Oh don't misunderstand me, I don't dislike Viper, actually I'm even against simplification of any jobs.
But we were mocked, called dumb, log shamed and so on because we were not happy with our job design and were tired to only send passive feedbacks.
Now when I see those vipers screaming, it's just like I wonder how it feels to taste one own medicine.
After all, who's the dumber now ?
1- a person who only complains about their own job design.
or
2- another person who also complains about their own job design too, but only after telling the first one that they were stupid for complaining about the healers' design.
I hope this will teach some people a lesson before they come spewing their venom at us again.
And btw, we are complaining since the begining of ShB, some of us since even earlier, but it seems the "strike" word was needed to make people take notice.
Last edited by Hellebore_Ghrian; 07-05-2024 at 08:08 AM.
I honestly don't see an easy way to fix the issues since it involves changes to either encounter design which this expansion was all about, or to 4 whole classes, one of which just got reworked. It might be a bit early to expect the devs to say anything, not that I think they will, but it feels like jumping off the chair before the noose is tied. Priority number 1 right now is going to be balance adjustments for the dev team, I hate to say it but if anything comes form this it will take quite a while.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
I've been complaining since Stormblood about how they need to stop simplifying healers, but SE isn't the type to listen. I doubt anything will change SE's mind about healers until more dominos begin to fall and they're forced to actually begin to be innovative instead of safe with job design.Oh don't misunderstand me, I don't dislike Viper, actually I'm even against simplification of any jobs.
But we were mocked, called dumb, log shamed and so on because we were not happy with our job design and were tired to only send passive feedbacks.
Now when I see those vipers screaming, it's just like I wonder how it feel to taste one own medicine.
After all, who's the dumber now ?
1- a person who only complains about their own job design.
or
2- another person who also complains about their own job design too, but only after telling the first one that they were stupid for complaining about the healers' design.
I hope this will teach some people a lesson before they come spewing their venom at us again.
And btw, we are complaining since the begining of ShB, but it seems the "strike" word was needed to make people take notice.
Watching forum drama be like
There will be no roles left to swap to, at this rate. Square's reaction to people playing more fun roles seems to be to make them equally unfun. I went viper this time because I thought it would be safe from the simplification as a new job, but it's getting gutted already before savage because a bunch of talentless JP players prefer it when you can't make mistakes. Just as they love their beloved two button rotation on healers. There are over 20000 logs done as viper, it's the most played job of all, and they still intend to remove all friction from it.
The most off putting part about the announcement was how there were virtually zero changes to healers, the role that is suffering the most, while they immediately react to non existent problems with other jobs.
Last edited by Reinha; 07-05-2024 at 08:22 AM. Reason: why
The biggest problem with Astro rework is that the only "rework" was the cards. Synastry still exists for some reason, horoscope was completely untouched and the entirety of the healing is exactly the same the only difference is now there's no lady/lord rng.
Really the only think reworked was the cards and the cards arent that great either. Genuinely cannot believe horoscope and fey blessing were both untouched they are seriously becoming machinist flamethrower levels of useless.
I saw the announcement of what they plan to change and it's to no surprise that they plan to simplify the game even more. Whatever "hard" thing players encountered, square enix sees this as an opportunity to lower difficulty down.
Tanks having an issue with enmity because some classes have high burst opening? Should players just let tank take the boss first and adjust to him? Nah, let's buff enmity for tanks.
Viper too hard for people? Should players just learn the class properly? Nah let's ease directional requirements and ease the job so people with 2 keyboard buttons can play it.
Black mage has difficulty with MP management? Square forbids that any class has MP problems, this needs to be buffed. Why should players be better about this.
"Uf Astro has a hard time during burst phases..." this is definitely something that we need to simplify since players obviously don't like harder content.
Ridiculous from them.
There are still quite a few redundant healing actions that exist in the game. The most guilty one being WHM's Cure I. Why exactly does this action and the "Free Cure" trait still exist past level 30? Why can't Cure I naturally upgrade to Cure II.The biggest problem with Astro rework is that the only "rework" was the cards. Synastry still exists for some reason, horoscope was completely untouched and the entirety of the healing is exactly the same the only difference is now there's no lady/lord rng.
Really the only think reworked was the cards and the cards arent that great either. Genuinely cannot believe horoscope and fey blessing were both untouched they are seriously becoming machinist flamethrower levels of useless.
Same thing can be argued with for having Physik upgrade to Adloquium or have AST's Benefic I upgrade to Benefic II. With SGE, why does it have both Druochole and Taurochole in it's toolkit? Wouldn't be best if the former upgraded into the latter? One ability is clearly better than the other and the job doesn't need the extra oGCD heal.
Last edited by currentlemon; 07-05-2024 at 09:11 AM.
#FFXIVHealerStrike
Improving WHM in Dawntrail
Get rid of the Free Cure Trait and have Cure I naturally upgrade to Cure II | Give WHM more opportunities to cast Glare IV by either making Dia potentially proc into Glare IV for every second the DoT timer goes down when the ability is unlocked, let it be a separate GCD ability that has a 15 to 20 second cooldown, or decrease Presence of Mind's CD to 60secs | Decrease Aero / Dia's DoT timer to 15 to 20 seconds. | Reintroduce Aero III or a Water spell as a weaker version of Glare IV at an earlier level.
So, genuine question, I dont feel this strike because I play with friends which some of which are healers, but do people feel this?
I see a lot of dps waiting in q but that is nothing new and with 2 new dps jobs it's likely even harsher, so, do you think this is making a difference?
Physik kind of has a role in SCH kit, but I think it could probably also be upgraded too. Pretty much agree with everything else. The reason SGE has that extra heal is purely because SCH also has a strong ST heal connected to their bar. SGE was built to be derivative of SCH which is why it's got such a weird healing kit.There are still quite a few redundant healing actions that exist in the game. The most guilty one being WHM's Cure I. Why exactly does this action and the "Free Cure" trait still exist past level 30? Why can't Cure I naturally upgrade to Cure II.
Same thing can be argued with for having Physik upgrade to Adloquium or have AST's Benefic I upgrade to Benefic II. With SGE, why does it have both Druochole and Taurochole in it's toolkit? Wouldn't be best if the former upgraded into the latter? One ability is clearly better than the other and the job doesn't need the extra oGCD heal.
There are plenty of abilities that can be cut from all healers SCH and WHM especially have abilities that really don't need to be around. SCH has way too many long CD moves now and WHM lily spells don't need to be separated from Cure and medica buttons. Divine Benison is also really weird for WHM since Aquaveil seems to suit it's role better.
One thing that really gets me is Philosophia. This feels like it should of been in the game since EW as either the 90 capstone or a weaker version that was there Instead of Physis. Now that I've seen people use it and it's effects it really made me think "Why the hell wasn't this always in Sage's kit?"
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