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  1. #4261
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    (0)

  2. #4262
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    You must be one of those "ffxiv 1.0 was great, no need to complain" people.
    (4)

  3. #4263
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bonoki View Post
    Using the term "strike" was undeniably a poor choice, especially since strikes can be frowned upon in certain parts of the world. However, it did succeed in raising awareness, which was its primary goal, and it has ultimately achieved that purpose. Unfortunately, some bad actors are exacerbating the situation, and whataboutism is diverting attention from the main issue. Nonetheless, the strike has highlighted a significant divide within the community about whether Healers are in an acceptable state, indicating that we have reached an impasse.
    It's not an impasse at all. "We" don't have to decide if healers get changed or not. And disagreements were to be expected, design by committee is very difficulty even in a professional setting. The only thing players have do is provide feedback. Either in the form of written feedback, or by making different choices in what job to play, or to play FF at all.

    Getting outraged over the word "strike" is extremely thin skinned. And I've not seen any good faith posts, explaining in a normal tone that they personally object against the word "strike". As far as I know it's a question/assumption for now, made to explain some of the extreme hostility. And considering the numerous other disingenuous objections to the strike I've seen in this thread, even if someone now comes in to personally object to the word "strike", I am not sure if I'd believe that objection is really about the word "strike" or if it's another disingenuous objection.
    (12)

  4. #4264
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    Nothing is pointless if it means something to even a small group of people.

    I have little doubt that this is a vocal minority, and that most players are either content or indifferent with how healers are setup in the game, but I fully support them issuing their complaints and taking peaceful action.
    (18)

  5. #4265
    Player
    GangWeed's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    12
    Character
    Mikael Ordo
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TBerry View Post
    You'll have to face it that this system isn't like other MMOs where you have spacs and all.
    This is a mainstream-friendly entrypoint for players who want to try MMOs without much sweat beyond midcore savage raiders.

    Stop trying to make it an MMO it isn't.
    Let's just lay down the fax. Casuals will always be bad at this game no matter how painstakingly easy the Job they're playing is. This has literally been proven with how utterly terrible some people still are with nu Summoner. So changing healers to be more engaging for the people that have two brain cells to rub together would realistically not do anything to irk Mr. Afk who erps in limsa all day
    (21)

  6. #4266
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    I've seen those same comments, but they also have people telling them off. You also don't need a subscription to FFXIV to post "lol strike" comments on YT and Reddit so who knows if they're legitimate or just being trolls.

    Also, most of us know the developers don't read the forums, so complaints since Shadowbringers being ignored isn't much of a surprise. The only way for NA feedback to be seen or heard is if it comes from content creators' videos/streams which Yoshi-P has said he watches, or game journalist articles. Remember, Yoshi-P wasn't even aware NA had ping issues (ie: MCH and double weaving), and thought only JP had issues with the playerbase gathering on one Data Center for raiding. They sure as heck don't read the role subforums either.
    (9)

  7. #4267
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Amity_Roji View Post
    I think a lot of people are getting hung up on the "boring DPS rotation" angle. The fact - yes, fact - that healer gameplay at all levels of content is primarily focused around the pressing of a single DPS ability is a symptom of the problems with the healer role, not a cause. It is the end result of changes to both jobs and encounter design primarily beginning with ShB and worsening until we are at the place we are today.
    Quote Originally Posted by Amity_Roji View Post
    Healers spend very little time actually healing.

    Let me spell it out for you - that is a fact. It's not arguable. There are objective, quantifiable data points on this.
    Quote Originally Posted by Amity_Roji View Post
    At this point we have to ask the obvious question - "What should healers be?" Again, this is debatable but I think these would be widely agreed upon by the healing community:
    • A healer's primary focus should be on using abilities to prevent party members from dying, either through mitigation or repair. This should require the majority of the healer's time and attention.
    • Healers should have a DPS kit that enables them to complete solo activities in a reasonable time and additionally allow them to provide supplemental DPS in encounters during "downtime" from healing.
    • As an innately supportive job, healers should have additional support abilities that improve the overall party synergistically.
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    (11)

  8. #4268
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    My preference is also to require more healing. But that doesn't mean damage spells can't be improved a bit. It's not either-or.
    (13)

  9. #4269
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Something something casuals, something something barrier of entry. Heal anxiety and so on and so forth.

    Also, GCD is not fast enough for spot healing to be effective. There is a delay between healing being activated and actually applying. Game designed around big burst of damage and not attrition healing.
    (15)

  10. #4270
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Healers would love to have more healing to do and focus on healing.

    The issue is the devs are seemingly incapable of creating fights that require such active healing, and the game's trash tick-rate won't allow for it either. When they tried to increase the healing requirement in Pandæmonium, they couldn't even do that right, and Abyssos ended up being mitigation checks foremost. Then they went ahead and increased the ease of mitigation use in DawnTrail, hilariously enough.

    Besides, asking for more dps options doesn't mean they can't increase the healing requirement too. This isn't "a one or the other, but not both" scenario. We can ask for both, and should.
    (15)

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