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  1. #3291
    Player
    PercibelTheren's Avatar
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    May 2023
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    Limsa Lominsa
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    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arwing View Post
    I think that was the point, though. They wanted there to be a job or two that stood a head above the others. Sure, it annoyed me when one Warrior smirked at me at the start of a dungeon, saying, "I don't need you." Despite having faced that kind of smugness and been pissed off by it, I still would defend keeping Warriors as they are. Speaking of which, Dark Knights need a bit more love. They're too squishy. Square needs to put them nearly on par with Warriors.
    If that's the actual intent, I would love to hear that from the horse's mouth, not just something people think is the case.

    I disagree on Dark Night. A competent DRK barely takes any damage. It's just that many of them haven't learned how to mitigate properly. In my opinion, DRK has the level of survivability all the other tanks should have.
    (4)

  2. #3292
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    284
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Strip away the bluster and the drama, and the entire 'healer strike' basically stems down to 2 simple points.

    Not enough outgoing damage from the boss, and dungeon mobs should be tankier to make 3 DPS comps far riskier, instead of a strict upgrade if your group is remotely competent.
    (3)

  3. #3293
    Player
    PercibelTheren's Avatar
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    May 2023
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    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arwing View Post
    Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
    I don't agree with you on this. I'm by no means an "elite". I'm the most midcore player there is. I've cleared some Extremes and dipped my toes in some Savage (and will be doing so again in DT), but I'm by no means very good at the game. Most of the battle content I do is daily roulettes.

    I was burned out on the game for months. Or I thought so. Until I picked up Dancer and came to the epiphany that I wasn't burned out on the game, I was burned out on healers because, unless something goes HORRIBLY wrong, I was stuck spamming Fall Malefic/Gravity III or their equivalents, brain completely turned off. AST at least had the card gimmick, but that's being taken away.

    I've mained healers and supports in every single multiplayer game I have played over the years. I love making the green bars go up. But in this game, healing bores me to tears. There's barely anything to heal and DPSing is spamming a single button. Barely any buffs, most debuffs can't be cleansed, either. Higher difficulty fights wipe you the moment one person messes up so the part where you run triage and drag the group kicking and screaming over the finish line is also not there.

    If you like super simple healers, that's fine. I'm happy for you. What people here are mostly asking for is keeping the skill floor low (so anyone can do OK), but raising the skill ceiling so that more experienced veterans have something to aim for. We also have 4 healers. They don't need to be carbon copies of each other. DPS jobs aren't like this, why do tanks and healers all have to play basically the same? Besides SGE and WAR being the favourite children, I guess.
    (10)

  4. #3294
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElysiumDragon View Post
    Strip away the bluster and the drama, and the entire 'healer strike' basically stems down to 2 simple points.

    Not enough outgoing damage from the boss, and dungeon mobs should be tankier to make 3 DPS comps far riskier, instead of a strict upgrade if your group is remotely competent.
    And that healers should be more distinct from one another with more tools to engage with when they don't need to heal.
    (10)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #3295
    Player
    PercibelTheren's Avatar
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    May 2023
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    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arwing View Post
    In Shadowbringers and Endwalker, they amped up the difficulty of dungeons as requested.
    Where? The dungeons that are most likely to cause wipes are mostly ARR/HW ones with slightly obscure mechanics or ones where tanks and healers don't have their big tools yet. The only difficulty otherwise are the first dungeons of the expansion, which is an iLvl issue. If you're overgeared, they're a complete cakewalk unless people refuse to press their buttons.
    (8)

  6. #3296
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Where? The dungeons that are most likely to cause wipes are mostly ARR/HW ones with slightly obscure mechanics or ones where tanks and healers don't have their big tools yet. The only difficulty otherwise are the first dungeons of the expansion, which is an iLvl issue. If you're overgeared, they're a complete cakewalk unless people refuse to press their buttons.
    Haven't seen that nebulous difficulty increase in the last two expansions either. For me as a tank the dungeons are just as sleep inducing as they are for the healer, doesn't matter if I'm playing Warrior or Dark Knight.
    (3)

  7. 06-18-2024 05:18 PM

  8. #3297
    Player
    Erzaa's Avatar
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    Oct 2023
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    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Where? The dungeons that are most likely to cause wipes are mostly ARR/HW ones with slightly obscure mechanics or ones where tanks and healers don't have their big tools yet. The only difficulty otherwise are the first dungeons of the expansion, which is an iLvl issue. If you're overgeared, they're a complete cakewalk unless people refuse to press their buttons.
    But Shadowbringers and Endwalker do amp up the difficulty? How can you argue otherwise? Alot of the Trials and Raid mechanics, and some dungeons, have obscure mechanics that are blink and you'll miss them, and end up dead on the floor?

    In every way the difficulty is amped up for new players seeing them for the first couple of times. The game switches on the fly, between having you look at what the boss is doing for a telegraph, instead of the ground, or will telegraph after the snapshot, so you'll have to learn the name of the mechanic and watch the cast bar, so now you're juggling your own hotbar skills, juggling watching for possible debuffs on you (or others if you're a healer), juggling watching the boss' model, juggling watching the boss' cast bar, and juggling watching the ground effects when they're placed on 90% of the floor, looking for the safe spot.

    Not to mention how often a specific mechanic is given a unique name, and they expect players to somehow psychically deign what it's supposed to do.

    To argue that the difficulty wasn't amped up is completely disingenuous. The only reason it gets easier is because of repetition, as repeating anything over and over will eventually make it easier.
    (0)

  9. #3298
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,385
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    But Shadowbringers and Endwalker do amp up the difficulty? How can you argue otherwise? Alot of the Trials and Raid mechanics, and some dungeons, have obscure mechanics that are blink and you'll miss them, and end up dead on the floor?

    In every way the difficulty is amped up for new players seeing them for the first couple of times. The game switches on the fly, between having you look at what the boss is doing for a telegraph, instead of the ground, or will telegraph after the snapshot, so you'll have to learn the name of the mechanic and watch the cast bar, so now you're juggling your own hotbar skills, juggling watching for possible debuffs on you (or others if you're a healer), juggling watching the boss' model, juggling watching the boss' cast bar, and juggling watching the ground effects when they're placed on 90% of the floor, looking for the safe spot.

    Not to mention how often a specific mechanic is given a unique name, and they expect players to somehow psychically deign what it's supposed to do.

    To argue that the difficulty wasn't amped up is completely disingenuous. The only reason it gets easier is because of repetition, as repeating anything over and over will eventually make it easier.
    I’ll give you the trials, EW’s trials have been very good from a difficulty standpoint but dungeons…….not so much

    I can’t think of a single mechanic across any EW dungeon that we haven’t seen 100 times before and only dead ends actually punishes you for messing up a mechanic

    Or guess your can argue that objectively aetherfont is more mechanically complex than say keeper of the lake but the game should also expect more as you level up and the speed of the increase of the expectations relative to the level increase has been going backwards since like bardems mettle
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #3299
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I don’t know that you can make that argument. Grates in anamnesis was a literal sastasha mechanic, most mechs have a training attempt where you might get hit but the stakes are low, incoming damage seems less significant- compare pre squish bardam to any endwalker dungeon. I also think you would struggle to make the argument that the ai-compatible dungeons are harder than they were, quite the reverse.
    (3)

  11. #3300
    Player
    Erzaa's Avatar
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    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    the game should also expect more as you level up and the speed of the increase of the expectations relative to the level increase has been going backwards since like bardems mettle
    I'm not arguing otherwise. I agree. But the difficulty is amped up regardless. Things happen faster, in quicker succession, with less safe spots, all the time. And a player trying to focus on one thing their first time, is not going to pay attention to another.

    It's all well and good to throw out stuff like "always be casting", "don't drop your rotation", but going into a duty my first time, I'm going to completely ignore all that, because I'm focused on what's happening around me, not if I dropped my 123, or overcapped my resources, especially when I've got to monitor 3+ other people at the same time.
    (0)

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