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  1. #4681
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    At this point it's starting to feel like the devs are running out of ideas on how to meaningfully improve the job kits in general given that almost everything introduced in DT is either bloated potencies gated behind one/two minute cooldowns, overkill healing utility for DPS, or more mitigation/healing CD bloat for tanks/heakers.
    (12)

  2. #4682
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Good thing to keep in mind is Tank healing potencies are weaker then healer potencies, healers (and casters) have a passive that boost their healing by 30%.

    Regardless of that shake it off is still a really strong skill (bloodwhetting too), I think PLD/WAR could have their aoe barriers reworked so that they give out a regen once the barrier breaks for 50-100 potency (50 potency if it's too strong at 100), they should remove the general bursty heal effects from both.
    I always like the idea of adding a skill element to these effect, it's why I vastly prefer the way Nascent Flash worked in ShB.
    So my idea for Shake It Off, if we want to keep the healing aspect, was to make it give the party x% life leech for a few seconds, meaning that it could either be quite good or completely meh depending on when you use it and how well your team members can utilize the window.
    (1)

  3. #4683
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Bastard trait, it always slips my mind. Still, that puts the WHM Medica 2 comparison value from 700p, to 910, pre-level-85. Which is still alarmingly close to WAR's 800p from SIO. That's the issue at hand, that WAR's actions encroach on the potency level of Healer actions, despite not being a Healer.

    I also forgot to list Equilibrium, which, thanks to the HOT trait, becomes a total of 2700p selfhealing, for free, every 60s



    Say it louder for the guys at the back. Why did MNK need a selfheal HOT on Riddle of Earth? You mitigate damage when you use it to defend against an attack, that's already the 'bonus for using it well', it didn't need a HOT too. Now in DT it's going to give access to a followup move that does 500p of AOE healing. Why? Monk already supported Healers by being able to grant Mantra, this new AOE heal is completely unnecessary. RPR got its 500p Regen from breaking Arcane Crest reduced to 250p because it was so good. Now we're just repeating the same mistakes on MNK?
    I disagree all dps should have some kind of mitigation or heal.. like healer should have some kind of dps and tank some dps..

    But healers issue is they dont have anything other than heals + 5% of their kit into dps
    (2)

  4. #4684
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    RPR got its 500p Regen from breaking Arcane Crest reduced to 250p because it was so good.
    Breaking the crest only has a Cure Potency of 50 down from 100.
    (I'm simply reading your "p" as "potency". so sorry if I misunderstood anything.)
    (0)

  5. #4685
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KageTokage View Post
    At this point it's starting to feel like the devs are running out of ideas on how to meaningfully improve the job kits in general given that almost everything introduced in DT is either bloated potencies gated behind one/two minute cooldowns, overkill healing utility for DPS, or more mitigation/healing CD bloat for tanks/heakers.
    Could also be that SE did listen to the many players asking to have almost their entire rotation way sooner than the max level, meaning the devs can not add something revolutionary to the rotations anymore in the last 10 levels, or the forums will continue to be filled with complaints that we lose too many skills when synched under that.

    Which would be another example of players getting what they asked for, only to realize this is not the genius idea they were thinking it would be. A bit like asking for years to be able to put several skills into one button like in pvp or with these combo add-ons because "123123123 is totally the same as 111111111", and wondering after that why the devs seems to think that healers pressing 111 all the time is not a problem.
    (0)

  6. #4686
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Breaking the crest only has a Cure Potency of 50 down from 100.
    (I'm simply reading your "p" as "potency". so sorry if I misunderstood anything.)
    50 per tick X 5 ticks of regen = 250 total potency,

    it's more useful to think about the total potency of a regen since it'll usually have enough time to play out and that's the healing per ability/GCD.
    (0)

  7. #4687
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Tunda View Post
    I disagree all dps should have some kind of mitigation or heal.. like healer should have some kind of dps and tank some dps..

    But healers issue is they dont have anything other than heals + 5% of their kit into dps
    I think having a selfish mitigation is okay, but sharing mitigation especially in the form of healing is insanely dumb on DPS. If they have mitigation it should be in the form of debuffs on the boss or support like mantra to combo with the healers, my general rule on DPS and Tanks being able to heal others is it should sacrifice damage. Clemency and Improvisation (if reworked slightly) are ok for heals because you have to stop attacking to do them, the ability of being able to heal groups in oGCD heals should be a healer role exclusive thing.
    (2)

  8. #4688
    Player
    Aurellian's Avatar
    Join Date
    Jan 2022
    Location
    Ul'Dah
    Posts
    2
    Character
    Aurellian D'noux
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I'm sure it's been mentioned in over 470 pages of forum, (and speaking as an AST main who keeps getting the rug pulled from under their feet every expansion) I want to feel needed in combat. The class trinity works because the core fantasy of each role is "You wouldnt be able to complete this without me" and that's simply been forgotten, or perhaps willfully ignored? AST in particular, has had several fun side mechanics beyond "Health bar go up!" and "Health bar go down!" over the years, which were really what was keeping the role fun for me.

    Maybe we could solve this by forcing Yoshi-P to make John Finalfantasy into a healer for the poster job for 7.0.
    (12)

  9. #4689
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aurellian View Post
    I'm sure it's been mentioned in over 470 pages of forum, (and speaking as an AST main who keeps getting the rug pulled from under their feet every expansion) I want to feel needed in combat. The class trinity works because the core fantasy of each role is "You wouldnt be able to complete this without me" and that's simply been forgotten, or perhaps willfully ignored? AST in particular, has had several fun side mechanics beyond "Health bar go up!" and "Health bar go down!" over the years, which were really what was keeping the role fun for me.

    Maybe we could solve this by forcing Yoshi-P to make John Finalfantasy into a healer for the poster job for 7.0.
    make him a scholar since non of the scions are scholars and then theyll have to make a cgi model of seraphism and realise how dumb it looks.
    (11)

  10. #4690
    Player
    Skully's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Remillia Ori
    World
    Moogle
    Main Class
    Gunbreaker Lv 90
    Man i wish back when Shadowbringers came out we Tanks would have been that Vocal when Square Enix removed everything that was fun and destroyed Dark Knights while doing it.

    They won't listen anyway. As Cynical that sounds.
    (15)
    People say WoW players only start with Shadowbringers....
    Ohh if they knew...

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