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  1. #3951
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Myrany View Post
    honestly I think biggest attention you will get is if enough players switch to something other than healer all together.
    Well the low healer numbers is why they stripped healers in the first place. Maybe if this makes more people realize that healers aren't that fun to play in most content, then we'll actually get somewhere.
    That does seem to be what the devs listen to.

    might be time to actually use Trusts.
    (9)

  2. #3952
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AuraflareRising View Post
    Yes, healers do need some extra love thrown at them as far as their kit goes, but again it goes to one of my previous comments, "Be careful what you wish for", some of the things asked for in this strike, if granted, may make some content unplayable for the very casual players. At the end of the day, if the very casual people have a super hard time clearing content, or new players even, then it may result in the player base decreasing. Yes all players should learn how to use their kit, but everyone has a different learning speed, or in some cases hampered by disabilites. We are only as strong as the lowest among us, and some of these requests of the devs may make it extremely difficult for them to shine or want to play.

    Mindfulness of the full situation, the full player base is important here. We were all sprouts once.
    Do we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?

    It's strange how one role is singled out because of this.
    (17)

  3. #3953
    Player
    PintyMcEars's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    111
    Character
    Azara Stormleaf
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Niroken View Post
    Do we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?

    It's strange how one role is singled out because of this.
    Dungeons are the skill floor
    (3)

  4. #3954
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AuraflareRising View Post
    That said, to expect the whole player base to agree with you is a bit of a reach, as with such a large player base there will be a variety of opinions.
    Are these people who expect the whole playerbase to agree in the room right now? Even from the initial thread post:

    Quote Originally Posted by Gemina View Post
    I would like to make this the official thread for those in support of a healer strike as a collective voice to the dev team to express the dissatisfaction with the continued direction the game has gone concerning healer gameplay and what is an arrived consensus that has deemed to be a negligence towards the role, as well as the players who main it.
    Emphasis mine. I guess there is the word consensus in there, which some people may misinterpret as *every single person* agrees or argue it is overstating the viewpoint (despite how incredibly popular this thread has become not just on the forums but outside of it as well), but I don't see anyone posting in a way where they want to compel people to participate or agree in seriousness. I also don't put much value in semantic arguments either. While you sound like you're very reasonable, I'm just very confused on where you actually are getting these impressions from?
    (10)

  5. #3955
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by PintyMcEars View Post
    Dungeons are the skill floor
    Skill floor is being able to do the primary job you're signing up for: healing and keeping your subject(s) alive. To do more than just that means you're already going above your skill floor. Today's ceiling is being able to spam your 1 nuke button ad nauseam (75% - 95% of time), and maybe throw in your other non-healing button if you feel like to (which we either lacking or have no need to, or combination of both), while fulfilling your primary duty to heal (less than 10%, if you're with a WAR then maybe 1-3% lmao).
    (22)
    Last edited by Rein_eon_Osborne; 06-20-2024 at 05:52 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #3956
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Misshapen chair once said that if all healers get reworked into something more engaging, then one healer should stay the same for the players who like that kind of gameplay.
    For those who enjoy healers as they are now, would this be a good compromise? Every healer who enjoys the endless Glare spam just stays on White Mage while the other healers actually get interesting damage buttons to press?
    We've already got Gunbreaker with a damaging rotation that's far more tightly executed than Warrior, and if anyone complains about GNB being too hard, they're rightly told to git gud, or play a different tank, because GNB mains enjoy it like it is. New Summoner is practically a Simon-Says that can run laps around the arena while Black Mage is sitting there in their circle actually having fun.
    The main issue this solution might bring is the White Mage mains upset about needing to abandon their job for something more engaging. Personally, I think they should re-work the "class" system, where for normal content, stoneless classes like Conjurer are viable and get bare-bones skills up to around max level. Decent output at a basic level, but without the potential that a Job has, which would encourage them to actually branch out and try White Mage.
    (3)

  7. #3957
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Misshapen chair once said that if all healers get reworked into something more engaging, then one healer should stay the same for the players who like that kind of gameplay.
    While I do agree in spirit with the idea, even a simple playstyle needs more than a single spammable spell and a DoT. Taking the warrior example, it still has Beast Gauge, Infuriate, Fell Cleave reducing Infuriate cooldown, 2 combos (4 buttons), Inner Release, and a couple of filler oGCDs. Even a "simple" healer should be able to handle a new gauge, or a proc or 2, or a maintainable buff, etc.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #3958
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Oh hey OP you made it to reddit, they're calling you out with parses and say you just need to do savage and ultimate if you're not happy with healers.

    https://www.reddit.com/r/ShitpostXIV...iv_pinkertons/
    (5)

  9. #3959
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VerdeLuck View Post
    Oh hey OP you made it to reddit, they're calling you out with parses and say you just need to do savage and ultimate if you're not happy with healers.

    https://www.reddit.com/r/ShitpostXIV...iv_pinkertons/
    Raiders: haha this person didn't do savage/ultimate what the hell can they say about healing
    Healers: provides logs from savage and ultimates
    Raiders: I'm gonna pretend I didn't see that

    Them looking at just Gemina not having parses shows the community's true image. If you need parses to criticize boring healer gameplay, then the argument holds no merit. I find it very strange they only focus on Gemina, but ignore other raiders who share similar thoughts regarding healer issues.
    (20)

  10. 06-20-2024 06:27 AM

  11. #3960
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by VerdeLuck View Post
    Oh hey OP you made it to reddit, they're calling you out with parses and say you just need to do savage and ultimate if you're not happy with healers.

    https://www.reddit.com/r/ShitpostXIV...iv_pinkertons/
    And once again we have circled back to the "just play harder content" argument to which I'd reply that you shouldn't have to do the hardest content in the game to have as much fun as other classes in normal content relatively speaking. (Yes, normal mode is not as challenging but healers are not even at the level of fun/lack thereof that other classes are on.)
    (19)

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