The Burn still has hands, I fear whatever it looked like pre-nerf but also like, nobody is asking for every dungeon to be fighting for your life just anything at all, we've overcorrected
He's a good WAR sure, but it doesn't take a skilled tank to do what he did. I was doing it with friends back when EW launched.
The amount of mistakes Xeno made in the video, from fumbling with hotbars to the amount of vuln stacks, he may be good, but he still played sloppy here and it showcased just how broken the trinity system is in this game that you're better off not taking a healer in dungeons.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Xenosys published a video today and specifically said it takes no talent to play WAR at all and that "anyone can do what I did". He went on to say a WAR could have solod the whole dungeon, or maybe just the boss I don't remember.He's a good WAR sure, but it doesn't take a skilled tank to do what he did. I was doing it with friends back when EW launched.
The amount of mistakes Xeno made in the video, from fumbling with hotbars to the amount of vuln stacks, he may be good, but he still played sloppy here and it showcased just how broken the trinity system is in this game that you're better off not taking a healer in dungeons.
Anyways i really don't want to hear anyone else saying it takes an expert or whatever. It's the jobs. His expert DPS died in the fight. It has nothing to do with skill. It's the jobs.
Or I mean you can say what you want, it's just wrong.
Last edited by Turtledeluxe; 06-19-2024 at 10:09 AM.
Well if Xenos said it it must be true!Xenosys published a video today and specifically said it takes no talent to play WAR at all and that "anyone can do what I did". He went on to say a WAR could have solod the whole dungeon, or maybe just the boss I don't remember.
Anyways i really don't want to hear anyone else saying it takes an expert or whatever. It's the jobs. His expert DPS died in the fight. It has nothing to do with skill. It's the jobs.
I don't remember The Burn being bad at all what are you all even talking about
Literally just said his "expert DPS" died. So explain that please. Just a coincidence the DRG went down? Ofc not. It's the jobs. WAR is designed not to fail. And it isn't that he said it. It's that he admitted it as a WAR main. We already know it.
Woops if this was /s.
But to expound, everyone in the fight is an "expert" there. But as we see, a DPS went down. It's not because the player is bad, it's because Xenosys wasn't paying attention as the acting healer. DPS jobs are not designed to solo bosses. It's theoretically possible depending on who is still alive or how much HP is left or what sustain/mit that DpS may have available. But it's only a matter of time before a boss wipes a DPS off easily.
Last edited by Turtledeluxe; 06-19-2024 at 10:15 AM.
Temperance Mit and Heal Magic Potency Up, Thin Air (Next Cast Costs no MP), so Medica II is the obvious follow up in that line, especially if you have no lilies for whatever reason. Also, interrupting a Glare Cast isn't as bad as a party wipe.
~Mew
~~Thank You Niqo'te
I'm sorry this cracked me up "Brain afk unga bunga role". This has to be one of the best descriptions of any class/job I've ever seen anywhereReally do not like to post on forums, but I think it's time for my voice to be heard
As someone who played healer role in every MMO I played, FFXIV healing was so dissatisfying that I found myself phasing out from boredom and failing mechanics that way. Of course that happened during casual content, but even in Savage healers have not too much to do, the fact that our healer always called healers "Brain afk unga bunga role" should say enough. I don't think role that supposed to have responsibility supposed to be designed like that, and also I believe that there is no need for such simplicity in a game that doesn't require much from you to beat.
As for design, I think devs cling to balance to the point that it might stop them from making something interesting and fun, that isn't just about healers, but I hope devs will take more risks going onward <3![]()
I had a run of Lapis Manalis a while ago. Whole team was utter crap.
WAR was doing single pulls and not really mitigating properly
SCH was spamming Addlo and Succor the entire time on trash mobs to a point they'd get low on MP
BLM was freestyling their rotation and never used Ley Lines.
I was a MCH.
SCH and BLM died on the 2nd and last boss while the bosses were still upwards of 60% health but myself and the Tank killed them, although the Tank was really hurting due to their poor Mitigation usage. Bad players are still able to clear normal content because the amount of damage is so low it's virtually irrelevant as long as 1 player is competent.
We have an ever increasing number of cases in which both Ultimate and Savage content is being solo healed and some extreme cases of no healer clears, even within a patch cycle so that ilvl is virtually a non-factor. Even in standard 2 healer comps, the number of times you are hitting your filler spells far eclipses the uses of your entire healing toolkit combined, with some skills STILL not seeing usage.Savage and Ults need healers to use their full kit, EVERY ogcd, EVERY skill. Ults to the point where the healing and mit need to planned out, and followed, or wipes occur.
All the listed content is prior to ShB, which lobotomized Healer's DPS toolkits, started giving every role more survivability with skills like Bloodwhetting, and has steadily made the game significantly easier due to the inclusion of features like "Easy Mode" solo instances, trusts and the reworking of older dungeons to be more streamlined. EW doubled down on this design direction and DT seems to be tripling down as well.Lastly, don't you all remember The Burn, Gordias, or other such duties that were so difficult upon release that it took an extremely long time to clear or people would just leave/disband upon zoning in or failing more than a few times?
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