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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aidorouge View Post
    I was going to say, I think the most notable person that was aggressively anti-striker (and terminally online) was that one person who tried to make a "shamesheet".
    The metrics for the sheet were a joke. If you cleared UCoB in 4.1 you were deemed a worse player than if you did it 6.5.
    It wouldn't surprise me if he manipulated the data to make people who post here look worse, and that was literally stalker-levels of data. He dug names, homeworlds, logs... Creepy as hell.
    Thank God every place deleted posts with that sheet. What the hell was that...
    (9)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,059
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    I was going to say, I think the most notable person that was aggressively anti-striker (and terminally online) was that one person who tried to make a "shamesheet". We also have a few exceptional individuals in the topic who keep trying to pull the "oh boy faster queues for me" card without realizing that they're indirectly helping the pro-strikers by insuring they still get healthy queue times even with the increased amount of DPS right now.
    This argument feels like desperation...the people undermining our strike are actually supporting it! Nope, they're undermining it. The entire stated purpose of the strike is to pressure SE into making changes to the healer role. If other people simply swoop in and take the spots of those who go on "strike," then SE has no reason to change anything. Plain and simple. At the end of the day, success or failure of the "strike" is determined by whether it leads to SE making any meaningful changes to healers and healing. Those who haven't been healers previously that slide into that role now are directly detrimental to the strike.
    (0)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Healer is...not complex.

    Once you memorize how much healing/mitigation is needed for a given mechanic you're just popping your non-offensive abilities on a strict timeline whenever you're not spamming 1.

    In harder content people more often then not get one-shot or wipe the entire party if they make mistakes so the option to recover isn't even there to begin with.

    Quote Originally Posted by Morgana96 View Post
    The original post refers to itself as "a collective voice" for healer players.

    But it isn't. There are those who only agree with some of the things listed, while others don't agree with any of them. Several players who do still enjoy healing in game keep being insulted and belittled as "not real healers" or "fake healer mains" by certain participants/strike supporters. You can't claim to be speaking for all healer players while being rude and condescending to a large number of them. A true collective voice would address their side of things and try to find compromise that everyone could enjoy.

    And again, that manifesto being too vague doesn't help at all. It shouldn't be treating Dark Knights like they have the same self sustain as Warriors. It shouldn't be treating Second Wind's 120s cooldown like a genuine threat to a regular GCD heal. These conflations only comes off as a lack of understanding of various job kits outside of their main healers.

    If your complaints fail to come off as well thought out and cohesive, everyone - including devs - are going to fail to understand them.
    The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.

    The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.
    (14)
    Last edited by KageTokage; 06-28-2024 at 06:32 PM.

  4. #4
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KageTokage View Post
    The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.

    The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.
    No offense, but that's just giving up without really trying in the first place. There will always be people who brush off a counterargument no matter what. But there are plenty of neutral people as well. Saying there's no room for compromise only stagnates the discussion.

    If you want to convince people on the fence of the validity of your cause, you need to provide thorough and persuasive arguments as to why you feel the way you do. Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.
    (1)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Morgana96 View Post
    Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.
    Self-sustain and healing abilities given to other roles.
    The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    Over simplified DPS rotation
    Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Homogenization of healer jobs
    Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.

    This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
    (12)

  6. #6
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by GrimGale View Post
    This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
    "Self-sustain and healing abilities given to other roles. The choice/direction to give such abilities to roles outside of healer encroaches on the role."

    This point vaguely treats every self-sustain/self-heal as if they're on par with Warriors. They're not.

    Dark Knight (Pre-DT) had only two true self-healing abilities. One was tied to Living Dead and its five-minute cooldown. The other, Abyssal Drain, is a 60 second cooldown, which is long as hell compared to Warrior's Bloodwhetting/Nascent Flash. It's common knowledge that DRK has the lowest self-sustain of the tanks. It shouldn't be treated as having the same situation as Warrior.

    Second Wind for Melee/Phys. Ranged can only be used every 120s. How is an emergency heal with a two minutes cooldown "encroaching" on a Cure or Benefic? It's not nearly as consistent or reliable as a true heal.

    A better manifesto would acknowledge these kinds of crucial differences and analyze/reflect on them separately. Instead, it delivers a weak stance of "all non-healer self-sustain is bad, actually".

    "Over simplified DPS rotation. Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters"

    The problem here isn't really in the desire, but rather the lack of cohesive and developed vision of what certain healers want to see.

    Do they want longer combos? How long? How complex?

    Should there be more buttons? Should Glare/Malefic/Broil/Dosis change into different attacks as you use them, like how several of Pictomancer's casts do?

    Could more abilities do both damage and healing, like how Assize and Earthly Star do? Or are those part of what's being criticized?

    And will that added DPS require overall readjustment of damage/healing outputs on the jobs? After all, if they do too much DPS, it will shorten encounter time and decrease threat level, which is what the manifesto later claims it doesn't want.

    These are all factors that need to be considered. But the manifesto fails to do that. Instead of one or a few cohesive ideas developed by the entire group, this thread throws around random ideas that are hard to follow and even contradict each other at times.
    (0)
    Last edited by Morgana96; 06-30-2024 at 07:12 AM.

  7. #7
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    "Excessive oGCD heals. These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades."

    Again, this point's issue isn't the idea itself, but the lack of convincing argument about what changing oGCDs will impact. It needs to address potential consequences of such significant changes and a more detailed concept of re-balancing.

    Do you want those abilities removed? Or just nerfed or reworked?

    How will that impact the MP usage of each healer if they're no relying more on normal GCD heals? And considering the manifesto's request for more DPS, would the removal/nerfing of oGCDs potentially lead to excessive MP drain?

    "Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low."

    This is where the manifesto feels contradictory. It spent several points claiming healers want more DPS and less heals, only to end by saying they want to heal more and for things to hit harder.

    If the threat level and damage is vastly increased, won't the oGCDs you were demanding to be rid of be more necessary?

    And if the damage output is increased and the bosses more punishing, how does that impact the ability to balance healing through that damage with the potentially longer/more complicated DPS rotation that was asked for earlier?

    ~~~

    All of this is what I mean when I say the manifesto feels too vague to me. Sure, it's making demands and listing complaints, but offers no deeper analysis or argument that would help convince people of the apparent cause. It repeatedly lumps together abilities that aren't similar at all, demands reworks and redesigns without addressing the consequences of such changes, and fails to provide detailed examples of how the changes they want would work for the better.
    (0)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Morgana96 View Post
    "Over simplified DPS rotation. Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters"

    The problem here isn't really in the desire, but rather the lack of cohesive and developed vision of what certain healers want to see.

    Do they want longer combos? How long? How complex?

    Should there be more buttons? Should Glare/Malefic/Broil/Dosis change into different attacks as you use them, like how several of Pictomancer's casts do?

    Could more abilities do both damage and healing, like how Assize and Earthly Star do? Or are those part of what's being criticized?

    And will that added DPS require overall readjustment of damage/healing outputs on the jobs? After all, if they do too much DPS, it will shorten encounter time and decrease threat level, which is what the manifesto later claims it doesn't want.

    These are all factors that need to be considered. But the manifesto fails to do that. Instead of one or a few cohesive ideas developed by the entire group, it's random ideas thrown around that are hard to follow and even contradict each other at times.
    Well, we have four healers, so they shouldn't be approaching DPS the same way anyway. Rather, they should each approach it in their own way just like the other jobs do. There's not a specific right answer here. If anything, it's more an ask of "anything that isn't this," but it should also feel appropriate of a caster.

    For scholar, for example, there does seem to be a moderate consensus which is the restoration of DOT gameplay. But the other healers shouldn't just copy that. There should be a range of styles and levels of dedication to DPS that includes one that's more simple to one that's more complex. Sage was given an identity closely associate with DPS, so it should try to be more ambitious about feeling like a caster DPS. On the flip side, having a healer that's still simple is important as well, but I think we could have a simple healer that still is able to have a little more than just glare spam.

    At the end of the day, we are not the designers. It isn't our responsibility to create the specific solutions, but whatever happens, I just don't want this, yet we've been stuck with nothing but this for now 5 years. I'm not interested in enduring it for another 2.5 years. If it changes before then or when 8.0 releases, then I'll be there, but until then, I won't be. I think that's a sentiment that's shared by many people at this point.
    (11)
    Last edited by ty_taurus; 06-30-2024 at 07:27 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I mean… even though people do be making random mistake, I think another part of that people tend to forget is the opportunity where those mistake could arise isn’t as random as people make out. Where else those excessive Essential Dignities, Solace, Fey Union, Druochole, etc are going to go when these happens & how often can these happens that are also not a body check?

    Collectively, they pales in comparison to the amount of Glaroilficosis we can put out without neglecting our priorities.
    (5)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    As the servers have been up, I decided to poke around the new AST... I didn't entirely notice and understand the tooltips on the Job Guide, but the new draw system is absolutely horrible as it's on a 1 minute CD and alternates between the somewhat good Astral and the nearly useless Umbral. On Astral you have Lord of Crowns for an extra attack, and a DPS boosting card... On Umbral you only have the DPS boosting card. The Balance and The Spear are only really useful cards, Bole is very occasionally mildly useful as an extra mitigation... The rest in a real situation are functionally meaningless.
    (8)

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