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  1. #4281
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TBerry View Post
    This. This is a reasonable demand I can agree with.
    Honestly happy I'm at least getting Glare 4 and a dash to look forward to pressing once in a while.

    Some people are speculating that they are adding more heals on DPS and even more sustain and mitigation on tanks because the content will hit harder, but we'll have to see.
    (0)

  2. #4282
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    I don't think making healers focus more on healing (yes I realize the statement sounds dumb, but this is the FFXIV world we live in) would end up being the most impactful change to improve what I view to be the "FFXIV healer experience." But that's not to say that I wouldn't welcome such a change.

    The biggest issue to me is that healer game play is 50-60% pressing one single DPS button, over, and over, and over, with the same animation each and every time. For this reason, I believe that breaking up the monotony of this core gameplay loop (calling it a loop is generous), would result in the biggest improvement to healers, and probably require the least amount of effort from the devs. I do not think diverting healer button-load more onto heals is a realistic solution at this stage.

    "Making healers heal more" I don't think sufficiently breaks up that monotony, because all the healers have so many tools in their kit that the only content that is able to come close to exhausting them are savage floors and ultimate. Adding too many healing requirements to other content to achieve that same effect would be making healer prohibitively hard at other levels, but for a lot of players we'd be exactly where we started 1111(OGCD heal)111(OGCD heal)1111, Getting players to have to rely on GCD heals is a monumental task because GCD heals are generally not very good.

    So my reason for disagreeing with you is partly a pragmatic one, because achieving what you want would require fundamentally redesigning all the healers at a much deeper level than I think we can expect. The design would have to account for healers' deep pockets filled with healing resources (making the heals weaker, removing heals), and then the content would need to designed differently to follow-suit. I think that is less like to happen compared to encouraging SE to break up the 1111111 DPS "rotation" with some kind of gimmick, better animations, and a few more buttons to press to give the gameplay a little more abstraction on the surface. They were willing to do this with tanks, so I think that enough feedback can get them to do it for healers, too.

    In summary, if I had a choice to advocate one of the two following options to improve healers: (a) Provide more DPS options, gimmicks, rotations or (b) Make healers shift to using GCDs to heal - I would choose option (a). It would not have as big of an impact on the flow of healers (as they exist now). Making 121111111 into 123242232432 seems like a reasonable expectation for change opposed to the re-balancing required for (b). Such change would also interfere with past content, which I think is a line SE will not cross to such a degree. Looking towards more manageable changes that slot into the current healer paradigm more readily is the way to go.
    (5)

  3. #4283
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    I just want to say that at old max level its a bit boring when at the max ilv in lower ilv stuff. That I feel is the games real problem. If a dungeon like "Labyrinth of the Ancients" was made a lower max ilv it would help with problems like the ones you say your having.
    Plus you forgot to tell me to stop having fun. I'm enjoying healer main, tho it could be better. I do NOT think its 100% healers fault the game at times is just too easy.

    so, No im not with you. Yes it could be better. Why are you not trying it before you judge it? What was at the media tour was only one slice of the whole larger game. Why are you judging a game(pack) before you really deeply get to know it for yourself?

    Also, if you strike it makes a faster healer que for everyone else so, Thank You.
    (1)

  4. #4284
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Somnolence View Post
    First, healer role must be such that dps/tank players can pick it up and enjoy playing it, and not feel like "taking one for the team" to play one for the static/friends.
    I'm not sure I agree with that. Why should a role's design philosophy be centered around people who play other roles enjoying it? At that point, why have roles at all? This comes across as saying "Well healer mains, sorry you're unhappy but we've got to cater your role to the happiness of the DPS and tank players so go pound sand."

    Also, we're already "taking one for the team" in how un-fun the role has become.

    Quote Originally Posted by Somnolence View Post
    Second, because of legacy content, making change to the role is easier than going back and redoing all encounters. Therefore instead of changing healing requirements the kits should be made more engaging instead.
    Sure, and I stated that in my initial big "these are the problems with healers" post on page 434. One method may be to weaken healing entirely so that healers have to prioritize it, combined with making MP/resource management more relevant. This would force healers to make a choice - spend resources on DPS, or save them for healing? These types of choices make for inherently interesting gameplay.

    With that said, I don't know how to fix the problem and I've never claimed to. I'm not a game designer. But you don't have to know what the solution is to identify that there's a problem in the first place. Us not knowing what the available/ideal solutions are doesn't invalidate our argument that the healer role is broken in this game right now. This whole thing is about spreading awareness that there is a problem and that people who play healers are discontent. Square Enix has people whose literal careers are solving problems like this. They just need to be aware that they need to move things in a different direction.
    (7)
    Last edited by Amity_Roji; 06-21-2024 at 01:56 AM.

  5. #4285
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TBerry View Post
    I never claimed that.
    You said

    Quote Originally Posted by TBerry View Post
    This is a mainstream-friendly entrypoint for players who want to try MMOs without much sweat beyond midcore savage raiders.
    Which 100% implies that the healer changes people are asking for are not acceptable because it would be too hard to be "mainstream-friendly". So yes, you 100% said that.


    Quote Originally Posted by TBerry View Post
    You call me self-centered because because you don't get what you want?
    I call you self-centered because you're going on a rampage that nothing needs to change, when obviously some people want change, and there are 4 healers that do not need to all play at the same level.
    (5)

  6. #4286
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.

    The kind that would rather Glare more than to try to keep their party alive cause some may have taken an extra vuln stack. They want a dps rotation instead. "Swiftcast is on cooldown, this person can wait, I'll just keep doing damage", then the party dies cause that person was needed for a mechanic. Even casting Esuna becomes a major sticking point. P12S has one specific mechanic where healers have to cast Esuna to save the tanks and it became a meme that a tank will occasionally die there because the healers are too busy casting their damage spell. I still see people have to deal with the full 30 secs of Disease in LotA when the ash dragon from the first trash pack debuffs people so they walk at the speed of a snail to the next trash pack. Abyssos, where some healers would rather people drop dead instead casting a GCD heal to keep the party healthy, cause someone missed a mit and the raidwide + dot hit harder. "Vuln stacks only punishes healers, why do we have to deal with your incompetence?!" With that mindset, might as well take away raise from healers too and give them a DPS button in exchange right?
    (6)
    Last edited by Kikosho; 06-21-2024 at 01:53 AM.

  7. #4287
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,073
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Bright-Flower View Post
    From what I hear second hand JP community is fine with how it is now.
    Quote Originally Posted by Maltothoris View Post
    It multi-part from what I've heard. They don't agree with the course of action with the strike. That being said, they agree that the state of healing could be a lot better. They are alright with it at the moment but believe there is much room for it to i.prove. That being said, they want the healing to be more in depth.
    Quote Originally Posted by Evergrey View Post
    There was someone from JP commenting here some time ago.
    He came here after someone from here had posted about this Strike on the JP forum and he got a little curious and asked some stuff.
    Mostly tried to understand why people Strike.
    Appears the translation wasn't that well done and didn't leave the best of impression.

    He mentioned that most people who read said post didn't understand why people would Strike and thought it to be excessive.
    Thanks for enlightening that a bit
    (0)

  8. #4288
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RMA209 View Post
    I just want to say that at old max level its a bit boring when at the max ilv in lower ilv stuff. That I feel is the games real problem. If a dungeon like "Labyrinth of the Ancients" was made a lower max ilv it would help with problems like the ones you say your having. Yes it could be better...
    Everything up to this point was entirely reasonable actually, ilevel skipping entire centerpiece mechanics even in current content is a known issue that needs to be addressed. Last time I got to see the scales the whole raid wiped because it's so uncommon to get there.

    Quote Originally Posted by RMA209 View Post
    Why are you not trying it before you judge it? What was at the media tour was only one slice of the whole larger game. Why are you judging a game(pack) before you really deeply get to know it for yourself?
    Now, I wasn't aware Labyrinth of the Ancients was from the Media Tour, I was under the impression it was from ARR. None of this is new, the Media Tour merely highlighted that it's probably not changing.
    (2)

  9. #4289
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kikosho View Post
    While I do agree that healers should be more engaging in easier content, which is a majority of the playtime for most of the playerbase, let's be real for a moment and acknowledge that a large chunk of healers actually hate having to heal and provide triage to unexpected damage. The only role that has moments where what it does is dynamic and dependent on the party and healers hate it.
    These people shouldn't be healer mains then.
    (26)

  10. #4290
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Rekh View Post
    You must be one of those "ffxiv 1.0 was great, no need to complain" people.
    Don't pick on 1.0 you... you monster!!

    I loved 1.0 yeah it was grindy but it was unique.
    (1)

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