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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    To give a more positive spin on what the FF14HealerStrike can go about…

    Looking at the job notes, I think this is the message we need to affirm:

    ”To increase attack variation during periods when healing isn't required…”

    THIS is the LINGO we need to throw back at the devs! They (and the JP) forum keeps thinking we want more DPS, when that’s not what we want. We want more attack variation during periods when healing isn’t required.
    My response to this, because "increase attack variation" is like the most null argument I had to read in a while:



    No 2nd dot to balance around, the new attack is ogcd which you likely just chain with Phlegma III or E-Dosis III. Nothing changed except a small extra ogcd. Toxikon still just a "guess you shielded, here have an instant Dosis III with a bit of cleave". Dots still 30s long.
    (19)

  2. #2
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    you know what is funny everyone every job in the game got increased buff to self healing, but Se still choice to ignore summoner psystick being worthless after 50 but want to talk about hours and hours on res like it was an issue

    Summoner res isnt an issue you just pop a swiftcast when both healers are dead and revive, its not even that over powered unlike rdm instacasting every verraise lol
    (6)

  3. #3
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i mean there are many players who play only healer. even if they've leveled other jobs, they still want to play healer. what should they do if they arent satisfyed with the role? when they like the game overall they wont just stop playing healer.
    and there are a LOT of players who are neither in the forum nor on reddit nor anywhere else to share their opinion.
    that data doesnt mean as much as i have the feeling the devs want it to mean.
    you HAVE to play a job. even when you dont like any job you still have to be on one to do stuff. that doesnt mean the job s good.
    it also feels like they are obsessed with looking at the least played job and turning the whole thing around several times until its not the same anymore instead of listen to the players who actually play the job.
    will there be more player playing that job afterwards? since they have a tendency to make the jobs easier....propably. that doesnt mean its a good thing. whats with the player who liked the job before the changes? they still HAVE to play a job even if they like it less. in a game with so many jobs, you could create a job for everybody and if that means not all jobs are played the same amount, then thats fine.

    what i wanna say that data which job gets played how often isnt as precious as many apparently think
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Asari5 View Post
    i mean there are many players who play only healer. even if they've leveled other jobs, they still want to play healer. what should they do if they arent satisfyed with the role? when they like the game overall they wont just stop playing healer.
    and there are a LOT of players who are neither in the forum nor on reddit nor anywhere else to share their opinion.
    that data doesnt mean as much as i have the feeling the devs want it to mean.
    you HAVE to play a job. even when you dont like any job you still have to be on one to do stuff. that doesnt mean the job s good.
    it also feels like they are obsessed with looking at the least played job and turning the whole thing around several times until its not the same anymore instead of listen to the players who actually play the job.
    will there be more player playing that job afterwards? since they have a tendency to make the jobs easier....propably. that doesnt mean its a good thing. whats with the player who liked the job before the changes? they still HAVE to play a job even if they like it less. in a game with so many jobs, you could create a job for everybody and if that means not all jobs are played the same amount, then thats fine.

    what i wanna say that data which job gets played how often isnt as precious as many apparently think
    This is definitely a factor, everyone HAS to play a job and DF/PF enforces 1/1/2 or 2/2/4, so saying “there are the same numbers of healers going through duties as tanks” is a totally pointless statement (I’m not saying striker said that just in general)

    About the only metric you could really use is queue times which healers unequivocally have the shortest, this could be deemed to still be in acceptable limits but we don’t know what those limits are, we also know tanks used to be the rarer role in the game so it seems like healers went the wrong way

    Is it a matter of “people like healers” or “well the game doesn’t function on a system level without healers”
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Striker44 View Post
    Borgir
    Why do you write so much just to say nothing?
    (17)

  6. #6
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Well, how healers can be rewarded...
    For example they are given healer specific things to do, and just not be a target for a split party stack.
    I.e. add more cleanseable things, add actual healing not tied to just party taking damage like dragon heads in Shinryu EX or something. Maybe add "negative" health that needs to be healed, before health can be restored normally.
    If all of that is too complicated, then i dunno.
    As long as fights in the game will continue to be "sustained single target damage DPS checks" and the most important metric to overcome that is DPS, nothing will change.
    (9)
    Sometimes rumors are just... rumors.

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Flay_wind View Post
    Well, how healers can be rewarded...
    For example they are given healer specific things to do, and just not be a target for a split party stack.
    I.e. add more cleanseable things, add actual healing not tied to just party taking damage like dragon heads in Shinryu EX or something. Maybe add "negative" health that needs to be healed, before health can be restored normally.
    If all of that is too complicated, then i dunno.
    As long as fights in the game will continue to be "sustained single target damage DPS checks" and the most important metric to overcome that is DPS, nothing will change.
    I think everyone here wants a better dps system and more healing to do. I can tell you now if I was forced to GCD heal I would actually play healer more because I have a ton of heals that are almost completely useless outside of prog and ultimates.
    Literally the way to fix healerless runs in casual content is to add cleansing for stuff that will kill people if sync'd if they get a certain amount.
    (8)

  8. #8
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Ramiee View Post
    I think everyone here wants a better dps system and more healing to do. I can tell you now if I was forced to GCD heal I would actually play healer more because I have a ton of heals that are almost completely useless outside of prog and ultimates.
    Literally the way to fix healerless runs in casual content is to add cleansing for stuff that will kill people if sync'd if they get a certain amount.
    We have some of that, i.e. cleanseable Dooms and what not, but those are somewhat rare. And the amount of times i've seen healer not Esuna'ing others and/or themselves is way too high. But the game does not teach proper Esuna usage at all.
    As things are now, it's usually just damage, oh, and here's your dummy sticker aka a Vuln Up.

    Edit: But to make a more engaging DPS rotation. SE could give healers a couple more damaging buttons on shorter cooldowns separate from our usual 30 seconds DoT.
    I.e. let's say 460 potency attack on a 15s cooldown and 540 potency on 30s cooldown.
    Add a channeled 5 seconds spell that pulses damage every second like a Flamethrower on a 60s.
    (1)
    Last edited by Flay_wind; 06-28-2024 at 05:06 PM.
    Sometimes rumors are just... rumors.

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    (3)

  10. #10
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    They're in this weird trap where after not using Esuna for 70 levels and literally never explaining how it actually works, they can't really reintegrate it now without substantial friction
    easiest way to fix that? re-integrate esuna across the game in fights here and there

    (joking) and then gaslight the community saying they were there since launch. give it a few months of player infighting and company silence and it'll blow over fine and dandy and people will accept that it's always been this way and we've all just been negligent until now.
    (1)
    Picked up healer (SCH) back in heavensward, fell in love, mained it.
    Don't play healer.
    It's built by people who don't play it for people who don't want to play it, in a game designed not to need it at all.
    There's nothing there for you, and the devs will remove whatever you might like to fit in more redundant healing and nothing to do when healing isn't required (party not standing in orange puddles, fights being scripted that a single OGCD will do the job), so you'll just press glare/broil/dosis for all of every fight, from level 1-100, forever.

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