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  1. #3311
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Did you do those content during their respective expansions? Many of them have been directly and indirectly nerfed, a lot.
    I joined about 4,5 years ago, during ShB, spent alot of time as a sprout, leveling every job to it's respective expansion cap and doing all the normal side content of said expansion. I only finished Endwalker content 2, maybe 3, months ago?

    Regardless, as a newer player, I can tell you without a doubt, the jump in difficulty from HW to SB was large, ShB and EW even more so that SB. In SB, I can only recall Shinryu and Tenzen series having any really obscure mechanics I had to learn.

    But in ShB, they were almost everywhere, and suddenly, the entire floors were being covered with no visible safe spots too.

    Case in point, the Berserker. On the face of it, it looks like a stack mechanic, but it's not, failed on the rocks first time. Then, the holes in the ground, I stand in them when I see the boss is charging, get a debuff, I think, that's not it, get hit by the charge. Then I need to realise that I need to time when I stand in the holes to avoid the charge but not keep the debuff on me long.

    Those are all really obscure mechanics. A new player can't avoid failing them, unless someone tells them in advance.

    The game doesn't do mechanics that are easy to understand for first times, it's not like an action game, where you see a boss raise their fist and then you just know you need to be fast enough to get out of the way. Even when a boss does raise their fist, you don't know if it's going to hit the left side, or middle, or how big the slam is, until you see it.
    (2)

  2. #3312
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Absurdity View Post
    This. Even the Ivalice raids are a clown fiesta nowadays.
    Eh, i still see pretty regular (near)wipes on Hashmal, Rofocale, sometimes on Yiazmat, TG Cid, especially if people in Alliance(s) are clueless. Ultima's Transition is usually a corpse field, final phase of Ultima can go south if people do not do mechanics right. Like it's less of a wipe-fest, especially pre-nerfs Orbonne, but at least those are somewhat fun.
    (1)
    Sometimes rumors are just... rumors.

  3. #3313
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Erzaa View Post
    I joined about 4,5 years ago, during ShB, spent alot of time as a sprout, leveling every job to it's respective expansion cap and doing all the normal side content of said expansion. I only finished Endwalker content 2, maybe 3, months ago?

    Regardless, as a newer player, I can tell you without a doubt, the jump in difficulty from HW to SB was large, ShB and EW even more so that SB. In SB, I can only recall Shinryu and Tenzen series having any really obscure mechanics I had to learn.

    But in ShB, they were almost everywhere, and suddenly, the entire floors were being covered with no visible safe spots too.

    Case in point, the Berserker. On the face of it, it looks like a stack mechanic, but it's not, failed on the rocks first time. Then, the holes in the ground, I stand in them when I see the boss is charging, get a debuff, I think, that's not it, get hit by the charge. Then I need to realise that I need to time when I stand in the holes to avoid the charge but not keep the debuff on me long.

    Those are all really obscure mechanics. A new player can't avoid failing them, unless someone tells them in advance.

    The game doesn't do mechanics that are easy to understand for first times, it's not like an action game, where you see a boss raise their fist and then you just know you need to be fast enough to get out of the way. Even when a boss does raise their fist, you don't know if it's going to hit the left side, or middle, or how big the slam is, until you see it.
    So... you haven't done those content at their intended difficulty. The stuff you said were easy all got nerfed over the years, many of them directly nerfed.
    (13)

  4. #3314
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Allegor View Post
    Ironically, ARR and HW are "the hardest" dungeons because not only do we rely more on gcd heals, but tanks also only have Rampart, their job mit, and invuln to work with and literally can't survive more than a few gcds without a healer. SB dungeons are a mixed bag since some bosses do hit like a truck (looking at you, Mist Dragon), but whoever says ShB and onward dungeons are remotely hard by comparison is either delulu or disingenuous (the latter, more likely than not /tea)
    That's only true because the community took it upon itself to perform w2w pulls. I'm not talking about that, I'm talking about the jump in difficulty with regard to mechanics.

    Have a tank perform single pulls in any ARR or HW dungeon and tell me how difficult the healing is.
    (0)

  5. #3315
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Evergrey View Post
    If people quit SE will notice how the active players drops, indicating that more and more people are finding FFXIV not up to par when it comes to choices of other games.
    Where if people keep playing but another job it'll show that people still finds the game itself good enough to keep them playing.
    And depending on actually how many people change a job or not the numbers might not shift enough for SE to take it as a sign of "something wrong with this job".
    Where if people just stop playing it's a clear sign that "people are leaving" and might try find solutions to make the game "better" to keep people from leaving and bring more players.
    So the logic is that SE would notice the number of active players dropping if we all quit the game, but the same number of players swapping roles would go unnoticed. Can you help me understand how the same number of players is both significant or insignificant at the same time? Also, wouldn't the healers to other roles ratio shift less if we do not pick up other roles after leaving the healer role?
    (4)
    Graphics
    MSQ
    Viper

  6. #3316
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    So... you haven't done those content at their intended difficulty. The stuff you said were easy all got nerfed over the years, many of them directly nerfed.
    I'm sure that's partially true, but it also comes down to experience.

    People who are experienced in something, such as seasoned players in this game, have terrible memories on the difficulties they faced when starting out. They may remember some particularly bad things that happened vividly, but they won't remember the day to day struggles.

    I see it with myself now. It's much easier to sort of see a new mechanic now and make an educated guess as to what's coming. I remember the first time I saw the hammers sprout in the Myth raid, I wasn't sure exactly what was going to happen, but I had a feeling I shouldn't be on the platform. I still didn't know it was going to push the platforms though, it was just an educated guess.

    Back then, the content may have felt harder because people were newer, jobs played different, people didn't have a handle on the game yet. Now, you've been playing so long, you've seen it all and can't be surprised by things in Normal content anymore.

    That doesn't mean a new player won't feel that massive jump in difficulty, when the game trained them one way in ARR/HW and then suddenly flips the script on them.
    (1)

  7. #3317
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Erzaa View Post
    I'm sure that's partially true, but it also comes down to experience.

    People who are experienced in something, such as seasoned players in this game, have terrible memories on the difficulties they faced when starting out. They may remember some particularly bad things that happened vividly, but they won't remember the day to day struggles.

    I see it with myself now. It's much easier to sort of see a new mechanic now and make an educated guess as to what's coming. I remember the first time I saw the hammers sprout in the Myth raid, I wasn't sure exactly what was going to happen, but I had a feeling I shouldn't be on the platform. I still didn't know it was going to push the platforms though, it was just an educated guess.

    Back then, the content may have felt harder because people were newer, jobs played different, people didn't have a handle on the game yet. Now, you've been playing so long, you've seen it all and can't be surprised by things in Normal content anymore.

    That doesn't mean a new player won't feel that massive jump in difficulty, when the game trained them one way in ARR/HW and then suddenly flips the script on them.
    Not everything is just people remembering things wrongly lol.

    The wipe rates in normal content were just far higher back then. I don't think you've ever experienced an instance timeout in an alliance raid have you?
    (16)

  8. #3318
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    "Will you live to see the end?"
    (0)

  9. #3319
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Not everything is just people remembering things wrongly lol.

    The wipe rates in normal content were just far higher back then. I don't think you've ever experienced an instance timeout in an alliance raid have you?
    Because people were far less experienced in the game. I went into World of Darkness blind my first time, everyone said what a joke it was. I died to the eye, I died to the red/white colours, I died to the Doom, I died to slimes, I kept getting knocked out of the platform on that Anemos thingy, I died to Cerberus, I had no clue what A ads B belly or C chains meant, nothing. I must've died 20 times on my first time there. Do you imagine my first time in WoD was fun for me? It wasn't.
    (1)

  10. #3320
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinha View Post
    So the logic is that SE would notice the number of active players dropping if we all quit the game, but the same number of players swapping roles would go unnoticed.
    Its not as if monk is getting rework every expansion for no reason - its because it keeps being least played job.
    (5)

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