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  1. #3301
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Erzaa View Post
    But Shadowbringers and Endwalker do amp up the difficulty? How can you argue otherwise? Alot of the Trials and Raid mechanics, and some dungeons, have obscure mechanics that are blink and you'll miss them, and end up dead on the floor?
    Mechs like that make healers only heal bare minimum of what is needed because failures kill/wipe anyway.

    And I would not consider scrapping people from the floor as primary healer gameplay loop.
    (5)

  2. 06-18-2024 05:38 PM

  3. #3302
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fulminating View Post
    I don’t know that you can make that argument. Grates in anamnesis was a literal sastasha mechanic, most mechs have a training attempt where you might get hit but the stakes are low, incoming damage seems less significant- compare pre squish bardam to any endwalker dungeon. I also think you would struggle to make the argument that the ai-compatible dungeons are harder than they were, quite the reverse.
    True, there's only so many variations of mechanics they can add obviously. And yes, they do sort of "teach" you the mechanics before adding them all together, but the speed at which some of those mechanics happen, and I get hit by things I didn't see coming all the time, the first few times.

    The game is filled with obscure mechanics and misdirection. It only becomes easy because we end up repeating the duties so many times.
    (1)

  4. #3303
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Somnolence View Post
    Mechs like that make healers only heal bare minimum of what is needed because failures kill/wipe anyway.

    And I would not consider scrapping people from the floor as primary healer gameplay loop.
    If that were true, Raise wouldn't exist in the game.
    (1)

  5. #3304
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    Normal content got easier. Dungeons are easier both by virtue of not having enemies that can crit and sustain ramping up drastically across all roles. Endwalker dungeons are even easier than Shadowbringers by completely removing instant cast tankbusters. These qualities are also true for normal raids and alliance raids. On the topic of alliance raids, Nier was considerably easier than Ivalice and Void Ark, and Myths is the definition of Sleepwalker. Like 70% of all Myths mechanics are just a glorified hokey pokey. Extremes and up got more technical and more rigid with mechanics. Everything is more punishing with body checks around the corner, though whether we want to define "difficult" and "punishing" as more similar or different is an interesting discussion. Though you also have certain aspects that were made easier, like hitboxes and support action AOE ranges being as large as Rhode Island.
    I don't know where you get that from. I've died far more to mechanics in Normal content from SB onward, that I ever did in ARR or HW. The numbers aren't even close. ARR and HW mechanics are telegraphed on the floor, giving you upward of 10 seconds to get out. From then on, yes you get repeated stuff like eye mechanics and such, but you also get obscure mechanics that alter the formula, like eye mechanic with lines over it etc., and you now need to figure out what that does.
    (1)

  6. #3305
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by ty_taurus View Post
    FFXIV Sleepwalker
    Yawntrail is just over the horizon too.

    Quote Originally Posted by Supersnow845 View Post
    I’ll give you the trials, EW’s trials have been very good from a difficulty standpoint but dungeons…….not so much

    I can’t think of a single mechanic across any EW dungeon that we haven’t seen 100 times before and only dead ends actually punishes you for messing up a mechanic

    Or guess your can argue that objectively aetherfont is more mechanically complex than say keeper of the lake but the game should also expect more as you level up and the speed of the increase of the expectations relative to the level increase has been going backwards since like bardems mettle
    Well, it's hard to make a trully innovative boss, but some EW bosses do pretty nice things overall. Like all 3 Zot bosess have nice and pretty fun gimmicks, Anima in Babil is decent, Dead Ends bosses are pretty fun. Post patch dungeons and bosses are more hit and miss. Like Mr Face from Smileton is alright, Troia is very meh, Lapis Manalis is also mostly boring, but Cagnazzo is an okay boss, Bear from Aetherfont is decent, while overall the fight is simple, overall dance of the fight is enjoyable. Durante is also pretty fun for a dungeon boss.
    (2)
    Sometimes rumors are just... rumors.

  7. #3306
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,407
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    I'm not arguing otherwise. I agree. But the difficulty is amped up regardless. Things happen faster, in quicker succession, with less safe spots, all the time. And a player trying to focus on one thing their first time, is not going to pay attention to another.

    It's all well and good to throw out stuff like "always be casting", "don't drop your rotation", but going into a duty my first time, I'm going to completely ignore all that, because I'm focused on what's happening around me, not if I dropped my 123, or overcapped my resources, especially when I've got to monitor 3+ other people at the same time.
    I guess that’s just a difference in terminology.

    If from 1-30 the game expects you to be 10% “better” (arbitrarily) every level, then from 30-50 it expects you to be 12% better then from 50-60 it expects you to be 15% better each level, then by 90 it’s only expecting you to be 2% better each level then im going to say it’s becoming easier when objectively it’s actually becoming harder because the rate of the increase in expectations is slowing which feels like content becoming easier the further you progress
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #3307
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Erzaa View Post
    I don't know where you get that from. I've died far more to mechanics in Normal content from SB onward, that I ever did in ARR or HW. The numbers aren't even close. ARR and HW mechanics are telegraphed on the floor, giving you upward of 10 seconds to get out. From then on, yes you get repeated stuff like eye mechanics and such, but you also get obscure mechanics that alter the formula, like eye mechanic with lines over it etc., and you now need to figure out what that does.
    Did you do those content during their respective expansions? Many of them have been directly and indirectly nerfed, a lot.
    (9)

  9. #3308
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    ok lmao levels don't mean anything
    they are just an abstraction of story/game progress, not an actual skill certificate
    that is not a branch to reach for
    (0)

  10. #3309
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,954
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Did you do those content during their respective expansions? Many of them have been directly and indirectly nerfed, a lot.
    This. Even the Ivalice raids are a clown fiesta nowadays.
    (10)

  11. #3310
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Ironically, ARR and HW are "the hardest" dungeons because not only do we rely more on gcd heals, but tanks also only have Rampart, their job mit, and invuln to work with and literally can't survive more than a few gcds without a healer. SB dungeons are a mixed bag since some bosses do hit like a truck (looking at you, Mist Dragon), but whoever says ShB and onward dungeons are remotely hard by comparison is either delulu or disingenuous (the latter, more likely than not /tea)
    (12)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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