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  1. #4041
    Player
    Ryojahn's Avatar
    Join Date
    Feb 2024
    Posts
    10
    Character
    Astrid Aquitaine
    World
    Seraph
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by KitiaraIornsight View Post
    I watched it... And everyone is conviently glossing over that there was a Red Mage, who's dual casting vercure potency has ALWAYS been op since it released. And they were playing MONTHS OLD test build.... NOTHING in that dungeon potency wise may be that way come launch, its likely those dungeon mobs could be adjusted and hit harder.
    While I agree that healer kits need adjustment for more dps, this weeping and gnashing of teeth is going to accomplish nothing. Why? There are far more ALL AROUNDERS who play EVERYTHING and have 3 main jobs that will happily step up and fill in any "striking" healer. Not to mention enough people will be competent enough to pick up healer jobs and learn them, coupled with the Trust system, sorry guys your healer strike will DO NOTHING. Once you leave out of this forum and go into other areas where FFXIV is discussed INCLUDING IN GAME, the vast majority of healers are not going to strike at all.
    What I truly don't understand is people being so insistent on telling these healers that what they are trying won't achieve anything. It's honestly comical. Why? Why do you feel the need to come in here and say this? How does a small portion of healers qutting playing affect you? It probably doesn't right so why bother to bother them? They have been ignored for YEARS and they've had enough, let them try something new, see if it works. If it does great! If it doesn't? Well at least they tried something and it'll be clear the devs don't care because there's no way they haven't heard about it. Just leave these people be.
    (13)
    Last edited by Ryojahn; 06-20-2024 at 09:22 AM. Reason: Didn't add the quote initially

  2. #4042
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    uh no, you are wrong, I know a ton of healer mains. They aren't going to strike. I've been playing this game since beta. We have a massive influx of new players from xbox, returning players from breaks. There will be plenty of healers in the game as always. People are not abandoning the role at the rate you claim, if that was the case there would be issues period getting in to all content for both tanks AND dps and that's not the case, queue times for content are unchanged.
    Good because I am going DPS this time after years leveling my healers
    (9)

  3. #4043
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by KitiaraIornsight View Post
    uh no, you are wrong, I know a ton of healer mains. They aren't going to strike. I've been playing this game since beta. We have a massive influx of new players from xbox, returning players from breaks. There will be plenty of healers in the game as always. People are not abandoning the role at the rate you claim, if that was the case there would be issues period getting in to all content for both tanks AND dps and that's not the case, queue times for content are unchanged.
    Tell them thanks for playing the shitty role while I get to have fun. Thanks to the new Xbox friends for also making this sacrifice I'll have you in my heart when I oGCD heal and do your job for you while also getting a full DPS rotation and not spam 1 button. Thank you so much!
    (17)

  4. #4044
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Naple View Post
    Then that thread wasn't big enough to matter. Look at it, 100 pages of posts across 3 and half years.

    This one 400 pages in 2 weeks. This thread clearly has traction, it just doesn't have the right message that's powerful enough.
    Between that thread, the summary thread, the "go play ultimate" thread, it's no longer a matter of how "big" it is. They've listened to feedback with far smaller threads. It's wilful ignorance of the problem that apparently unsubbing won't fix. Queue times and metrics they can't ignore.
    (10)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  5. #4045
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    133
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ryojahn View Post
    What I truly don't understand is people being so insistent on telling these healers that what they are trying won't achieve anything. It's honestly comical. Why? Why do you feel the need to come in here and say this? How does a small portion of healers qutting playing affect you? It probably doesn't right so why bother to bother them? They have been ignored for YEARS and they've had enough, let them try something new, see if it works. If it does great! If it doesn't? Well at least they ttried something and it'll be clear the devs don't care because there's no way they haven't heard aabout it. Just leave these people be.
    maybe because there are multiple posts on this forum overcrowding other things people want to discuss in the excitement of the new expansion. I mean they are railing before the game even drops based on a MONTHS OLD TEST BUILD DUNGEON. Things very well could be changed and there will be withing a couple weeks the .01 patch which almost ALWAYS brings massive adjustments to skills and potencies for balancing sake.
    (1)

  6. #4046
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    maybe because there are multiple posts on this forum overcrowding other things people want to discuss in the excitement of the new expansion. I mean they are railing before the game even drops based on a MONTHS OLD TEST BUILD DUNGEON. Things very well could be changed and there will be withing a couple weeks the .01 patch which almost ALWAYS brings massive adjustments to skills and potencies for balancing sake.
    If you want to discuss something else then maybe make a post about it, that I don’t want to support wuk lamat thread is regularly pushed to the top

    You ever consider this is being pushed to the top in many threads because people actually want to discuss

    It’s flooding reddit, twitter and Facebook as well, people want to talk about this regardless of stance
    (10)

  7. 06-20-2024 09:26 AM

  8. #4047
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,047
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    I remember the day Yoshi P said on stream to us healers to just do ultimate, then they fully killed my astro (for me) in EW. I stopped healing a tier later.

    I do not understand how people can say it is acceptable to have your job role be very dull in the majority of content. I do savage, I do ultimate but when I get busy with work and studies the casual content is where I spend most of my time. I imagine it's much the same for other players. I love healing, when the fight is messy and you can save the run it's amazing. I love helping the team. But it's a complete snoozefest once people know what they are doing, and we see in DT first dungeon even in the case of their first run they were not punished for their mistakes enough to actually die. That's frankly terrible design. Failure should be a possibility when you eat several mechanics.

    The attitude of some people in here just shows they really don't deserve the healers who support them. When so many are expressing in simple terms that the combination of the encounters weak damage output and strong survivability of certain jobs makes healers incredibly unfun to play. Nobody wants to sit spamming a single button 70-80% of the time. Especially when you know that in fact your team would be better off were you a dps, at least you'd clear quicker.

    I love AST and SCH, I look forward to playing with their kits in DT and trying to tackle the new ultimate with them. That doesn't erase the fact that in the majority of content healers are looking to be once again, for the third expansion in a row, unnecessary and boring. That's just unacceptable. I've seen new players who come in, are at first scared to try healer but once they do find that it's actually not scary or hard. And when they later get a decent handle of healing? They get bored. Because it is boring when you know best how to use your tools to the point that all you do afterwards is 12111....

    Lastly, the difficulty curve of the game for dungeons is totally backwards. One of the most memorable dungeon for many is what? Aurum vale. Cause it actually had the capability to cause a wipe and frequently would do so with newer players. Why are the most difficult encounters you will come across in game the early ones? And the later ones a total snooze? Not only are the later dungeons easier due to you generally improving over time but they are far less threatening in themselves overall than old ones were in the past.

    I want stuff to heal, I frankly don't care if I get more dps options on my astro or sch. If they want us to have simple dps buttons to allow us to focus on healing, fine! But actually give me something to heal for heavens sake. I shouldn't be rendered redundant by the healing capability of other non healer jobs. That's stupid.

    People ask for more dps buttons because that's what you spend most of your time doing, healers are just a shit dps at this point for many and it's incredibly unfun. I think they ask for a dps rotation because they feel certain that SE will not give us anything engaging to heal in dungeons etc and so far they have not been proven wrong.

    The role is in dire need of help and has been since SHB dropped. Another 2 + years of this is just unacceptable. I look forward to healing the new ultimate, I hope it's got engaging healing anyway. But my daily roullete etc is never gonna be done on a healer for this expansion if all the dungeons are like the first.
    (24)

  9. #4048
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    maybe because there are multiple posts on this forum overcrowding other things people want to discuss in the excitement of the new expansion. I mean they are railing before the game even drops based on a MONTHS OLD TEST BUILD DUNGEON. Things very well could be changed and there will be withing a couple weeks the .01 patch which almost ALWAYS brings massive adjustments to skills and potencies for balancing sake.
    I've heard this excuse for a few expansions now, I'm not being fooled again. The run was merely proof that Square isn't budging from the designs they've been working with for the past 5 years and we can expect yet another expansion where healers are just tag-alongs in a dungeon that can be replaced for a faster run.

    Just wait for the next expansion, they promised more healing: Expansion comes and it turns out that I don't need to heal more, in fact I heal less.
    Just wait for the balance patch: Balance patch comes and all I get back is Energy Drain.
    Just wait for the next patch: Next patch comes and nothing has changed, maybe I need to cast an Esuna once a dungeon run.
    Repeat for 2 expansions, we're now in the "Just wait for the next expansion" phase again.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  10. #4049
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Actually that’s not quite true

    SCH got in patch ability changes

    It got nerfed

    You know the thing WAR mains would rather burn the game down than get done to them
    Oh right. I forgot about SCH. It's been a long time since that happened, hasn't it? Can't remember if it was a kneejerk to people crying about Energy Drain back in Stormblood or something else.

    But yeah, they need to do something because this is not something that's going to be ignored easily - and for good measure for people like Kitiara, doesn't matter if you know Healer Mains. Your skilled healers for certain content are going to DROP. This includes Savage and Ultimate. Savage is supposed to be where Healers shine, but oh wait - Savage has been cleared with "Oops! All WAR!" - to the point where even Ultimates are a joke to them. If anything, it serves to show how deprecated the role has become.
    (0)

  11. #4050
    Player
    Ryojahn's Avatar
    Join Date
    Feb 2024
    Posts
    10
    Character
    Astrid Aquitaine
    World
    Seraph
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by KitiaraIornsight View Post
    maybe because there are multiple posts on this forum overcrowding other things people want to discuss in the excitement of the new expansion. I mean they are railing before the game even drops based on a MONTHS OLD TEST BUILD DUNGEON. Things very well could be changed and there will be withing a couple weeks the .01 patch which almost ALWAYS brings massive adjustments to skills and potencies for balancing sake.
    Again it is quite literally not just about DT it's about being ignored for years, and nothing in the media tour even comes close to detailing changes to any of the issues these people have raised for years. I don't understand how you can't grasp that, did you even read the opening post? Overcrowding? Don't make me laugh again, it's one thread, one teeny tiny row on the first page of the general discussion, it isn't preventing anyone from talking about anything. So again I ask, why are you trying to stop these people? You sound like it might actually do something and you seem worried about that.
    (8)

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