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  1. #3961
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rehayem View Post
    Raiders: haha this person didn't do savage/ultimate what the hell can they say about healing
    Healers: provides logs from savage and ultimates
    Raiders: I'm gonna pretend I didn't see that

    Them looking at just Gemina not having parses shows the community's true image. If you need parses to criticize boring healer gameplay, then the argument holds no merit. I find it very strange they only focus on Gemina, but ignore other raiders who share similar thoughts regarding healer issues.
    The ironic thing is, the first comment still points out that even the uh "shit players" (their words not mine) notice how bad the role is.

    Play savage/ultimate and say the role is boring: "But poor Johnny Casual can't play the dungeons if you give him extra DPS spells he can ignore if he struggles to heal!"

    Play casual content and say the role is boring: "You should go play ultimate, dungeons don't matter, ignore that we still have to press Glare for 60-80% of the fight."

    It's a never ending cycle that can't be won and shifts the goal posts.
    (19)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  2. #3962
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Misshapen chair once said that if all healers get reworked into something more engaging, then one healer should stay the same for the players who like that kind of gameplay. For those who enjoy healers as they are now, would this be a good compromise?
    It's probably better actually than just trying to treat healers as one unit. You'd actually have statistics about what players prefer instead of trying to assume what they want by just... allowing them to choose.

    Hot take though, I think it should be Sage. Not only does Sage lack an established background, being born in the ShB healer design, but Kardia/Pneuma could easily serve as the foundation for a kit focused on incidental healing ideal for those struggling to balance healing and damage and get them thinking about healer damage as important and meaningful. The unlock level of 70 would encourage trying out "harder" healers first instead of just having all newer players crammed into the square hole while 60-70 is about when kits normally start getting complicated anyway.
    (2)

  3. #3963
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jessica_VS View Post
    I vaguely recall that somewhere. Which page of this thread had other raiders who agreed with this thread sharing their parses/proof?
    It's a few pages back but here's one example. I can try search for more if I have the time.
    (3)

  4. #3964
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Hot take though, I think it should be Sage. Not only does Sage lack an established background, being born in the ShB healer design, but Kardia/Pneuma could easily serve as the foundation for a kit focused on incidental healing ideal for those struggling to balance healing and damage and get them thinking about healer damage as important and meaningful. The unlock level of 70 would encourage trying out "harder" healers first instead of just having all newer players crammed into the square hole while 60-70 is about when kits normally start getting complicated anyway.
    My hot take would be to have AST be the nuke spammer, it's always had a barebones damage kit and was 1 nuke + DoT back in SB, but it made up for it with the cards. That said I still would rather they get something for its damage kit.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  5. #3965
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Rein_eon_Osborne View Post
    Skill floor is being able to do the primary job you're signing up for: healing and keeping your subject(s) alive. To do more than just that means you're already going above your skill floor. Today's ceiling is being able to spam your 1 nuke button ad nauseam (75% - 95% of time), and maybe throw in your other non-healing button if you feel like to (which we either lacking or have no need to, or combination of both), while fulfilling your primary duty to heal (less than 10%, if you're with a WAR then maybe 1-3% lmao).
    Well said.

    Quote Originally Posted by TheDustyOne View Post
    The ironic thing is, the first comment still points out that even the uh "shit players" (their words not mine) notice how bad the role is.

    Play savage/ultimate and say the role is boring: "But poor Johnny Casual can't play the dungeons if you give him extra DPS spells he can ignore if he struggles to heal!"

    Play casual content and say the role is boring: "You should go play ultimate, dungeons don't matter, ignore that we still have to press Glare for 60-80% of the fight."

    It's a never ending cycle that can't be won and shifts the goal posts.
    Yep. Many players don't want the status quo changed because it would mean their jobs would be reined in. So, they do put out these nonsensical "gotcha" posts which have nothing to do with the topic at hand.
    (9)
    Last edited by Kacho_Nacho; 06-20-2024 at 06:47 AM.

  6. #3966
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by GartredZW View Post
    Well the low healer numbers is why they stripped healers in the first place. Maybe if this makes more people realize that healers aren't that fun to play in most content, then we'll actually get somewhere.
    That does seem to be what the devs listen to.

    might be time to actually use Trusts.
    But... healers are fun to play. It's by far my favorite role in an MMO.
    (5)

  7. #3967
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by EinherjarLucian View Post
    But... healers are fun to play. It's by far my favorite role in an MMO.
    Out of curiosity, why do you find healers fun to play? Why is it your favorite role? Your voice deserves to be heard in this discussion too.
    (14)

  8. #3968
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    So i have an idea, to make this more effective every healer main go to limsa around the aethercurrent and uldah thing etc and use self destruction, spread the power of the puddle if we can cover all the main citys with piles of corpses they will have to listen.
    (0)

  9. #3969
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    So i have an idea, to make this more effective every healer main go to limsa around the aethercurrent and uldah thing etc and use self destruction, spread the power of the puddle if we can cover all the main citys with piles of corpses they will have to listen.
    Trying to turn a peaceful strike into a terrorist organization?
    (0)

  10. #3970
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by aiqa View Post
    Trying to turn a peaceful strike into a terrorist organization?
    I mean its still peacefull that way, and its funny and it would be more effect than words will ever do lol plus entire towns filled with corpses would get them to actrually listen to it instend of be like well it is what it is lol
    (0)

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