I just don't get why it should shock anyone that a WAR and three RDMs played by folks that are obviously members of a static that clears Ultimates for breakfast would handle a first-tier new content dungeon with no problems. They're probably rocking their 660 gear and weapons, and even if not, these are people who know how to play their non-healer roles so well they can go without. Why is this surprising? This game is balanced around significantly harder content than a 4-player story dungeon.
I heal roulettes because I like helping and I like meeting new people. I like the challenge when new tanks or DPS roll through and need a little healing help. But I'm happier when the tank and DPS are skilled enough that I can do a bit of DPS and not have to worry so much about them.
I've mained SCH since 2.0 (...or, at least, since I hit ACN 30). I've never felt useless. I just don't get what all the fuss is about. Hell, SCH is getting an AOE DOT back, and I'm all for that.
If y'all want to strike, hey, knock yourselves out, but it's just going to mean I get even faster SCH queues and healer bonuses. It's just going to mean that players who want to try healing are going to get an opportunity to learn, as other jobs will probably be more forgiving of them since they get a healer at all.
Maybe all of the people going on strike are doing a service to new healers by getting out of the way and letting people who want to play to engage more.
So... have fun? Good luck with the strike and all, but I'm gonna go do the role I enjoy playing.
Do we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?Yes, healers do need some extra love thrown at them as far as their kit goes, but again it goes to one of my previous comments, "Be careful what you wish for", some of the things asked for in this strike, if granted, may make some content unplayable for the very casual players. At the end of the day, if the very casual people have a super hard time clearing content, or new players even, then it may result in the player base decreasing. Yes all players should learn how to use their kit, but everyone has a different learning speed, or in some cases hampered by disabilites. We are only as strong as the lowest among us, and some of these requests of the devs may make it extremely difficult for them to shine or want to play.
Mindfulness of the full situation, the full player base is important here. We were all sprouts once.
It's strange how one role is singled out because of this.
Dungeons are the skill floorDo we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?
It's strange how one role is singled out because of this.
Strangely enough. I am a disabled player neurological disability. Like years ago in WoW when my hand spasmed and I ran off a ledge to my death as a result and someone yelled at me calling me a spaz my answer was "Well yes, yes I am." These days I play DPS. Most people can't tell I am disabled.Do we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?
It's strange how one role is singled out because of this.
In the end it was my disability that made me stop playing healer. It's a strange thing with CP. The more pushed or rushed I feel the more spastic I get. I played healer in a couple of other games but when I was playing them the tank was willing to take the queue from the healer on how fast to go. Here they don't. I generally can keep up with a 2 pack pull. If I gotta run to keep up farther then that I risk spasms from the panic about not keeping up ( and thus not being able to make my hands hit the right buttons). DPS on the other hand no one gives a darn if it takes me an extra half second to get there. No one is gonna die over it.
The disability is also why I don't do harder content. the occasional ex trial is as far as I go. That is right on the bleeding edge of what I can reliably do without being a detriment to the party or in pain for days afterward.
I was going to post this to the lady talking about her disabled friend last night but had hit post cap. Honest there is a point where the disabled person has to know their own limits and make choices. I know on a bad hands night its time to go exploring or fishing or gathering. Something that is not going to ruin things for other people. Could I have continued leveling healer? yes if I had a group of kind people that didn't mind being just a little slower. As it is the OCD is going to make me finish leveling them via trusts eventually as having a class open but not leveled makes me nuts.
This I say as someone who taught special ed for 29 years in the schools. We can help disabled people figure things out but the best thing we can possibly do for them is teach them how to figure it out for themselves. We do no favors by running blockers between them and the world.
Skill floor is being able to do the primary job you're signing up for: healing and keeping your subject(s) alive. To do more than just that means you're already going above your skill floor. Today's ceiling is being able to spam your 1 nuke button ad nauseam (75% - 95% of time), and maybe throw in your other non-healing button if you feel like to (which we either lacking or have no need to, or combination of both), while fulfilling your primary duty to heal (less than 10%, if you're with a WAR then maybe 1-3% lmao).
Last edited by Rein_eon_Osborne; 06-20-2024 at 05:52 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Well said.Skill floor is being able to do the primary job you're signing up for: healing and keeping your subject(s) alive. To do more than just that means you're already going above your skill floor. Today's ceiling is being able to spam your 1 nuke button ad nauseam (75% - 95% of time), and maybe throw in your other non-healing button if you feel like to (which we either lacking or have no need to, or combination of both), while fulfilling your primary duty to heal (less than 10%, if you're with a WAR then maybe 1-3% lmao).
Yep. Many players don't want the status quo changed because it would mean their jobs would be reined in. So, they do put out these nonsensical "gotcha" posts which have nothing to do with the topic at hand.The ironic thing is, the first comment still points out that even the uh "shit players" (their words not mine) notice how bad the role is.
Play savage/ultimate and say the role is boring: "But poor Johnny Casual can't play the dungeons if you give him extra DPS spells he can ignore if he struggles to heal!"
Play casual content and say the role is boring: "You should go play ultimate, dungeons don't matter, ignore that we still have to press Glare for 60-80% of the fight."
It's a never ending cycle that can't be won and shifts the goal posts.
Last edited by Kacho_Nacho; 06-20-2024 at 06:47 AM.
Misshapen chair once said that if all healers get reworked into something more engaging, then one healer should stay the same for the players who like that kind of gameplay.
For those who enjoy healers as they are now, would this be a good compromise? Every healer who enjoys the endless Glare spam just stays on White Mage while the other healers actually get interesting damage buttons to press?
We've already got Gunbreaker with a damaging rotation that's far more tightly executed than Warrior, and if anyone complains about GNB being too hard, they're rightly told to git gud, or play a different tank, because GNB mains enjoy it like it is. New Summoner is practically a Simon-Says that can run laps around the arena while Black Mage is sitting there in their circle actually having fun.
The main issue this solution might bring is the White Mage mains upset about needing to abandon their job for something more engaging. Personally, I think they should re-work the "class" system, where for normal content, stoneless classes like Conjurer are viable and get bare-bones skills up to around max level. Decent output at a basic level, but without the potential that a Job has, which would encourage them to actually branch out and try White Mage.
While I do agree in spirit with the idea, even a simple playstyle needs more than a single spammable spell and a DoT. Taking the warrior example, it still has Beast Gauge, Infuriate, Fell Cleave reducing Infuriate cooldown, 2 combos (4 buttons), Inner Release, and a couple of filler oGCDs. Even a "simple" healer should be able to handle a new gauge, or a proc or 2, or a maintainable buff, etc.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
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