Page 411 of 1117 FirstFirst ... 311 361 401 409 410 411 412 413 421 461 511 911 ... LastLast
Results 4,101 to 4,110 of 11167
  1. #4101
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    997
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EinherjarLucian View Post
    There's a lot of satisfaction in being the party member that helps bolster everyone else and let them do the parts they find fun. I like being in a position where quick thinking can save a wipe. I enjoy supporting the tank and making sure they're comfortable doing big pulls, since everyone likes big pulls. I can be reactive when I need to, proactive from the start, and pitch in with DPS when needed since dead mobs stop dealing damage. Dead players also stop dealing damage, but that's what I'm here for.
    Is this where I pull out the "clearly you don't do Savage" argument? Because there have been so many "one person screws up and the party wipes" body checks lately that this just isn't the case anymore. I too love it when I get to save a disaster pull by running triage and dragging my team to the finish line kicking and screaming. Sadly, the encounter design has been moving away from it lately.

    Quote Originally Posted by EinherjarLucian View Post
    I just still find it odd that all of this came from a video by an experienced static team running story dungeon content. .
    It didn't and claiming otherwise is being disingenuous. The video was more like the last straw for a lot of people (not me, my last straw was the AST lobotomy they are calling a rework). Healers have been expressing their dissatisfaction for literal years. This is just the first time it's gaining any actual traction outside of the forums.
    (7)

  2. #4102
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by PercibelTheren View Post
    It didn't and claiming otherwise is being disingenuous. The video was more like the last straw for a lot of people (not me, my last straw was the AST lobotomy they are calling a rework). Healers have been expressing their dissatisfaction for literal years. This is just the first time it's gaining any actual traction outside of the forums.
    Furthermore, acting like they were some god gamers running the dungeon and so they could do it without a healer is also silly. They were repeatedly eating mechanics and the tank had to stop mid fight to find Nascent Flash and put it on his bars. And he was clicking all his buttons. Peak gameplay, right there.
    (15)

  3. #4103
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    19
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Warrior is clearly inspired by berserker/barbarian tropes. Those do, indeed, often contain some kind of "too angry to die" element. However, that's not what WAR does. If you wanted to fulfill that fantasy, they could have something like a passive that stacks on damage resistance the lower their HP gets (to a point), so that they would have a minigame of gambling just how low their HP can get and healers would be encouraged to think about how to manage their tank's HP as well.

    Meanwhile, what you have is WAR taking away Paladin's role as "the tank who can heal the party" because WAR does it infinitely better.
    This is something I would like to bring to the forefront regarding Warriors. It makes sense for them to self-heal and shrug off wounds really well, perhaps better than any other class, but their ability to heal others makes no sense in their lore. Their weakness should be a lack of support for others, since the core concept of their power is that it's almost entirely internal. Their only direct interaction with others when utilizing the inner beast is usually the Warrior beating them down, but just with more force and ferocious body language.

    A tank healing others should probably be a Paladin's niche more than anything. I can even forgive Gunbreaker having some healing options for others, as in their lore they're gish bodyguards who used protective magick. Warriors healing others though is pretty damned dumb.

    On a side note, it always interested me that the worst at sustain is the Dark Knight when in previous iterations of Final Fantasy they were full-on drain tanks.
    (18)

  4. #4104
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    (27)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #4105
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Falkyron View Post
    On a side note, it always interested me that the worst at sustain is the Dark Knight when in previous iterations of Final Fantasy they were full-on drain tanks.
    We used to have theoretically infinite sustain through drains before it's rework. They took it away, and gave it to WAR. The difference back then is that you needed a pretty good Dark Knight to be able to balance the really high cost DA Abyssal Drains with the really high MP regen of blood weapon Quietus which were supplemented by blood from TBN breaks (or blood price if you wanted an easier, but slower method that could interrupted by holy spam). Like it took the entire kit, almost every skill in DRK's kit was needed to pull that off. Really high skill expression for dungeon content, honestly. If you screwed up, you wouldn't even have enough mana to use Unleash or turn on Grit. Risky, but satisfying, and really cool to watch.

    Now WAR does that too, but it just presses Bloodwhetting and another CD if you're feeling like it and that's about it.
    (17)
    Last edited by OdinelStarrei; 06-20-2024 at 03:21 PM.

  6. #4106
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    Vuln stacks honestly don't even work well as a punishment because the number you need to take before mechanics start one-shotting you tends to be really high.

    What actually ends up killing people most of the time are mechanics where you can take multiple hits in quick succession unavoidable or otherwise.
    (10)

  7. #4107
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OdinelStarrei View Post
    We used to have theoretically infinite sustain through drains before it's rework. They took it away, and gave it to WAR. The difference back then is that you needed a pretty good Dark Knight to be able to balance the really high cost DA Abyssal Drains with the really high MP regen of blood weapon Quietus which were supplemented by blood from TBN breaks (or blood price if you wanted an easier, but slower method that could interrupted by holy spam). Like it took the entire kit, almost every skill in DRK's kit was needed to pull that off. Really high skill expression for dungeon content, honestly. If you screwed up, you wouldn't even have enough mana to use Unleash or turn on Grit. Risky, but satisfying, and really cool to watch.

    Now WAR does that too, but it just presses Bloodwhetting and another CD if you're feeling like it and that's about it.
    When they took away Blood Price and made Abyssal Drain a 60 sec CD recast shared with Carve and Spit it was a sad day for Dark Knights.

    And prior to that Dark Arts Dark Dance and Dark Arts Dark Passenger for Dodge Tanking.

    Alternating between TBN and BP + AD in dungeons was the most fun DRK would ever be.
    (7)

  8. #4108
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    34
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    I am a Healer/Scholar main and I even used to do expert with my friends with no Healer, so this is not new to me at all. I didn't like it so I stopped playing with them.
    At first I was with this strike but after a few days of watching some people here ask for the most ridiculous changes (which involve an entire rework or making a new job or role). I will not be participating in this strike.
    Dawntrail is just around the corner so any changes will be minimal like potency changes or AoE Energy Drain(please), so be reasonable with your request to changes or look forward to 8.0(sorry joking).

    I would rather see changes to the content instead, which I know people want more damage received. However I would love to see some returning gimmicks or new ones that involve more status effects.
    Hit people with some paralyze, blind, or slows(recast time increase) when getting hit by orange, it won't kill them but it will annoy them/teach them a lesson to do mechanics.
    Hit a random dps with a sleep so the healer has to Esuna them to rescue them from orange. I am sure even Bards will rejoice with these addition being able to use The "Warden's Paean" more.
    Even Rocket punch from Gilgamesh is great, healer's had to full HP people to stop them from being confused.
    It doesn't even need to be Esuna, like Amaurot had the bombs that hurt the DPS a lot or even the sprites that reduced healing.
    All of these examples are great because it doesn't hinder the parties capability of completing the content, it only makes it take longer when someone is slack or didn't learn how Esuna works.
    (2)

  9. #4109
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xenoviastar View Post
    I am a Healer/Scholar main and I even used to do expert with my friends with no Healer, so this is not new to me at all. I didn't like it so I stopped playing with them.
    At first I was with this strike but after a few days of watching some people here ask for the most ridiculous changes (which involve an entire rework or making a new job or role). I will not be participating in this strike.
    Dawntrail is just around the corner so any changes will be minimal like potency changes or AoE Energy Drain(please), so be reasonable with your request to changes or look forward to 8.0(sorry joking).

    I would rather see changes to the content instead, which I know people want more damage received. However I would love to see some returning gimmicks or new ones that involve more status effects.
    Hit people with some paralyze, blind, or slows(recast time increase) when getting hit by orange, it won't kill them but it will annoy them/teach them a lesson to do mechanics.
    Hit a random dps with a sleep so the healer has to Esuna them to rescue them from orange. I am sure even Bards will rejoice with these addition being able to use The "Warden's Paean" more.
    Even Rocket punch from Gilgamesh is great, healer's had to full HP people to stop them from being confused.
    It doesn't even need to be Esuna, like Amaurot had the bombs that hurt the DPS a lot or even the sprites that reduced healing.
    All of these examples are great because it doesn't hinder the parties capability of completing the content, it only makes it take longer when someone is slack or didn't learn how Esuna works.
    So fixing the jobs by launch is impossible (valid) but somehow fixing the encounter design is possible

    We know they won’t fix everything by launch, we know near nothing is going to be fixed by launch, I have no idea why you thought otherwise
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #4110
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    Well this dropped in my Youtube recommendations: https://www.youtube.com/watch?v=emOQTVerjVk

    sprouts, clearing SB content with only vercure.

    Looking at the gameplay being good player is not required for this
    (2)

Page 411 of 1117 FirstFirst ... 311 361 401 409 410 411 412 413 421 461 511 911 ... LastLast