Page 507 of 1117 FirstFirst ... 7 407 457 497 505 506 507 508 509 517 557 607 1007 ... LastLast
Results 5,061 to 5,070 of 11167
  1. #5061
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Except the tank single target heals are better than the healer single target heals in ultimate, SIO is still overpowered

    This problem doesn’t go away in savage, if anything it’s actively worse because you don’t get the “the job is kinda fun when everyone is garbage” point because if someone makes a mistake in savage you just get body checked

    This isn’t remotely a dungeon problem
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #5062
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Heavensward was too clunky, they solved the clunk in Stormblood, then removed more (too much) stuff in Shadowbringers. I believe that addressing the clunk with Stormblood was good, but they went too far with the Shadowbringers changes, and I'd like it if the devs considered going back a bit, to a more Stormblood-esque design where there was a better balance between Job and Encounter complexity, because as it currently stands, if the encounter sucks (P6S, P7S, most of P11S), the Job doesn't have the complexity to keep the fight from feeling stale. On the flip side, even with a fight like O1S, a fight so bland in terms of Encounter complexity that it was cleared on the first pull by some groups, did not receive as much negativity as we see nowadays, and I believe that's because the Jobs had more to keep them occupied at the time, be that WHM having Aero 3, and their Aero 2 DOT being 18s (now Dia, 30s), or SCH having Miasma, Shadowflare, Miasma2/Energy Drain optimizations, etc, or AST having a Card system that felt like it had a much bigger impact on the party (because it did, if the RNG was in your favour)

    I'm really not sure how the stance of 'HW was clunky, SHB went too far, SB was the ideal mid-point can we try that again' is causing such disruption that people feel the need to come in and say 'shut up and keep playing the role you don't find fun. But also if you don't find it fun, shut up and play a different role. But don't you dare leave the unfun role, you selfish person, you, think about the poor DPS who will have longer queues!' Well guess what, they can use Trusts if the queues are that bad. We're being treated as if we're NPCs already, so what's the difference between playing with us, and playing with the actual NPCs? And for those who complain that we're complaining, what are we meant to do, just sit there in silence and hope that SE suddenly decides that their direction is a bad one? We're told, with ingame text, that we should leave feedback on the official forums. What else should we do, learn Japanese and apply to SE so we can make the changes ourselves? If it were as simple as posting 'here's the changes we want' on the forums as 'constructive feedback', we'd have seen action in that direction within the past 4-5 years or however long the megathread has been around.

    I had no hope that it'd cause some tangible change, but just to say 'I did what I could, as per SE's own ingame instructions', but I have written up Job Action guide style design sheets, for all four Healers, WHM SCH AST and SGE. Listed out the actions each Healer should learn, at what levels, with potencies, MP costs, gauge build/spend rates, cooldowns. Short of working for SE directly, I believe I have done everything that is possible to do as a player of the game who wants to see change enacted. If there's some avenue of giving feedback that I'm somehow oblivious to, I'd sure love to be told, so I can make use of it, because clearly all the one's we've tried so far have done nothing to reach SE.

    To see people come in and say the same tired old rebuked argument lines, like 'if you don't like it, play another role (but actually don't we need you for the queue times)', or 'this won't do anything, unsub to make them listen (except this will remove forum access so we can't give precise feedback on WHY we unsubbed), or Schrodinger's 'you're too casual to understand why healers are the way they are, play harder content/you're too hardcore to understand why healers are the way they are, consider it from a casual's perspective', well, it's as repetitive and predictable as having to press the Glare button again and again on the Healers themselves. The irony would be delicious if it weren't so bittersweet

    edit:
    Quote Originally Posted by Supersnow845 View Post
    SIO is a stronger heal than literally any healer has outside of macrocosmos shenanigans and bloodwhetting even in single target is stronger than the healer tools and holy Shelton equals most healer tools
    Just checked the maths, even factoring in the Healer 'Maim and Mend' 30% bonus, Cure 3 at max level is 780p (including the bonus 30%). SIO is 800p healing, plus a shield on top. Even Cure 3/Curaga, known for being 'the strongest healing magic spell' in most of the retro games, can't top Shake it Off, the funny WAR skill that people complained was 'too niche' when it was a self-cleanse. Now it's so 'not niche' that it's encroaching on everyone else's niche, including bloody Cure 3. There's no excuse.
    (28)
    Last edited by ForsakenRoe; 06-26-2024 at 12:52 AM.

  3. #5063
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Puc View Post
    I think healers are fine just the way they are, just play a different class if you don't want to press one button and have alot of ways to heal and mitigate. It's okay to get bored with a role.
    I'm switching to magic dps because I want to take a break from healing to use painter. I'll just use healer whenever I feel like healing again, to assist someone, or for fast queue times. Don't expect to some grandiose dpsing as a healer, your job is to heal and keep people alive, damage is secondary. Dungeons are fodder for every role.
    Thank you for showing your support for the strike! Yes, everyone please dont play healer anymore if you dont want to. No one should feel obligated to ruin their game experince or waste their time not having fun for everyone else's sake.
    (12)

  4. #5064
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ...you don’t get the “the job is kinda fun when everyone is garbage” point...
    Also, in addition to the whole "healing gets boring the better the team gets" angle, it also just fosters a really sad mindset.

    If healers have to hope others don't improve, because as soon as people make progress our job becomes bland, then that is another a sign of bad class design.
    Our fun doesn't just depend on others being bad, but on them staying bad.

    But I don't want to think like that about others. I want them to improve at the class they have fun with. I don't want to go into a dungeon and hope "oh please be bad so I have something to do".

    If people being bad is a prerequisite for us to have a good time then that means there always has to exist a considerably large group of people who consistently stays bad.

    You can argue that realistically speaking there will always be people who are bad, but I simply don't want to have to wish for it. It basically means I wish something negative onto others to not see my own fun "threatened".
    (30)
    Last edited by Loggos; 06-26-2024 at 01:39 AM.

  5. #5065
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Sent my main character to the Shadow realm (DC) and logged out naked, now ready to start Dawntrail as a Hrothgal Viper.

    What jobs are you guys planning to play first?
    (2)
    Graphics
    MSQ
    Viper

  6. #5066
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinha View Post
    Sent my main character to the Shadow realm (DC) and logged out naked, now ready to start Dawntrail as a Hrothgal Viper.

    What jobs are you guys planning to play first?
    Ain't that a tad offtopic?

    Anyway, Weaver and Botanist for me.
    (0)

  7. #5067
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinha View Post
    Sent my main character to the Shadow realm (DC) and logged out naked, now ready to start Dawntrail as a Hrothgal Viper.

    What jobs are you guys planning to play first?
    Gonna see if Picto is fun, and if it doesn't catch me, IDK. Maybe GNB. Maybe SCH, but doing all the duties via Trusts (or as SMN).

    Unfortunately, I can't go to the Shadow Realm, I need those timed nodes for crafting
    (1)

  8. #5068
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    49
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DTIBA View Post
    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Nothing is stopping the other players from running healers. Healers who enjoy the current play style are going to have a fun time with the queues. You can also take advantage to level your healers through the chaos, I know some who will, and more power to you if u decide to do so.

    If you won't play healers and strictly support playing dps/tank because you find healer unfun to play, then congrats on striking. You may have been before it became popular ( or infamous, depending on your opinion)

    If the healer roles end up dragging pf time, then I know Ill just run 1Tank-3Dps runs on my PLD.

    Complaining that others won't play a role that they find boring just so you don't have queue times is not going to get others to play healer. I won't in it's current state ( except the slim window where I finish leveling them, but that's half a year away at best)
    (12)

  9. #5069
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    47
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinha View Post
    Sent my main character to the Shadow realm (DC) and logged out naked, now ready to start Dawntrail as a Hrothgal Viper.

    What jobs are you guys planning to play first?
    I've already decided I'm going to be a paint taste-tester main!
    (7)

  10. #5070
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Loggos View Post
    You can argue that realistically speaking there will always be people who are bad, but I simply don't want to have to wish for it. It basically means I wish something negative onto others to not see my own fun "threatened".
    A role whose engagement scales inversely with competence/mastery is just about the most atrocious design you can have in a game.
    I agree with you, of course, I just don't understand how people can even make this point at all, it's the most backwards design I can think of.
    Skill expression through disaster recovery is a good thing, but it's called "disaster" for a reason. If the fun requires "disasters" every 3 minutes... I don't know, you really worded it best.
    Imagine a fighting game where a character has a bunch of cool combos, but turns out spamming crouch attack is the best option at all times, so when you figure that out you get the XIV healer experience.
    (10)

Page 507 of 1117 FirstFirst ... 7 407 457 497 505 506 507 508 509 517 557 607 1007 ... LastLast