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  1. #5561
    Player
    Miyumi_Nara's Avatar
    Join Date
    Feb 2022
    Posts
    26
    Character
    Selena Frostheart
    World
    Coeurl
    Main Class
    Botanist Lv 100
    Game Design as a whole is simple. They have taken away any game design that was even remotely interesting with shadowbringers.
    Tanks has infinite aggro now nobody can steal the aggro from a tank
    Healers have infinite MP
    Dpses lost all interesting debuffs and buffs. Now everything is damage based.
    You have the rare occasion a tank needs to interject an ability once or twice a raid
    Slashing Piercing and bludegion damage no longer matter
    Any customization of stats are gone. Cant meld main stats onto your gear.
    Every raid follows a basic formula it minorly changes per raid but generally they all follow the same formulas

    Making healing interesting would require the devs to actually put some effort into changing there raid formulas. Which we all know the dev team is lazy and Yoshi P will always use the excuse balancing healing is hard. Well balancing Healing is hard because you designed the entire game to always keep your party at full hp and needing to full heal them within 10 seconds.and every fight is a dps check so healer damage is still needed
    (4)

  2. #5562
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    (3)

  3. #5563
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    easiest way to fix that? re-integrate esuna across the game in fights here and there

    (joking) and then gaslight the community saying they were there since launch. give it a few months of player infighting and company silence and it'll blow over fine and dandy and people will accept that it's always been this way and we've all just been negligent until now.
    (1)
    Picked up healer (SCH) back in heavensward, fell in love, mained it.
    Don't play healer.
    It's built by people who don't play it for people who don't want to play it, in a game designed not to need it at all.
    There's nothing there for you, and the devs will remove whatever you might like to fit in more redundant healing and nothing to do when healing isn't required (party not standing in orange puddles, fights being scripted that a single OGCD will do the job), so you'll just press glare/broil/dosis for all of every fight, from level 1-100, forever.

  4. #5564
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SpiralMask View Post
    easiest way to fix that? re-integrate esuna across the game in fights here and there

    (joking) and then gaslight the community saying they were there since launch. give it a few months of player infighting and company silence and it'll blow over fine and dandy and people will accept that it's always been this way and we've all just been negligent until now.
    Ah I see you are taking the “healers have always been this way” approach of the community gaslighting themselves into believing the opposite of easily verifiable facts

    Very smart
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5565
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Flay_wind View Post
    Edit: But to make a more engaging DPS rotation. SE could give healers a couple more damaging buttons on shorter cooldowns separate from our usual 30 seconds DoT.
    I.e. let's say 460 potency attack on a 15s cooldown and 540 potency on 30s cooldown.
    Add a channeled 5 seconds spell that pulses damage every second like a Flamethrower on a 60s.
    The issue with potencies like that, is that it becomes extremely punishing to do the 'wrong' rotation, and so SE would be deathly allergic to adding such a thing to the game. The idea that a WHM might cast Glare over and over, instead of using these new actions, which leads to enrage (due to the potency lost over the encounter) would come up in interviews. I think the way to go about it is, ironically, the very thing they just removed from the game since the media tour: Eukrasian Dyskrasia, when it stacked with Eukrasian Dosis and was a gain in SingleTarget, was a gain of only 40p over its entire 30s duration. If you lost one tick of it due to boss jumping away/early refresh, then it became completely equal to Dosis 3.

    I'd put the potencies on new actions as no more than 50p of a gain over the spammable spell of the Job. That way, casual players (or players of any skill level who happen to misplay) are not excessively punished via Enrage, and yet optimization minded players will have something to optimize around, because it doesn't matter how little potency a gain something is, if something can be a gain, optimizers will optimize (just look at that stuff about locking your framerate on MNK).

    As an example, on SGE I'd add two new actions, Neuralgia and Myasthenia, which would be 20p higher than Dosis, and get another 20 potency bonus if you alternate between the two. We have to remember that the skill floor of healers is not 'they spam the spammable' though, it's 'they keep the party alive'. So keeping 'spam the spammable' as being a high % of your output as compared to any 'optimal rotation' with new additions, I think is the best way for SE to implement this kind of stuff. That way, anyone who wants to have the healer gameplay of current day, still has the option to do so and clear stuff just as well as now

    Quote Originally Posted by Miyumi_Nara View Post
    Every raid follows a basic formula it minorly changes per raid but generally they all follow the same formulas

    Making healing interesting would require the devs to actually put some effort into changing there raid formulas. Which we all know the dev team is lazy and Yoshi P will always use the excuse balancing healing is hard. Well balancing Healing is hard because you designed the entire game to always keep your party at full hp and needing to full heal them within 10 seconds.and every fight is a dps check so healer damage is still needed
    Quick and dirty 'solution' to that is to have more 'Barrier checks', like Photon in TEA/Vulcan Burst in UWU. Imagine a raidwide, that does 200 damage flat, and then 1 frame later, does the actual raidwide damage. If you don't block that first 200 with a barrier, then you get some nasty debuff, say a bleed (that is not affected by mitigations, so it's always spicy). The healer then has choice, either Barrier and block the damage (and therefore the debuff), ignore it, take the debuff and power through it, or potentially Esuna comes into play (eg if one healer has an AOE Esuna, maybe that's the 'better' option for them)
    (2)
    Last edited by ForsakenRoe; 06-28-2024 at 05:27 PM.

  6. #5566
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    (9)

  7. #5567
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by RaevusAstra View Post
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    lots of discussion on discord
    (4)

  8. #5568
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s the thing we don’t all agree, and to me the original post makes that pretty clear. This is first and foremost an attempt to draw attention to our complaints. We don’t agree on the fix, that’s fine, we agree on the fact that we are sick of being ignored by the devs
    The original post refers to itself as "a collective voice" for healer players.

    But it isn't. There are those who only agree with some of the things listed, while others don't agree with any of them. Several players who do still enjoy healing in game keep being insulted and belittled as "not real healers" or "fake healer mains" by certain participants/strike supporters. You can't claim to be speaking for all healer players while being rude and condescending to a large number of them. A true collective voice would address their side of things and try to find compromise that everyone could enjoy.

    And again, that manifesto being too vague doesn't help at all. It shouldn't be treating Dark Knights like they have the same self sustain as Warriors. It shouldn't be treating Second Wind's 120s cooldown like a genuine threat to a regular GCD heal. These conflations only comes off as a lack of understanding of various job kits outside of their main healers.

    If your complaints fail to come off as well thought out and cohesive, everyone - including devs - are going to fail to understand them.
    (4)

  9. #5569
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RaevusAstra View Post
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    Xeno has been pretty level-headed about this, and he generally has good viewpoints concerning accessability and whatnot that are directly related to this topic. I'm watching the interview right now.
    (9)

  10. #5570
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by ForsakenRoe View Post
    The issue with potencies like that, is that it becomes extremely punishing to do the 'wrong' rotation, and so SE would be deathly allergic to adding such a thing to the game. The idea that a WHM might cast Glare over and over, instead of using these new actions, which leads to enrage (due to the potency lost over the encounter) would come up in interviews. I think the way to go about it is, ironically, the very thing they just removed from the game since the media tour: Eukrasian Dyskrasia, when it stacked with Eukrasian Dosis and was a gain in SingleTarget, was a gain of only 40p over its entire 30s duration. If you lost one tick of it due to boss jumping away/early refresh, then it became completely equal to Dosis 3.
    That's once again designing healers around the lowest common denominator. Which is how we got to where we are at today in the first place.
    And SE should not be designing healers for harder content around suboptimal play, where ideally everyone should be giving their best and not just Glare/Broil/Malefic/Dosis spam, because apparently everything extra is too stressful.
    (6)
    Sometimes rumors are just... rumors.

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