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  1. #1
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post

    ~~Manifesto~~
    [*]Self-sustain and healing abilities given to other roles.
    The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    [*]Over simplified DPS rotation
    Every job in FFXIV has a filler GCD skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    [*]Homogenization of healer jobs
    Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    [*]Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty cant be so great as to bar progression of story-based content. However, innovative means should still be employed to make full use of abilities.
    I would like to go back and address the original manifesto.

    Self-sustain and healing abilities given to other roles.
    This isnt too bad. I only think that there should be enough damage to warrant the availability of these. The new monk aoe heal might be an issue unless its very small like dancers curing waltz which practically does nothing.
    I think bloodwhetting/nascent flash/chaos is a definite problem. Clemency perhaps too.
    I think red mage being able to spam 4 or 5 raises in a row with dual cast is too much. They should put verraise on a 40 or 60 second cooldown, equivalent to summoner raising. But i think summoner and red mage should keep a raise as interesting uniqueness and it makes sense for the lore.
    I think melee having one heal like current like second wind is good considering they usually are in more danger.

    Over simplified DPS rotation
    This i definitely disagree with, but one damage button and a dot is too little. I actually think healers should have more ogcd damage like assize. But nothing akin to a dps rotation.
    This is a symptom of the problem, not the problem. There should be enough damage to heal, support to do, and cleansing to not be spending the current 80-90% of time using damage gcds.

    However there should definitely be unique variation between the healers even in how they deal damage. They absolutely should not all have the same 1 attack and 1 dot. Consider giving whm an additional whirlwind aoe that stays dealing DoT. Give sch a second dot and give them a way to spread it in an aoe and replenish the timer. Have some creativity.

    The remaining three points all yes
    (1)

  2. #2
    Player
    WeakestZenosEnjoyer's Avatar
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    Jun 2024
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    Ul'dah
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    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    I would like to go back and address the original manifesto.

    Self-sustain and healing abilities given to other roles.
    This isnt too bad. I only think (lists all the problematic abilities)
    I think melee having one heal like current like second wind is good considering they usually are in more danger.

    Over simplified DPS rotation
    This i definitely disagree with, but one damage button and a dot is too little. I actually think healers should have more ogcd damage.

    However there should definitely be unique variation between the healers even in how they deal damage. They absolutely should not all have the same 1 attack and 1 dot. Consider giving whm an additional whirlwind aoe that stays dealing DoT. Give sch a second dot and give them a way to spread it in an aoe and replenish the timer. Have some creativity.

    The remaining three points all yes
    You seem to have forgotten to disagree? A rotation doesn't have to be rigid, Dancer or Bard still has a "rotation" despite being flexible and based on procs. Heals like Second Wind have never been the problem because they're tuned to not be able to replace healers, unlike Shake it Off.
    (6)
    We have Bahamut yes, but what about a second Bahamut?

  3. #3
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Striker44 View Post

    He straight up called it good game design. Meaning that the healers are sufficiently similar in that they're balanced so you can feasibly take any of the healer roles in a group without hamstringing your group, while still giving each one enough unique touches to give it its own identity.
    People are free to enjoy healer gameplay as is. Doesnt mean we cant suggest how it can be better.

    Anyway balance is good and usually a problem other multiplayer games have. But the issue is healers dont have the uniqueness or identity described.
    Maybe this is a japanese stereotype, but they shouldnt act like it if this is true, but at some point they have to stop caring so much about the math and numbers and balance and start caring more about the fun. I will call that out.
    (12)

  4. #4
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    You seem to have forgotten to disagree? A rotation doesn't have to be rigid, Dancer or Bard still has a "rotation" despite being flexible and based on procs. Heals like Second Wind have never been the problem because they're tuned to not be able to replace healers, unlike Shake it Off.
    Yeah, I dont disagree that much, but i think what i described might be a better or easier way to implement more interesting damage dealing. More of an ogcd than a gcd 123 thing. Both can work, i just dont want to see anything too long on a healer dps rotation which is the impression i get. Button creep is helped by the DT change that you can make buttons turn into other buttons though.
    Healer gcd damage i think would have to be easily interruptible for healing and not punishing to stop when you need to heal. In fact, it should be rewarding to your healing.
    Proc based "rotations" like bard and dancer are probably the way to go, yeah. And they can trim some of the excessive healing ogcds to make room for them. Whm was already overloaded, do they really need a second tetragrammaton stack?

    But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
    (1)

  5. #5
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,022
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
    Here's how I think about it, sometimes: Each GCD, I need to answer some questions:
    Do I spend this GCD on a button that deals damage, or a button that heals (restores HP, applies a barrier, applies a mitigation)? If it's "deals damage", which button do I push? If it's "heals", which button do I push?

    (Assume I'm making a good faith effort. Not necessarily playing optimally, but also trying to avoid things like restoring HP when the party is already at full health.)
    I feel "engaged" when there is a variety of answers to these questions over the course of an encounter and when I don't repeat the same answer many times in a row.

    Other roles having increasing amounts of self-sustain and healing… the ready availability of powerful, oGCD heals… content that shies away from big hits, or else resorts to them very sporadically…

    These are all issues that bias the answer to the first question towards "deals damage." The answer is not-so-varied, and so I feel less engaged. This is further compounded by the paucity of options for damage dealing-GCDs.

    So, in addressing the points the manifesto brings up, I hope that the result is a less-lopsided choice between "damage" and "heal", and that both sides of that choice have meaningful choices and variety within them.
    (6)

  6. #6
    Player
    OliviaLugria's Avatar
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    Jan 2024
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    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post

    You're assuming everyone is here to "argue" and go back and forth. People can also just be stopping in to post their two cents with no intention of engaging in a protracted debate (especially against an echo chamber likely to gang up on them for daring to disagree and enjoy healing).
    If you are here to argue, then I highly suggest join our discord! You can set up a moderated 1v1 debate there! Avoid the echo chamber and challenge your views as well as your opponents.
    (8)

  7. #7
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Rowan Aarontagdh
    World
    Mateus
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    Scholar Lv 90
    Quote Originally Posted by EmyEmy View Post
    It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.

    Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.

    Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.

    Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.

    In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
    You know, this actually sounds like it was written by AI haha
    (23)

  8. #8
    Player
    PercibelTheren's Avatar
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    May 2023
    Location
    Limsa Lominsa
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    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Wildheaven182 View Post
    You know, this actually sounds like it was written by AI haha
    I'm glad I'm not the only one who thought it sounded like that.

    Edit: I reread their post and the best explanation I can come up with is they're upset at the one person who said they'd grief by going into content as healer but not using their heals?
    (7)
    Last edited by PercibelTheren; 06-26-2024 at 06:38 AM. Reason: Realized something.

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
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    Jun 2024
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    Ul'dah
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    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    AI produced bait is a new world of low effort trolling I've never even considered before
    (13)

  10. #10
    Player
    Its_Kazzy_D's Avatar
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    Sep 2021
    Location
    Ul'Dah
    Posts
    47
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Well today was my last day running roulettes as healer. Ran a duty with each of the four whilst prepping my challenge log to help power level Picto on Friday. Very bittersweet, but I'm excited to be a paint taste-tester!
    (11)

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