with lucid dreaming and hi-ethers. Plus dualcast offers fluidity from wanting to heal, raise, or damage. As any given combat instance is not necessarily about how much can be healed, its how fast and efficient the team is at taking the boss to 0 health. As the quicker its done, the less healing needs to be done.
I think what this proves is that you only need very few buttons to fulfill your role as a healer (just 5 buttons, an ST heal, an AoE heal, an emergency instant heal, Esuna and Raise) and the rest of the kit can be used to flesh out the flavour of that healer job.Dawntrail's 1st and 2nd story dungeons proved red mage would be the perfect fit for a healer that breaks the traditional healer norm of being a damage dealer first. As in trust's, Alisaie uses for example vermedica 2, and she is actually a competent healer, while still having the normal dps rotation.
Alisaie in that dungeon proves that you don't need 20 buttons in your kit that's just a basic heal button. SE should learn from that and actually use all that free space to flesh out each healer job instead of slapping on a bunch of "Heal for X" buttons just because it's a healer job.
That's basically what SCH had in ARR. On top of Physick and Resurrection which were baseline for ACN, it gained Adloquium, Succor, Leeches, Sacred Soil and Lustrate. Everything else was from trading Carbuncle for the Faerie, and that was just Embrace, like 60% of a Physick, every GCD, plus a Whispering Dawn or a few utility spells. And it was plenty.
Most of its kit was DPS or debuffing.
Precisely. Which is why if SE were to do that for healers, they need to reevaluate the core aspects of what a healer actually is.I think what this proves is that you only need very few buttons to fulfill your role as a healer (just 5 buttons, an ST heal, an AoE heal, an emergency instant heal, Esuna and Raise) and the rest of the kit can be used to flesh out the flavour of that healer job.
Alisaie in that dungeon proves that you don't need 20 buttons in your kit that's just a basic heal button. SE should learn from that and actually use all that free space to flesh out each healer job instead of slapping on a bunch of "Heal for X" buttons just because it's a healer job.
Yep and that is why ARR SCH is what healers should be, yes with all those dots. You got some healing tools and mitigation, but your actual job is still dealing damage.That's basically what SCH had in ARR. On top of Physick and Resurrection which were baseline for ACN, it gained Adloquium, Succor, Leeches, Sacred Soil and Lustrate. Everything else was from trading Carbuncle for the Faerie, and that was just Embrace, like 60% of a Physick, every GCD, plus a Whispering Dawn or a few utility spells. And it was plenty.
Most of its kit was DPS or debuffing.
I would say this is exactly what healers shouldn't be....I play healers to heal. If I want my "actual job" to be dealing damage, I'll...you know...play a damage dealer. When I play a healer, I want to heal. Doing damage is the side job that happens along the way. But healing is the priority.Yep and that is why ARR SCH is what healers should be, yes with all those dots. You got some healing tools and mitigation, but your actual job is still dealing damage.
No, a specific relatively small group of people (in the context of the entire playerbase) are dissatisfied with healers, and even among them there is nothing resembling unity as to why. Those who choose to post here on these forums do not in any way, shape or form represent "casuals" or "elitists" as if they're some monolithic bloc. The second half of your comment just shows an ability to separate personal opinion from objective fact. And then wonder why this forum doesn't get taken seriously...I've said it before in this giant mess of pages. Both casuals and elitists are united on this one. Healers suck. Sure, there are defenders of this... design choice, but there are also defenders of Wuk Lamat and the MSQ, and she's just as bad as the healers this expansion.
Who has been doing the new dungeons 1 tank and 3 DPS on a regular basis and how has that been going for you?
That was supposed to be another way to show SE how the healer role is poorly designed.
how about try savage and ultimate on patch next time ?
That was supposed to be another way to show casual player how the healer role is important in endgame content.
oh hey another quarter to the "go play ultimate Lol" bucket! The bucket is starting to feel quite hefty now.
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
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