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  1. #4291
    Player
    Keiizah's Avatar
    Join Date
    Jan 2024
    Posts
    11
    Character
    Keizah Tiadara
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.

    unfortunately we as a community not doing anything to really push back against green dps mindset. They are very much ruining it for everybody. They complain about needing to actually heal on a healer job because it will stop them from pressing glare for 10 minutes straight, so devs ignore actual healer player complains. And they ruin it for raiders by dpsing instead of healing (up in this forum there were raiders mentioning how average healer will dps and not heal raidwide)
    (3)
    Last edited by Keiizah; 06-21-2024 at 02:09 AM.

  2. #4292
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kathryn View Post
    Don't pick on 1.0 you... you monster!!

    I loved 1.0 yeah it was grindy but it was unique.
    1.0 alpha tester here... 1.0 was trash, and there is a reason it was remade
    (6)

  3. #4293
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Kailea_Nagisa View Post
    1.0 alpha tester here... 1.0 was trash, and there is a reason it was remade
    I was a 1.0 player also... soo yeah I know what it was like...

    1.0 holds a special place for me for personal reasons as it was the only company I had while I was in and out of hospital, but yeah i get you.
    (1)
    Last edited by Kathryn; 06-21-2024 at 02:30 AM.

  4. #4294
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I'm not sure I agree with that. Why should a role's design philosophy be centered around people who play other roles enjoying it? .
    Well, the healer role "design" does not match its playstyle and responsibilities already anyway, so the argument is pointless.

    And dps players vastly outnumber healers, yet for healthy party fills 25% of total population should be willing to play them.
    (0)

  5. #4295
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Keiizah View Post
    unfortunately we as a community not doing anything to really push back against green dps mindset. They are very much ruining it for everybody. They complain about needing to actually heal on a healer job because it will stop them from pressing glare for 10 minutes straight, so devs ignore actual healer player complains. And they ruin it for raiders by dpsing instead of healing (up in this forum there were raiders mentioning how average healer will dps and not heal raidwide)
    Originally healing was decently balanced with DPS on healers
    but many of them complained that "it was hard"
    so the DPS was dumped down.
    with "stance dancing" healing jobs where pretty crazy, and you had to balance DPSing and healing.
    (0)

  6. #4296
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Somnolence View Post
    Well, the healer role "design" does not match its playstyle and responsibilities already anyway, so the argument is pointless.
    Well, I think that's what we're trying to address here, right?

    Quote Originally Posted by Somnolence View Post
    And dps players vastly outnumber healers, yet for healthy party fills 25% of total population should be willing to play them.
    I'd argue that by making the role more role-appropriate and engaging to play people would be more willing to play it. Making it "mostly like DPS but worse" isn't attracting anyone. As it sits the only reason DPS players have to play the role are "It gets me quicker queues" or "We need a healer for [content] and I drew the short straw."
    (3)

  7. #4297
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.

    The kind that would rather Glare more than to try to keep their party alive cause some may have taken an extra vuln stack. They want a dps rotation instead. "Swiftcast is on cooldown, this person can wait, I'll just keep doing damage", then the party dies cause that person was needed for a mechanic. Even casting Esuna becomes a major sticking point. P12S has one specific mechanic where healers have to cast Esuna to save the tanks and it became a meme that a tank will occasionally die there because the healers are too busy casting their damage spell. I still see people have to deal with the full 30 secs of Disease in LotA when the ash dragon from the first trash pack debuffs people so they walk at the speed of a snail to the next trash pack. Abyssos, where some healers would rather people drop dead instead casting a GCD heal to keep the party healthy, cause someone missed a mit and the raidwide + dot hit harder. "Vuln stacks only punishes healers, why do we have to deal with your incompetence?!" With that mindset, might as well take away raise from healers too and give them a DPS button in exchange right?
    The role design and heavy focus on rdps scores does encourage that type of behavior. But at least most healers that post on the forums don't seem to hate the healing part of playing a healer. And if most of the stuff listed in the opening post of this thread is implemented, I assume many of the healers that hate healing will switch to a dps job. But going with your description of those people, that would be better for everyone.
    (1)

  8. #4298
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kikosho View Post
    let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage.
    They shouldn't play healers to begin with. It's literally in the name.

    The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.
    Straw man

    Abyssos, where some healers would rather people drop dead instead casting a GCD heal to keep the party healthy, cause someone missed a mit and the raidwide + dot hit harder. "Vuln stacks only punishes healers, why do we have to deal with your incompetence?!" With that mindset, might as well take away raise from healers too and give them a DPS button in exchange right?
    In the world where healers are left with only 2 damage spells and you still get healers refuse to heal.
    Doesn't that just prove taking damage buttons away from healers and adding new healing actions over the expansion still fails to make healers heal?
    (15)

  9. #4299
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Gonna repost something i said in another thread, because i feel it's relevant here too.
    Let's put dmg complexity and button aside for a moment and look at the core issue.


    Every issue with [Healer] can all be indirectly and directly traced back to this:
    The damage output in this game is way to LOW to sustain
    the insane heals and self-sustaine that exist in this game.


    Most dmg is avoidable-->becomes invalid!

    How to solve this:

    1. Damage needs to happen way more frequent during BOSS fight(s).

    2. We need Random and Unavoidable dmg in the game!
    This will make it so that even experienced groups,will take dmg.

    Solutions (suggestions) :
    - (30-40s) AOE DoTs on all players ( this will force healer to use their AoE healing more often ).
    - Direct DMG that hits a random player(s). ( forces more spot healing).
    - Have % based DMG ( on bosses) ( high ilvl/gear should not make the dmg invalid (in normal content)).
    - Have bosses actually do damage to tanks outside just TBs - make auto hits hit harder.

    What make [gameplay] boring is:
    A.Repetiveness in movement/buttons
    B.Predictable outcome(dmg patterns).

    Sadly healers suffer from this in both; it's healing and dmg!
    which is also why many find healer boring in ffxiv.


    Adding randomness and surprises will go a long way.
    (6)
    SCH/AST/DNC/VPR/SMN

  10. #4300
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amity_Roji View Post
    mostly like DPS but worse" isn't attracting anyone
    Nobody is asking for much, just its dps skills not to be as boring as it is now.

    Which would make it more fun in all content, including solo duties.
    (2)

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