They absolutely aren't because the majority of the playerbase doesn't care enough to provide any type of feedback.Note: The "healer community" on the forums is not representative of the immensely larger actual "healer community" in the game. SE is listening to the huge playerbase, not the minuscule few in comparison that are the "loudest" voices.
It sounds like the person you're replying to is pointing out why healing has been simplified over the years, and thus why it wouldn't make sense to go back the other way. It would likely damage the role by turning far more people off than the few it would attract.
Please, show me the proof that the majority of players love the current healer design. As for my own proof that it is the opposite, I offer the fact that this thread is getting an absolutely enormous amount of traction even now.Note: The "healer community" on the forums is not representative of the immensely larger actual "healer community" in the game. SE is listening to the huge playerbase, not the minuscule few in comparison that are the "loudest" voices.
It sounds like the person you're replying to is pointing out why healing has been simplified over the years, and thus why it wouldn't make sense to go back the other way. It would likely damage the role by turning far more people off than the few it would attract.
I've seen almost nobody who actually talks about the state of healers have anything positive say about it, so I feel like that's a better indicator of how this vaunted "majority" feels.
So, by you, switching job is actually punishing other players ?
In other word, you just said that anyone who's not playing healer is punishing the community.
What kind of logic is that ? But you're a main healer right ?
Healer? What do you even need one for?
The strikers aren't punishing fellow players.I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
They're doing what their fellow players have been doing - choosing to play a job they find fun. Healing isn't fun for them anymore so they're not going to play a healer.
There are still other healer mains like me that do find healing generally fun and we'll be sticking with it. There will be other players that don't generally main healer but they don't mind healing either. If queue times get long enough, some of them will likely switch to healer.
Remember that the attitude you display in your post is why some players refuse to play healer already. It's got nothing to do with healing design and everything to do with players who act like they're owed something by other players. We're not your servants. We're not employees of SE. We're fellow players allowed to choose what job we want to play just as you choose.
Last edited by Jojoya; 06-23-2024 at 10:19 AM.
my apologies but you are misreading the actual intent or simply spreading misinformation. no one is planning on griefing by being only "green dps" we are not joining DF as healers. why cant we just enjoy DPS like everyone else instead of playing our healer main? so making a personal choice NOT to queue as a healer main but as one of the new classes is now considered... "griefing"? and we are punishing our fellow players by playing new jobs?I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
good to know. so you will be playing healer then? since your fellow players need you. good to hear. have fun in DawnTrail ^^
#FFXIVHEALERSTRIKE
Many directions I thought the strike discourse would go
“You are griefing by playing PCT in DT if you used to be a healer main” is not one of them
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
This is Sylphie Fallacy #28: "If you make Healing harder, it will cause unskilled low-effort players to quit. Doesn't that make you feel guilty?"I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics.
Based on your join date, this is also Sylphie Fallacy #14: "I began playing in Endwalker, and I like Healers how they are. I don't want anything to change."
Those of us who played healers back in ARR/HW remember a time when healers didn't have eleventy free oGCD healing tools neatly synchronized to scripted raidwides and 'busters, when Benediction had a five-minute cooldown, when healers had more DoTs to juggle and had to do the Cleric Stance Dance for those DoTs to hit harder than a wet noodle, when boss auto-attacks could still crit and tanks didn't have the ungodly amounts of self-sustain they currently have, when tanks were squishier because tank stance reduced incoming damage at the cost of reducing outgoing damage, causing many tanks to run with their stance off in order to deal more damage. And during that time, newbies picked up and mastered healing just fine, content got cleared, and there was no mass exodus of lil' babby healers just because they had to press more than one button for DPS.
Also, your argument can equally be applied to the tank role. So why is it okay for tanks to have DPS rotations but not healers? Why must all four healer jobs be lobotomized for the short-bus crowd, while tank and DPS jobs are allowed to have fun? Again, neither you nor anybody else making this asinine argument have ever given an answer that wasn't just a restatement of, "Healers are all glue-huffing monkeys."
As stated before...I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
Non-healers: "If you want to DPS, play a DPS."
Healers: "Okay."
Non-healers: "No, not like that!"
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
''please be quiet and enjoy your lobotomy dps rotation whilst I get to have fun'' - the average dps main when healers ask for more
''if you don't like it, just play something el- wait I didn't mean it, PLEASE, what about my queues!? You're being so selfish!'' - the average non-healer player when we actually take that advice
There's two different accusations of griefing which has really poisoned the discourse.
A) We're intentionally trying to obstruct queues by not playing healers, "just do duty support etc." We're really just not playing a job that isn't fun anymore and bringing attention to why exactly it isn't fun anymore.
B) We're queueing as a healer but not doing our job intentionally to... what, own the tank? Nobody that's part of the strike is doing this
We're not queueing at all, that's our only purpose anymore just making a queue pop.
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