Page 428 of 1117 FirstFirst ... 328 378 418 426 427 428 429 430 438 478 528 928 ... LastLast
Results 4,271 to 4,280 of 11167
  1. #4271
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I respect anyone participating in this and while I fully know nothing will come out of it, most likely, I'll just vote with my wallet myself. I've been playing WHM / SCH since 2.0 and AST from 3.0 to 5.0 and unfortunately XIV just doesn't cut it anymore. In my opinion Stormblood was a good middle ground (for many classes) but everything Shadowbringers onwards is insulting. That applies to all roles, DoH/L included. Maybe one day Yoshi P and CBU3 will get the hint that years of homogenization and simplifying only gets you so far.

    I won't stick around to find out though. While I was initially hyped for Yawntrail it didn't take long to realize we'll be basically playing another 2+ years of Endwalker with a fresh coat of paint. There is no way I'm signing up for that.
    (19)

  2. #4272
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    First, healer role must be such that dps/tank players can pick it up and enjoy playing it, and not feel like "taking one for the team" to play one for the static/friends.

    This does not mean changing all healers to drastically different playstyle. There are 4 healers, we can afford to make 2 of them appealing to tanks\dps.

    Second, because of legacy content, making change to the role is easier than going back and redoing all encounters. Therefore instead of changing healing requirements the kits should be made more engaging instead.
    (3)

  3. #4273
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    442
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    1. The game has never had specs, but healers have still been more challenging in the past from multiple fronts, DPS and healing despite that. The game not having specs is irrelevant, and we have objective confirmation of this in the history of FFXIV after 2.0.
    It was an example. Despite the old times being so much better, I have yet to see any BRD main calling for the return of Caster Bards.

    Quote Originally Posted by UnconfirmedCat View Post
    2. No one is advocating for healers to be incredibly difficult. No one is trying to make a dungeon feel like a savage, or even an extreme. I would say nearly every post here is just asking for something more than what healers have currently.
    I never claimed that.

    Quote Originally Posted by UnconfirmedCat View Post
    3. You do not need 4 healers to all be the "friendly entrypoint for players." It's self-centered and greedy to want to stop any and all change to even one of the healers that could satisfy other people more.
    You call me self-centered because because you don't get what you want?
    As we speak, I comb through threads from 2013 Healer forum to get a better overview of what healers were like.

    Quote Originally Posted by UnconfirmedCat View Post
    This is insanely ironic considering the current existence of FFXIV is literally because Yoshi-P had to make the original FFXIV into an "MMO it isn't." Stop trying to dismiss and handwave people away because they have a different opinion than you.
    1.0 was trash and you know it. And ARR had growing pains as all games do.
    (1)

  4. #4274
    Player
    Stormhold's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Stormhold Quill
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I see that you didn't even read my post...
    I did, and assume You didn't read mine. I said it's not healer design problem, it is encounter design problem.
    It's not straw man. Cutting of decent chunk of paying players is not a straw man. You're doing straw man by negating how it can affect them and that this also can get game closer to it's end.
    This verifability doesn't account for many things. Including encounter at hand and PEBCAK. If this data supplies info, that tanks can sustain 90000 conventional units of damage, but boss dish out 50000 instead of 200000 it is again not healer design problem, it is encounter design problem. Last time I checked P10S and P11S really pushed my hard on accouting for my cooldows. Criterion1 - 2nd boss was absolute menace to optimize personally and this is without accounting for party or own mistakes. But line must not be bent, because things like P3S caused healer shortage without any strikes.
    I do feel that no one actually knows what they want without damaging existing state of healer more.

    No one defined what is "Healing Role" should be in dungeon. With bad party it was already quite Babysitter job. Healers can't have long burst window, because of reactive nature of job.
    So what is idea? Replace spam Glare with Spam Cure II and Cure III every 5th gcd? Will be leveled by gear progression back to spam Glare. If You make sure it can't be it's either min iLVL struggle to do content, or people not rewarded enough for gear progression. This will create even more Quit Moments for players in game with huge number of those already.
    (1)

  5. #4275
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Healers would love to have more healing to do and focus on healing.

    The issue is the devs are seemingly incapable of creating fights that require such active healing, and the game's trash tick-rate won't allow for it either. When they tried to increase the healing requirement in Pandæmonium, they couldn't even do that right, and Abyssos ended up being mitigation checks foremost. Then they went ahead and increased the ease of mitigation use in DawnTrail, hilariously enough.

    Besides, asking for more dps options doesn't mean they can't increase the healing requirement too. This isn't "a one or the other, but not both" scenario. We can ask for both, and should.
    Adding that the team is highly unlikely to rework older content again just to require more healing. Outside of nerfing sustain on other jobs there isn't really any other fix for older content that makes up the majority of the game.

    DPS improvements are primarily needed for easy and midcore content while harder content should require healers to focus primarily on healing or allow make midcore more engaging for healers who want to max DPS (similar to what cleric stance was intended to do).
    (3)

  6. #4276
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    I've shared my thoughts a few times, regarding the "SE has ignored out feedback for years" statements.
    I can hardly see that they could've missed feedback for so long.
    And if that's the case they probably considered said feedbacks to be unneeded for the direction they want to go.
    So worst case scenario, when/if SE adresses this strike, they might just say that it's not how they want things to be.
    And if that's the case, maybe it's time for some to reconsider if FFXIV still is an MMO they wants to commit to if they aren't having fun and things aren't going to change.
    (1)

  7. #4277
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Nyome View Post
    Adding that the team is highly unlikely to rework older content again just to require more healing. Outside of nerfing sustain on other jobs there isn't really any other fix for older content that makes up the majority of the game.

    DPS improvements are primarily needed for easy and midcore content while harder content should require healers to focus primarily on healing or allow make midcore more engaging for healers who want to max DPS (similar to what cleric stance was intended to do).
    It's true that there is no shot they are going to go rework previous content, and asking them to dramatically change their formula isn't going to work either. IMO we would be golden with just a little of both. Add a bit more outgoing damage to newer content so it's just a bit harder to heal, but also add a couple more DPS buttons to make the downtime that will still exist, more entertaining. And to make casual content more entertaining as well.
    (7)

  8. #4278
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    We'd focus a lot more on our healing even in current design if we couldn't vomit out free healing continously between both tanks and healers themselves. As it stands it's pretty difficult to actually tax our free healing when there's so much of it.

    Whether it's more energy drain type actions or a refocus on GCD heals we desperately need decision points instead of just doing both. Sprouts can just focus on healing while high end content and more experienced players can squeeze more damage out while carefully making sure people don't die. This is already how low level content works, merely transferring it upwards.
    (2)

  9. #4279
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Venarius View Post
    I respect anyone participating in this and while I fully know nothing will come out of it, most likely, I'll just vote with my wallet myself. I've been playing WHM / SCH since 2.0 and AST from 3.0 to 5.0 and unfortunately XIV just doesn't cut it anymore. In my opinion Stormblood was a good middle ground (for many classes) but everything Shadowbringers onwards is insulting. That applies to all roles, DoH/L included. Maybe one day Yoshi P and CBU3 will get the hint that years of homogenization and simplifying only gets you so far.

    I won't stick around to find out though. While I was initially hyped for Yawntrail it didn't take long to realize we'll be basically playing another 2+ years of Endwalker with a fresh coat of paint. There is no way I'm signing up for that.
    I can respect that, especially with the BLM rework no one asked for. Is there even any job left at this point? Most jobs are now gutted in their own way. If the story content is still new player friendly at 90+ that's going to be a huge let down. This thread is already almost as popular as the one about "go play Ultimate", and in a way they are related. It remains unclear who this game is for. The ambiguous casual who doesn't care either way, parsers, streamers who do a couple weeks of hardcore and then quit? I'm not exactly quitting but I will definitely be unsubbing once I'm done with the story (so in a month), then periodically rejoin for updates. I've been trying to sub every other 30 days the last few months just for my house but I'm kinda over it. I can only assume from previous comments that SE actually wants this-- exhaustive dev cycles for very little payoff that doesn't keep players retained consistently unless they spend months progging an Ultimate. That's cool for them, I guess.
    (7)

  10. #4280
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    442
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rolder50 View Post
    It's true that there is no shot they are going to go rework previous content, and asking them to dramatically change their formula isn't going to work either. IMO we would be golden with just a little of both. Add a bit more outgoing damage to newer content so it's just a bit harder to heal, but also add a couple more DPS buttons to make the downtime that will still exist, more entertaining. And to make casual content more entertaining as well.
    This. This is a reasonable demand I can agree with.
    (2)

Page 428 of 1117 FirstFirst ... 328 378 418 426 427 428 429 430 438 478 528 928 ... LastLast