Tank queues are 10 mins long lmao, and we don't have a new tank.This is expected, though, because both of the new classes are DPS. Someone earlier dug up a thread from the SB-era (the last time 2 DPS classes were introduced) showing even several months into that xpac, the DPS queues were exceptionally long. I've been consistently finding in roulettes that tank queues are instant and healer queues have minimal time (< 15 seconds). I don't really do DF content on DPS, so no info on those queues.
No, what you've (the collective "you" that has been posting, not necessarily "you" specifically) been doing for 5 years is giving your own opinion on why you personally find healing terrible for you. That's very different than proving that healers are actually in a terrible place from the perspective of the larger playerbase and game design. Some of those very same things that one person will claim makes healers "bad" is exactly what makes another person enjoy them (for example - people who want healers to have more dps abilities vs. people who want healers to focus considerably on healing and specifically don't want to be running dps rotations while playing a healer role).
On this XPAC im going for a DPS, I won't touch a healer, until the role starts to be fun again. (Main SAGE last Xpac)
Expert roulette queue times on one of the highest population NA servers is currently roughly 20+ minutes with healer as the role in demand, and that's after pushing past the swarm of levelling DPS. Day 1 levelling roulette queues were in excess of one hour, again with healer in demand. This was in contrast with 5 minute baseline queues pre-expansion.
In fairness, I think the newer fight designs do add some value to good healers, but I doubt that will turn things around.
I'm still only at level 92 because I had to work this weekend and I also saw other vipers at level 90 yesterday so the queue times are only going to get worse at level 100 once we catch up.
How are all the new healer mains doing? Are you enjoying healing more compared to your former role?
Player
It does genuinely seem that there was an attempt to design more frantic fights with plenty of avoidable mechanics that come at you at high speed. Unavoidable damage is still somewhat low, though it has definitely been increased. Savy players will still manage to dodge stuff thus keeping damage taken to a point where GCD healing isn't warranted, but I was genuinely surpruised at some of the Expert roulette mechanics, not only in bosses but also packs.
We still broiling though, even if the frantic pace of the dungeons and bosses does make the general experience more exciting.
The healer I mostly get are the most inexperienced healer I have ever got and in a decent amount of runs even not some small number. They have only the fraction of a clue what tools they have and the moment shit hits the fan they fall apart. But luckily a decent chunk of tanks are wars so they just heal 3 different people and still be fine In the boss fights.
But yeah if it’s a drk tank and you have an inexperienced healer it’s just perfect cinema seeing the struggle and getting punched into a pulp by trash packs after the drk runs out of cds. Also bonus points if the drk is also not good.
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