its not any better on WHM. SGE, might be a bit more involved, I mean I got mine up, but never identified with the job so leveled and went back to WHM. the person I play with bounces between it and SCH so I imagine its roughly comparableI think that's fair enough. I do think DPS on AST (the only healer I really play right now) is kinda braindead in roulettes. Not sure how it's like on other jobs. I would hope that it's more involved for Sage, since I thought that healing through DPS was the whole point of the job? Edit: this is a genuine question because I've been hoping to start leveling Sage soon after AST because I like the idea of doing more DPS
#FFXIVHEALERSTRIKE
It's not really better, instead of cards you have a hybrid AoE called Phlegma that's 40s CD/2 charges, it's also an instant cast for movement,I think that's fair enough. I do think DPS on AST (the only healer I really play right now) is kinda braindead in roulettes. Not sure how it's like on other jobs. I would hope that it's more involved for Sage, since I thought that healing through DPS was the whole point of the job? Edit: this is a genuine question because I've been hoping to start leveling Sage soon after AST because I like the idea of doing more DPS
Kardia handles any chip damage and you can just throw around Addersgall recklessly so it's actually really dull.
I can give you the WHM perspective.
Mob pulls: HOLYHOLYHOLYHOLYHOLYHOLYHOLY
Bosses: Dia, GLAREGLAREGLAREGLAREGLAREGLAREGLARE
If you're really lucky and you actually had to heal three times, you get to toss out an Afflatus Misery! Woohoo!
Don't forget assize and presence of mind. Those count as buttons for dps too.
But those are still on cooldown from the last bout of DPSing! XD
I do like POM + Holy spam though; it's basically the "fuck your eyes" of DPSing.
Though now that I think about it, it's kinda sad that that's the only level of enjoyment I get out of the thing I'm doing most in dungeons.
I'm not sure if I can write out my thoughts clearly. I've been feeling like the healer role is not thought through. Not really considered how it's not fun to play. Eventhough all the healer jobs are playeable and viable, all of them lack some kind of cohesion and skill synergy.
I do think the new actions are a step in the right direction, but something like them needs to start appearing sooner. Give a casual white mage a reason to press presence of mind earlier than level 92. Remove cure 1 and cure 2 when they are really not needed any more, or just turn them into cure 4 and cure 5 or something.
Give casual healer a reson to press the actions they might normally not. E.g. Medica 2 + rapture saves way too many situations. If you think over healing is fine then please have something to reward it. Otherwise it's just bad healing and wasting your own resources.
Why do all healer job gauges feel neglected? Why not build on them? Have more lily actions or fairy/energy drain actions.Give astro back the rng?Make sage the DPS healer it was advertised as.
The DPS actions could be tied to healing like misery, or just take something from the lore of each. Where are the white mage's Amdaporian war damage action? Where is the Nymian strategist DPS. Sage was supposed to be a DPS but it boils really down to beaing a really boring scholarlikehealer. Astro has the stars so only the sky is the limit.
Healer jobs are stressful. And they should be! They have a little more responsibility than DPS and tanks. To say casual content should be easy because no one should be stressed is damaging to healer players. Every role should know how to play their job at least somewhat competently at every extensions end. It should be expected for the story dungeons of Stormblood be easier than Endwalker. I do wonder how many "bad casual" healers had difficulties on Barb and Zeromus because they were never used to heal like those battles required.
Unironically Square Enix has one of the worst support systems in place when it comes to those with disabilities, especially those with visual impairments, and the going GCD is very friendly on those with low motor skills, this is one of the few things they actually do well. We'll actually be an interplanetary species before they have a remotely functionality accessibility system.you realize there is a large OLDER player base to this game, as in there are people with disabilites as well that will be locked out of the game if the floor is moved up too much beyond what it is. People in their 50s and 60s who play but don't have the reaction times of young ones in this game? People with disabilites that want to enjoy the normal content.
A significant watering down of the normal mode content accomplishes something but only to a very small degree, and beyond a certain point you aren't actually assisting anyone, and arguably just doing more harm than good.
Besides, addressing many issues here could actually be done without significantly increasing the skill requirement. Like, do you think the game would get significantly more inaccessible if some trash mobs were to plop a doom on the tank which kills them if not esuna'd after 15 seconds? - Do you think it would have significant impact if they were to actually scale bloodwhetting (appropriately) for AoE situations?
When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
They didn't give healers reasons to heal, they just took away their dps.When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
I don't think you thought your thought through before commenting haha.
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