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  1. #5291
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Kira619 View Post
    Snip
    I really appreciate that you have taken the time to provide feedback, but we have to be honest here. Tanks are not squishy in FFXIV, I have completed coils with my Paladin synced, OT Myths of the realm and as far as "casual" dungeon and trial content is concerned even my gunbreaker feels study enough to take a good few hits without panicking. When I am healing I find that if you have a warrior as tank you can just chill and focus on green dps throwing out the odd tetra/DB/Regen and if things get spicy some regen, aoe healing and Assize.

    A good tank using their abilities correctly and not face tanking mechanics should never die to a buster or incoming damage from the boss. Its actually laughable that dungeon mobs can be more threatening that some boss damage mechanics for tanks. The front page post highlights succinctly the concerns that healers have in FFXIV. I have mained healer in every MMO I have played, I really enjoy FFXIV, I love the story and I think I speak for most here when I say we are not being mood hoovers, what we are saying is that healers don't have any real skill expression or agency in how they play, the skill floor is relatively low, the leveling experience for new players is dreadful.

    Have you leveled a white mage from 1-90?, if so share your experience, if you haven't, please do so and let me know how monotonous that experience was when dpsing mobs. Healer's shouldn't be highly effective at DPS compared to DD, but there should be a trade off for when you switch from healing mode to damage mode, that is not there, there is no synergy between heal and dps play style in FFXIV.

    The starter journey for most jobs in FFXIV is slow and lethargic but as you level up you, you can feel the potency difference in your abilities and your character getting stronger. This is not the case with healers, and it's not limited solely to WHM, look at Sage, SCH and AST read the feedback players who enjoy playing these jobs are providing.

    You work in IT so you have an understanding of ITIL/ITSM with the end goal being continual service improvement, what this thread is aiming to do is no different, it is end-users providing feedback on where they think the service can be improved. Everyone who has commented in relation to healer issues is a paying customer, clearly they are concerned about the product and only wish for it to be better, this is the core tenant of customer service excellence. Rather than shouting down and dismissing these concerns - people should encourage and support it.

    Sadly the majority of people who has posted against healer concerns have largely just dismissed genuine feedback as healers "having a whinge" or being negative nelly's. This can't be further from the truth.
    (30)
    Last edited by Edmund_Blackadder; 06-27-2024 at 05:29 PM.

  2. #5292
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by rawker View Post
    I was leading more onto the "defensiveness" of the PLD's kit, as advertised when it became redundant due to fights already figured out that optimization meant to exclude them. It is being repeated, this time, to an entire role.
    Ah yes that too. I remember my pf raid team back then had a wow paladin main who refused to play DRK or WAR because they were "fuckin stupid and gay" and he would constantly go on about how tanks should use shields and stuff. So I never really experienced that since he was our raid leader.
    (2)

  3. #5293
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by xbahax92 View Post
    What a bummer... I was excited for the double dot on SGE. Was hoping for a return of this "difficulty" layer.
    It's really hard to understand the Dev team. Their visions seem so different from the players and obviously it will be always like this. Yet, we have no idea what they're discussing and who is against certain changes. It's also like "the concept sounds good on paper", but it is barely fun to play.
    This reminds me a lot of Eureka release. They had the genius idea, that we had to chain trash monsters 200x to gain single digit clusters. The FATE trains started, cause players couldnt be bothered by this idea.
    Yea the so called DPS healer got exactly nothing in terms of damage abilities outside exactly dungeon trash pulls, the place where healers are at their most useless. Atleast when you eventually do get a toxikon again during the fight you might aswell use it?
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #5294
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,371
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Without e dyskrasia SGE has actually received a massive nerf relative to SCH damage and healing wise

    They have two jobs that are 99% the same and they still can’t balance them to save themselves
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5295
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    Are we playing the same game? In what way tanks are too squishy?
    Meanwhile,

    Tenacity's effect on damage dealt, damage received, and HP restored has been increased.
    (8)

  6. #5296
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Without e dyskrasia SGE has actually received a massive nerf relative to SCH damage and healing wise

    They have two jobs that are 99% the same and they still can’t balance them to save themselves
    I CANT STOP LAUGHING
    (11)

  7. #5297
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Somnolence View Post
    Meanwhile,

    I'd assume it's now the same as Det, but who knows.
    (0)
    Sometimes rumors are just... rumors.

  8. #5298
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Oh, wow.
    https://na.finalfantasyxiv.com/jobguide/battle/
    Tank
    To offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Reprisal. Additionally, we've improved tanks' overall defensive capabilities by adding an effect to Rampart that increases HP recovery via healing actions, and supplemented each tank job with an upgraded version of their damage-reducing abilities.

    Melee DPS
    To offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Feint.

    Physical Ranged DPS
    To enhance overall party support, we've increased the effectiveness of defensive buffs for all jobs.

    Magical Ranged DPS
    To help streamline combat, the recast time of Swiftcast has been reduced. Furthermore, to offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Addle.

    Healer
    To help streamline combat, the recast time of Swiftcast has been reduced.
    They are cooking.
    We're going to see SO MUCH incoming damage, healers surely will have to heal more.
    (14)
    Sometimes rumors are just... rumors.

  9. #5299
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I love how all of the healer jobs state they gained their new offensive actions to "increase attack variance".

    Yeah, hitting one new button once every two minutes if you're not SGE ain't it, nor was making Eukrasian Dykrasia not stack with the other DoT.
    (24)

  10. #5300
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Where was that info? I didn’t see it in the new Patch Notes (I even used CTRL-F).
    (0)
    Last edited by ToodlesElNoodles; 06-27-2024 at 08:08 PM. Reason: Thanks for finding it!

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