Maybe if they hadn't left the Media tour and job details until so very very close to release healers would have got organized sooner! Sadly that's a bit beyond everyone's control /shrug
If I speak at one constant volume
At one constant pitch
At one constant rhythm right into your ear
You still won't hear
#FFXIVHealerStrike
Genuine question for those of you saying the strike is pointless or stupid or whatever: What do you find fun about pressing glare/malefic/broil/dosis 130+ times in an encounter fun? Moreover, why is that fun for a "healer" at all? Genuinely asking.
I mean the most positive about healing is that you can pretty much watch Netflix and go full brain afk in 80 % of the cases. It’s also a super way to get bed ready because you will be half asleep after being done with it.There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
The problem is that the healing role the better you get becomes more and more boring and brain rotting and this translates into all the normal daily content (expect some very minor dungeons). Like every role has some interesting nuances were if you get better you get more rewards while healer is “spam 1 more and fall asleep at the wheel” kinda rewarding
Remember when they also gave out job details before a patch and people could actually tell what was good and not until they didn’t anymore mid heavensward because people became “too vocal about bad and shit changes” ? Because I do
But the ideal time for the strike differs from poster to poster. People call this movement stupid because “it’s not the right time”
What, then, is the right time? If we get different answers from every anti-striker, that means there’s no perfect time for the strike.
Do we get to call them stupid in return?
Spoiler alert, it's never the right time for haters. Ignore them lol.
While I'm at it, it's also never the right tone or the right person delivering it.
Island sanctuary is the worst example of thisI've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.
XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game
Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
Yeah it's kind of like..it doesn't really matter if 0.1% of your game appeals to x audience, I don't think that audience is coming to XIV. Animal Crossing players are not going to join XIV becuase of Island Sactuary. So who is it for? People who wanted a housing solution were let down. People who wanted a relaxing new lifestyle segment were let down. It's for...spreadsheet slave managers?? I just don't get it, personally. At least they get a hot tub for their days off I guess. Moreover it compounds with the problem of rewards. Since rewards in this game are so limited-- currency, Glam, mounts, weapons perhaps, uhh dye, materials? The more content you make, the harder it is to justify. See Criterion. Additionally it leaves the question of leaving existing assets to waste..the open world for example has so much potential but remains stale. Legacy side things like beast tribes feel very not iterated upon. They gave up on exploratory zones when it may have been better to iterate on them and keep trying, but thankfully we will see their next try in Dawntrail. Idk, I think they have two problematic obsessions-- the first being the audience thing and the second being unmanageable acceleration of new content and new jobs.Island sanctuary is the worst example of this
It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game
Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
small rant in coming about island sanctuary: It was like they were trying to capture farm sims like stardew valley but only read a paragraph and got ideas off it without considering how in depth stardew valley is and how that farming sims work well when it isn't empty (you do have mammets but let's be honest, they make poor company). Island sanctuary feels really shallow. Worse yet, leveling it feels horrible because it is always the next level- not really much about the adventure between levels. The gathering feels shallow, the gardening is shallow, the fishing is literally nothing, and you can't do very much with the animals. It is something to do but once I collected the materials I need and have done all of the basic tasks (tend to the garden for 2 minutes, care for the animals for 1 minutes, spend 20 minutes gathering, checking up on the workshops and grainery) I have literally nothing to do. It feels almost like an idle game. I don't see myself enjoying it longterm and getting bored.Island sanctuary is the worst example of this
It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game
Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
Do you know what players do want for side content? The old crafting and gathering systems to be restored at least to some extent. Job quests (since after level 70 you are done learning from job quests I can see job quests as being nice side content). Housing to be fixed and players being given each their own home they can upgrade and decorate.
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
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