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  1. #1
    Player
    Ryojahn's Avatar
    Join Date
    Feb 2024
    Posts
    10
    Character
    Astrid Aquitaine
    World
    Seraph
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by Stabby-Chan View Post
    3) Jumping the Gun

    An entire healer's strike was started due to let me get this right, a person who cleared a Leveling Dungeon, you know... the easiest thing this game has to offer compared to other content...

    ..and yet when an Ultimate Clear came from not using Healers....where was the healers strike for that? Oh right! Its optional content and it's a minority so no strike came. Do you expect a strike to come from the actions of players in Leveling Dungeons?

    I know when I have maximum iLvL for a dungeon along with Food + Potions done right, healers can survive Tank Busters in Leveling Dungeons. Does that Invalidate Tanks? Not really.
    It's obvious that you didn't read the opening post. Healers have been complaing for years all you have to do is read the threads in the healer sub forum to know that or y'know just read the opening post and the links so kindly provided to you. So no this hasn't started solely because someone cleared a DT dungeon with no healer but that was the straw that broke the camels back. These people are frustrated that years of politle, organised and well thought out feedback has been ignored so they are attempting something new. Please in future actually take the time to understand where someone/people are coming from before offering an opinion.
    (16)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Stabby-Chan View Post


    If this was consistent among all content the game has to offer and it being super common to not need healers for anything, then I would complain. Not going to join a strike for something that has existed since Stormblood Days among the Elite Community and their friends in both, Type-0 and Type-1 Speedruns.
    Yes. We have heard this logic. Because something bad has been going on for a while, it is ok! Because it is a new expansion and people will still play all roles, there's no reason to try to make the game better. Because gear makes stuff easier, you're going to ignore that tanks are unbalanced. Because end of expansion speedruns and other challenges occur, there's just no other concerns for healers that need to be addressed. And on and on and on. We get it.

    To be honest, I bet the devs have your post up on their wall already. They're probably like " wow, this player literally knows all the stuff we've been telling ourselves the last 6 years!"
    (11)

  3. #3
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    37
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Stabby-Chan View Post
    3) Jumping the Gun

    An entire healer's strike was started due to let me get this right, a person who cleared a Leveling Dungeon, you know... the easiest thing this game has to offer compared to other content...

    ..and yet when an Ultimate Clear came from not using Healers....where was the healers strike for that? Oh right! Its optional content and it's a minority so no strike came. Do you expect a strike to come from the actions of players in Leveling Dungeons?
    The last time I enjoyed AST was the 4.0 era. Healers have had problems for YEARS. How much of a gun should we be jumping, exactly?
    (6)
    #healerstrike

  4. #4
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Can you guys going on strike not login on the 28th thanks.
    For solidarity kumbaya and whatnot.
    (5)

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Stabby-Chan View Post

    3) Jumping the Gun

    An entire healer's strike was started due to let me get this right, a person who cleared a Leveling Dungeon, you know... the easiest thing this game has to offer compared to other content...

    .
    That is not what started the healer strike at all. That was the straw that broke the camel’s proverbial back.

    TLDR: people have been pissed about healer’s ongoing lobotomy since 2019. The seeming absence of meaningful change, evidenced by said dungeon clear, is what caused the strike.
    (22)

  6. #6
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    I nominate Yugi '27 UCoB clears' Momo @jenova as the healers union leader.

    https://na.finalfantasyxiv.com/lodes...cter/43648524/

    Man's as pure as they come.
    (0)
    Last edited by 1313; 06-21-2024 at 01:19 PM.

  7. #7
    Player
    Shyllen's Avatar
    Join Date
    Nov 2017
    Posts
    7
    Character
    Godbert Manderville
    World
    Halicarnassus
    Main Class
    Warrior Lv 88
    I honestly don't really understand why they can't give healer a full rotation instead of just two buttons, I know they have healing responsibility and in high end content it does get pretty serious but tanks have a full dps rotation and still having 8 mitigation buttons they have to make full use of in ultimate content.

    I understand button bloat is a big issue but some GCD heals could be combined together to make room for new buttons.

    I think the very few dps buttons are the main reason I rarely play healer tbh
    (4)

  8. #8
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shyllen View Post
    I honestly don't really understand why they can't give healer a full rotation instead of just two buttons, I know they have healing responsibility and in high end content it does get pretty serious but tanks have a full dps rotation and still having 8 mitigation buttons they have to make full use of in ultimate content.

    I understand button bloat is a big issue but some GCD heals could be combined together to make room for new buttons.

    I think the very few dps buttons are the main reason I rarely play healer tbh
    Healers used to have more DPS buttons.
    But a lot of healers refused to use them since they were playing a healer, not a DPS.
    So people started complaining on healers since they were more or less just standing still during content waiting for something to heal.
    If I'm not mistaken, it was around this time the phrase "You don't pay my sub" started when healers used it as a response to those complaining.
    So I wouldn't be surprised if SE started pulling DPS buttons from Healers after this.
    (1)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Shyllen View Post
    I honestly don't really understand why they can't give healer a full rotation instead of just two buttons, I know they have healing responsibility and in high end content it does get pretty serious but tanks have a full dps rotation and still having 8 mitigation buttons they have to make full use of in ultimate content.

    I understand button bloat is a big issue but some GCD heals could be combined together to make room for new buttons.

    I think the very few dps buttons are the main reason I rarely play healer tbh
    From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow. I believe this is why the initial Japanese forum response to #FFXIVHEALERSTRIKE was "If you want to DPS, play a DPS."

    I also feel this is why the new DPS spells for healers are on a two minute cooldown. There seems to be this deep mindset that healers should be focused on monitoring everyone's health bars even when there is no damage coming in rather than getting caught up in the sort of things damage dealers focus their attention on. They want the damage rotation of the healing jobs to remain mostly one spell.

    Personally, I am willing to accept this, if this is one of the things we cannot change. But, if we healers are supposed to be focused on health bars and character status effects so much, then the game should reflect that.

    It doesn't.

    That's why I'm a proponent of nerfing the healing and dispelling abilities of the non-healer jobs. If healers are supposed to mainly heal, let us mainly heal.

    As for button bloat, definitely combine redundant heals. Healers don't need to have their action bars filled for the sake of filling them. Each spell should have a purpose.
    (12)
    Last edited by Kacho_Nacho; 06-21-2024 at 04:29 PM.

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow. I believe this is why the initial Japanese forum response to #FFXIVHEALERSTRIKE was "If you want to DPS, play a DPS."

    I also feel this is why the new DPS spells for healers are on a two minute cooldown. There seems to be this deep mindset that healers should be focused on monitoring everyone's health bars even when there is no damage coming in rather than getting caught up in the sort of things damage dealers focus their attention on. They want the damage rotation of the healing jobs to remain mostly one spell.
    This always reminds me of the hilariously out of touch Scholar change in the middle of Shadowbringers, where they nerfed Energy Drain from 150 down to 100 potency with the explanation that Scholar players were focusing on DPS too much...
    And then you looked at actual Scholar logs and saw that they were doing more healing than their co-healer almost every time.
    (7)

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